Klingon yard
Klingon yard by Aad Moerman
This is new version of the yard of the Klingons. I thought the stock yard wasn't what I liked, so I created my own version.
Milkshape doesn't support the animations, so that had to be left out.
Important Note:
Make a backup of your existing files, because the files in this folder will overwrite the stock files!
Klingon yard by Aad Moerman
This is new version of the yard of the Klingons. I thought the stock yard wasn't what I liked, so I created my own version.
Milkshape doesn't support the animations, so that had to be left out.
Important Note:
Make a backup of your existing files, because the files in this folder will overwrite the stock files!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The Odf files are edited stock files.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use this yard in your mod, just give credit where its do.
Thank you for downloading.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Installation instructions
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the image there. When prompted to overwrite, click 'yes'.
**************************************
****************************************
Open Sprites --> open gui_global
find the lines:
# Klingon wireframes
@reference=256
delete these lines:
kyardw1 klingwireframe05 0 0 48 48
kyardw2 klingwireframe05 48 0 48 48
kyardw3 klingwireframe05 96 0 48 48
kyardw4 klingwireframe05 144 0 48 48
kyardw5 klingwireframe05 192 0 48 48
then find:
# Klingon wireframes
@reference=128 (if not present, just add the reference)
add below that list:
kyardw1 wfkyard 0 0 128 128
********************************************************************
That's it!
Version | 1.0 | Author | Aad Moerman | Website | |
Downloads | 956 | Size | 1,002.00 KB | Created | 2009-04-06 |
Comments
this is a good one tho
Achilles,
Thanks for your offer. If anything comes up, I'll let you know.