Black Hole
We've seen a couple new black hole models in the past little while-- this one from FahreS looks really good. It animates in two different ways, and it's compatible in either version of Armada. Plus it's from FahreS, so you know it's good stuff.
Black holes and other fine-detail mods of this sort are the kinds of things we need most right now! There are plenty of seemingly-trivial aspects of A2 which, if properly modded, can keep this game engine useful and useable for quite some time to come. There's no limits to what we can mod in this game, it seems, aside from those in the hard-coding. A2's never looked better, and this mod (and others like it) remain as the reason why.
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|| - Black Hole - ||
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Content__________________________________________________________
-Introduction
-Characteristics
-Information about this mod
-Installation instructions
-Contact
-Legal
Introduction_____________________________________________________
You have no permission to change the model,
textures or other content and/or to release them.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).
The Copyright of the 3D-Model, the textures,
pictures and everything coming with this Mod is by me.
Characteristics__________________________________________________
1. This black hole is based on images created by the NASA
2. The black hole rotates and animates in 2 different ways
3. This mod was created for Armada 2 but should work in Armada 1 as well
Information about this mod_______________________________________________________________
This mod contains a new black hole for Armada 1 and 2.
The installation instructions show you how to replace the stock black hole.
Installation instructions______[2.6 Steps]_______________________________________________
|.
|WARNING: The next steps require replacing content of files or files.
| You should backup those files before editing or replacing them,
| to make sure that you can uninstall this mod.
|°
1.1 Copy the files:
fwschwloch.tga
fwschwloch2.tga
fwschwloch3.tga
in your Armada2 directory to:
"...ActivisionStar Trek Armada IITexturesRGB"
`°°°°´
1.2 Copy the file:
fwschwlo.sod
in your Armada2 directory to:
"...ActivisionStar Trek Armada IISOD"
`°°°°´
1.3 Copy the file (overwrite, if asked):
mblkhole.odf
in your Armada2 directory to:
"...ActivisionStar Trek Armada IIodfother"
`°°°*||*°°°°°*||*°°°´
2.1 Choose the directory: "...ActivisionStar Trek Armada IISprites".
Open "emitter.spr" with your Texteditor (Notepad) or another Program like this.
Have a look for the entry:
# texture definitions
#-----------------------------------------------------------
-Add under that entry:
@tmaterial=additive
@reference=512
fwschwloch01 fwschwloch3 340 340 170 170
fwschwloch02 fwschwloch3 0 170 170 170 @anim=tex3x1
fwschwloch03 fwschwloch3 340 0 170 170
-Search these lines in the same file:
# sprite_node definitions
#------------------------------------------------------------
-And add under them:
@sprite_node fwschwlochr1 fwschwloch01 const (14,14) (.3,.3,.3) billboard
@sprite_node fwschwlochr4 fwschwloch02 const (12,12) (.48,.36,.36) billboard
@sprite_node fwschwlochr2 fwschwloch03 const (10,10) (1,.52,0) billboard
@sprite_node fwschwlochr3 fwschwloch03 fwblkhlfade (11,11) (.95,.97,.36) billboard
-Save the file and close it.
`°°°°´
2.2 Do not change the directory, but open "animation.spr" with your Texteditor.
Have a look for this entry:
# Fade from white to yellow to black in 3 seconds
@animation fadeyellow3
colour 3 3.0 linear
@keyframes
0.0 (1.0,1.0,0.5)
1.0 (0.8,0.8,0)
3.0 (0,0,0)
-Add the following under that entry:
# Blackhole Blink Fade by FahreS
@animation fwblkhlfade
colour 12 4.4 linear
@keyframes
.0 (.95,.97,.36)
.9 (.8,.80,.21)
1.5 (.95,.97,.36)
1.6 (1,1,.9)
1.7 (.95,.97,.36)
2.0 (.80,.80,.21)
3.0 (.95,.97,.36)
4.0 (.95,.97,.36)
4.1 (1,1,.9)
4.2 (.95,.97,.36)
4.3 (1,1,.9)
4.4 (.95,.97,.36)
-Save the file and close it.
`°°°°´
2.3 Choose the directory: "...ActivisionStar Trek Armada II".
Open "RTS_CFG.h" with your Texteditor (Notepad) or another Program like this.
Have a look for the entry:
// Radius multiplier for black holes, since hey, they got gravity
float cfgBLACKHOLE_DEWARP_RADIUS_MULTIPLIER = 125.0;
-Replace this entry with:
// Radius multiplier for black holes, since hey, they got gravity
float cfgBLACKHOLE_DEWARP_RADIUS_MULTIPLIER = 52.0;
-Save the file and close it.
_________________________________________________________________
°°°
Done
Contact__________________________________________________________
Questions to: fahres@gmx.net
ICQ: 148686453
http://www.fdesign.int.tc/ FahreS Design (my projects)
http://www.the-main.de.vu/ The Main
http://www.a2tuts.de.vu/ Armada II Tutorials
Legal____________________________________________________________
This file is in no way connected to, or affiliated with Activision,
its employees, representatives, consortiums, or other persons or
companies associated with it. Therefore, the creator of this file,
Activision, and its subsidiares take no responsibilty for harm this
file may do to your computer.
Have fun with this black hole!
FahreS @ -=WiCKeD=-HARKER
Version | Author | FahreS @ -=WiCKeD=-HARKER | Website | Website | |
Downloads | 846 | Size | 794.69 KB | Created | 2009-05-13 |
Comments
I think it's a stock map. It is seen fully in the borg map found here
armada2.filefront.com/file/Borg_Map;89077
so im sorry but i cant help you with your problem.