Image Converter
A handy little program that converts .TGA files to .BMP files without the use of any expensive program.
- SSA
Image Converter Utility for Star Trek: Armada and Star Trek: Armada II .tga Texture Files
This is a rather simple command prompt utility. It converts the .tga files used for the ship textures to .bmp
files for easy editing in MS-Paint allowing the user to not have to download or purchase additional
image editing software.
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Usage:
Place tgatobmp.exe, bmptotga.exe, and alleg40.dll in the same folder somewhere. Navigate in command prompt to
the folder containing this utility or add to the PATH variable by typing in the command line:
PATH=utilitylocation;%path%
where untilitylocation is the absolute pathname of the folder containing the utilities.
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Converting .tga to .bmp:
tgatobmp tgafile bmpfile
where tgafile is the file name and/or location of the .tga file you wish to convert and bmpfile is the file name
and/or location of the .bmp destination file
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Converting .bmp to .tga:
bmptotga bmpfile tgafile
where bmpfile is the file name and/or location of the .bmp file you wish to convert and bmpfile is the file name
and/or location of the .tga destination file
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This utility does not have any error checking ability. Improper source file names will result in an error. It
also cannot convert any images larger than 640x480. This shouldn't be an issue sinces the texture files are
rather small. If you have any issues or wish to obtain the source code, email rcx11 AT yahoo DOT com
Version | Author | rcx11 | Website | ||
Downloads | 1,482 | Size | 298.65 KB | Created | 2006-10-23 |
Comments
Cylon54 is right, this program is quite helpful to better view Armada's textures, then you can make any changes you like for retextures purposes or for a new model and then you may ask a modder (if you don't have the proper programs) to reconvert the files back to TGA and re-applying the alpha-textures (for A2 files).
Nice program, well done
But does this support lightmaps?
And is it correct, that it cant im/export 512x512pxl images?
And as of right now, the program does not support 512x512. I didn't realize there were textures of that size, if any, so i just stuck with the 640x480. I could easily update the programs to support 800x600. I don't want to go larger because on some machines that might be larger than the graphics card allows.
the folder containing this utility or add to the PATH variable by typing in the command line) means. So I cant use it. Can someone help?