Star Trek: Armada (A1) Discovery beta Star Trek: Armada (A1) Discovery beta

(9 votes)
phasertech, 2008-10-04

this is the first release of the Discovery mod. this mod takes place during the years after Star Trek: Nemesis, and follows the crew of the USS Discovery, a Daystrom (Excelsior-II) class vessel. The mod replaces the borg with the remans, who have begun a war on the federation and it's allies. the romulan empire is in ruins, and now the federation and the klingon empire must band together with what is left of the romulans to defeat this threat. This beta gives a fairly good feel of how the mod was intended to be, minus the fact that the remans use mostly borg stations. it is unlikely that this mod will see completion in armada 1, as i have begun a2 modding, but i've had this installer on my hard drive for a while, so i decided to release it. the weapons textures are mostly ported from legacy, so they're pretty good, and they are actually the pride of this mod, i think, in addition to some of the extra new weapons such as the polarized phasers and phasic torpedoes, and a red klingon phaser like in Way of the Warrior. i put a lot into this mod, and i may see it's way through to a2 sometime. if you're looking for a good post-nemesis a1 mod while waiting for future tense, i think i've provided a good option here.

i look forward to releasing something like this for a2!
-Phasertech


=================================================================
Star Trek Armada - Discovery Mod
First Public Release (beta)
by Phasertech of Searing Heat Productions
=================================================================
i thank everyone who downloads this, it is the product of 5 years of mod training, and
learning the do's and dont's of modding. i really enjoyed making this mod, and i hope you
enjoy playing it!

---Known issues-------------------------------------------------
- remans look kinda bad, most stations still borg
- plays correctly on STANDARD TECH ONLY. will work on campaign mode, however, some ships
will not be buildable
- new wireframes needed, buildbuttons need to be updated, frames taken off (for klingon
buttons), balancing needed (scimitar= :( ), new weapons textures needed, buttons
needed for allied shipyard and allied ships for feds.
-Campaign missions still to come!

---Credits------------------------------------------------------
-Feds
- Dawnstar by Redragon and APCMmkII
- Construction Ships by Ben Maxwell
- Defiant by 9 of nine
- USS Dallas (defiant) by usscapital
- type 11 shuttle by 9 of nine
- daystrom class (excelsior-b) by dawn
- Olympic Class by captain moon
- New Orleans Class by 9 of nine
- Pelagic Class by phantom, designed by chris edmonds
- Hydran Ships by challenger
- Nova class by 9 of nine
- interceptor class by staurt baldwin and pepperman
- Galor Class converted from a2 to a1 by Ben Maxwell
- Advanced Shipyard by Phantom
- Allied Shipyard (dominion shipyard) by Westworld
- Starbase by 9 of nine
- Outpost by captain fingers
- Shipyard Retexture by UnholyTrinity
-Klingons
- Chava'Kal Class converted from a2 to a1 by Pepperman
- Chos'HoH Class (demon claw) by Straxus
- Chuq'Beh Class BOP converted froma2 to a1 by Ben Maxwell
- Bird of Prey by 9 of nine
- K'tinga Class converted from a2 to a1 by Ben Maxwell
- Klingon Construction Ship by Pepperman
- Negh'Var Class converted from a2 to a1 by Ben Maxwell
- Vor'cha Class Retextured by Phoenix
-Romulans
- Shrike Class by Achilles
- Terix Class by Atolm and Pepperman
- Veles Class converted from a2 to a1 by Pepperman
- Thandor Classby Ben Maxwell and Pepperman
- Draconyx Class converted from a2 to a1 and modified by Pepperman
- Romulan Command Center converted from sfc3 (and a2?) and modified by Pepperman
-Remans
- Scimitar Class converted from SFC3 by Pepperman
- Preator Class by Mad Dog and Pepperman
- Brenn Defense Cruiser by Ben Maxwell
- Tal Shiar Warbird by Atrahasis and Pepperman
- Reman Scout (Miradorn Theta) by Ben Maxwell
- Interceptor (letar) Class by borg124
- D'Deridex Class Warbird by Dawn
- Starbase by TGO
- Advanced Yard by (unknown, no credits given)
-Weapons/other in-game textures
- Reman Disruptor Cannons by Rake's Weapon Textures
- Others either by me, Activision, or Mad Doc (from Legacy)

---Special Thanks----------------------------------------------------------------------
Special Thanks to AFC and the modding community there, my modding ambitions are finally
coming true thaks to constant encouragement from you.
Extra Special thanks to Phantom, who is a great guy, and is the greatest modder out there.
kudos to you, my friend!

be ready for the final version of this mod to come out soon, and it's sequel, focussing on
the adventures of the USS Midway several years after the Reman War.

Version  v0.6  Author  phasertech  Website   
Downloads  2,326  Size  101.25 MB  Created  2008-10-04 

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Comments  

#1 Intrepid781 2008-10-04 14:09
Screenshots?
#2 dan1025 2008-10-04 14:23
Yeah I'd recommend submitting screenshots, they're the best way of convincing people to download your mods.


Congrats on submitting your first mod here though, I hope you'll continue to do so :-)
#3 adc2000974 2008-10-04 19:47
installed it on my 8800gt windows xp sp3 system and got graphics glitches never had on any other a1 mod ever..
#4 adc2000974 2008-10-05 06:28
looks to be a 8800/sp3 issue :sad:
#5 Intrepid781 2008-10-05 10:18
That doesnt suprise me alot...I wish it wouldve worked for you, you couldve made screenshots for us lol
#6 phasertech 2008-10-05 10:35
@ #2 yea i know i didn't have any on my hard drive though and as stated i don't have a1 installed right now, i'm working with a2, AND my company's first game (which will be an rts too) so with my small hard drive i had to get rid of my a1 install to make room for those.


@#3 sorry i should have mentioned that but forgot about it. that happens with my computer anytime i run armada 1 on my geforce, so i switch to my integrated graphics card when i play a1. not sure what i can do to help you about that otherwise, sorry! :o


i'm currently in the middle of trying to work on an a2 mod and trying to work on my company's game, so it may be a bit before a release another good mod, but i'll do my best to release something soon. maybe i'll release one of the fed ships i've been working on at school...
#7 adc2000974 2008-10-05 16:00
no worries, i got it working on my 2nd comp with a 7600gt. its a cross between stock game and future tense ships or something.. i'll continue to play it.


thanks
#8 phasertech 2008-10-05 18:05
the time period is supposed to be sort of the interval between nemesis and future tense, although the reman war itself takes place beginning about 2 years after nemesis and lasts 3 years; this mod takes place in the last year. i'm hoping my next discovery mod will cover the other end of the discovery era, shortly before future tense, in a time where Starfleet intelligence has essentially taken over the federation, not unlike the obsidian order or the tal shiar (forshadowing...). anyway, the discovery series is pretty in-depth, and really covers the entire "generation gap" between nemesis and future tense. maybe i should release a reference book on the series or something... :roll:
#9 adc2000974 2008-10-08 07:58
no offence, but if u could get away from the stock look of the game as much as possible ure mod would be 100% better


dont let me deter u though i played it and will continue to
#10 phasertech 2008-10-08 12:56
i assume that by stock, you are referring to the general tech tree. yeah, i know it's way too similar, but i only recently became good with AI, so i didn't want to be messing with the techtree to the point that i would have to make a new AI list, especially since every other time i've tried to work with the AI in armada 1, the game has crashed. :mad:

i guess the fact that you're playing it is a sign that despite that, i did a good job, so i feel good. my next mod will definitely feel different from the stock version of a2, especially since i hate some of the battles in that game. they just don't feel like trek to me.

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