klingon stationpack 2
This folder contains the remaining klingon stations. Some stations I recreated, of others I edited the textures.
The yard is a remake of my old kyard version.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
Second important note:
You need to install my kbase and ksuper also. The stock textures of these stations will be overwritten!!!
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+++++++++++++++++
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to Apoclaydon/blade for his tutorial on animation.
All meshes, textures, etc are by me.
Special thanks to Thomas Bernard for his help with harpoints etc. with a number of these stations.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++
You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the productions.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++
If you have any questions, you can contact me at aad.moerman@hetnet.nl
Thank you for downloading.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++
This folder contains the remaining klingon stations. Some stations I recreated, of others I edited the textures.
The yard is a remake of my old kyard version.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
Second important note:
You need to install my kbase and ksuper also. The stock textures of these stations will be overwritten!!!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to Apoclaydon/blade for his tutorial on animation.
All meshes, textures, etc are by me.
Special thanks to Thomas Bernard for his help with harpoints etc. with a number of these stations.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the productions.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you have any questions, you can contact me at aad.moerman@hetnet.nl
Thank you for downloading.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include some of the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
# Klingon wireframes
@reference=256
delete the following lines:
kyardw1 klingwireframe05 0 0 48 48
kyardw2 klingwireframe05 48 0 48 48
kyardw3 klingwireframe05 96 0 48 48
kyardw4 klingwireframe05 144 0 48 48
kyardw5 klingwireframe05 192 0 48 48
ksensorw1 klingwireframe05 0 96 48 48
ksensorw2 klingwireframe05 48 96 48 48
ksensorw3 klingwireframe05 96 96 48 48
ksensorw4 klingwireframe05 144 96 48 48
ksensorw5 klingwireframe05 192 96 48 48
kturretw1 klingwireframe05 0 144 48 48
kturretw2 klingwireframe05 48 144 48 48
kturretw3 klingwireframe05 96 144 48 48
kturretw4 klingwireframe05 144 144 48 48
kturretw5 klingwireframe05 192 144 48 48
kturret2w1 klingwireframe05 0 192 48 48
kturret2w2 klingwireframe05 48 192 48 48
kturret2w3 klingwireframe05 96 192 48 48
kturret2w4 klingwireframe05 144 192 48 48
kturret2w5 klingwireframe05 192 192 48 48
ksuperblw1 klingwireframe06 0 0 48 48
ksuperblw2 klingwireframe06 48 0 48 48
ksuperblw3 klingwireframe06 96 0 48 48
ksuperblw4 klingwireframe06 144 0 48 48
ksuperblw5 klingwireframe06 192 0 48 48
korbitalw1 klingwireframe06 0 48 48 48
korbitalw2 klingwireframe06 48 48 48 48
korbitalw3 klingwireframe06 96 48 48 48
korbitalw4 klingwireframe06 144 48 48 48
korbitalw5 klingwireframe06 192 48 48 48
kresearw1 klingwireframe06 0 144 48 48
kresearw2 klingwireframe06 48 144 48 48
kresearw3 klingwireframe06 96 144 48 48
kresearw4 klingwireframe06 144 144 48 48
kresearw5 klingwireframe06 192 144 48 48
kresear2w1 klingwireframe06 0 192 48 48
kresear2w2 klingwireframe06 48 192 48 48
kresear2w3 klingwireframe06 96 192 48 48
kresear2w4 klingwireframe06 144 192 48 48
kresear2w5 klingwireframe06 192 192 48 48
kupgradew1 klingwireframe07 0 0 48 48
kupgradew2 klingwireframe07 48 0 48 48
kupgradew3 klingwireframe07 96 0 48 48
kupgradew4 klingwireframe07 144 0 48 48
kupgradew5 klingwireframe07 192 0 48 48
next:
find the lines:
# Klingon wireframes
@reference=128 (if not present, just add the reference)
add below that list:
kresearw1 wfkrsrch00 0 0 128 128
kresear2w1 wfkresear2 0 0 128 128
kupgradew1 wfkupgrade 0 0 128 128
korbitalw1 wfkorbital 0 0 128 128
kturretw1 wfkturret 0 0 128 128
kturret2w1 wfkturret2 0 0 128 128
ksensorw1 wfksensor 0 0 128 128
ksuperblw1 wfksuperbl 0 0 128 128
kyardw1 wfkyard 0 0 128 128
********************************************************************
That should do it.
Version | Author | Aad Moerman | Website | ||
Downloads | 1,225 | Size | 11.10 MB | Created | 2012-04-07 |
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