klingon stationpack 2 klingon stationpack 2

(3 votes)
Aad Moerman, 2012-04-07

This folder contains the remaining klingon stations. Some stations I recreated, of others I edited the textures.
The yard is a remake of my old kyard version.


Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!

Second important note:

You need to install my kbase and ksuper also. The stock textures of these stations will be overwritten!!!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++

Credits:

As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to Apoclaydon/blade for his tutorial on animation.


All meshes, textures, etc are by me.
Special thanks to Thomas Bernard for his help with harpoints etc. with a number of these stations.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++


Please note:

I cannot be hold responsible for any damage or problems otherwise regarding this model.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++


You may use this ship in your mod, just give credit where its due.

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.

Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the productions.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++

If you have any questions, you can contact me at aad.moerman@hetnet.nl

Thank you for downloading.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++


This folder contains the remaining klingon stations. Some stations I recreated, of others I edited the textures.
The yard is a remake of my old kyard version.


Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!

Second important note:

You need to install my kbase and ksuper also. The stock textures of these stations will be overwritten!!!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Credits:

As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to Apoclaydon/blade for his tutorial on animation.


All meshes, textures, etc are by me.
Special thanks to Thomas Bernard for his help with harpoints etc. with a number of these stations.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Please note:

I cannot be hold responsible for any damage or problems otherwise regarding this model.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


You may use this ship in your mod, just give credit where its due.

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.

Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the productions.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you have any questions, you can contact me at aad.moerman@hetnet.nl

Thank you for downloading.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Installation instructions

Open the SOD folder -->

Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.

Open the ODF folder -->

Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.

Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.

( I include some of the MS3D files for those who are interested.)

Open the Bitmaps folder -->

Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.


****************************************
Open Sprites --> open gui_global

find the lines:

# Klingon wireframes
@reference=256

delete the following lines:

kyardw1 klingwireframe05 0 0 48 48
kyardw2 klingwireframe05 48 0 48 48
kyardw3 klingwireframe05 96 0 48 48
kyardw4 klingwireframe05 144 0 48 48
kyardw5 klingwireframe05 192 0 48 48

ksensorw1 klingwireframe05 0 96 48 48
ksensorw2 klingwireframe05 48 96 48 48
ksensorw3 klingwireframe05 96 96 48 48
ksensorw4 klingwireframe05 144 96 48 48
ksensorw5 klingwireframe05 192 96 48 48

kturretw1 klingwireframe05 0 144 48 48
kturretw2 klingwireframe05 48 144 48 48
kturretw3 klingwireframe05 96 144 48 48
kturretw4 klingwireframe05 144 144 48 48
kturretw5 klingwireframe05 192 144 48 48

kturret2w1 klingwireframe05 0 192 48 48
kturret2w2 klingwireframe05 48 192 48 48
kturret2w3 klingwireframe05 96 192 48 48
kturret2w4 klingwireframe05 144 192 48 48
kturret2w5 klingwireframe05 192 192 48 48

ksuperblw1 klingwireframe06 0 0 48 48
ksuperblw2 klingwireframe06 48 0 48 48
ksuperblw3 klingwireframe06 96 0 48 48
ksuperblw4 klingwireframe06 144 0 48 48
ksuperblw5 klingwireframe06 192 0 48 48

korbitalw1 klingwireframe06 0 48 48 48
korbitalw2 klingwireframe06 48 48 48 48
korbitalw3 klingwireframe06 96 48 48 48
korbitalw4 klingwireframe06 144 48 48 48
korbitalw5 klingwireframe06 192 48 48 48

kresearw1 klingwireframe06 0 144 48 48
kresearw2 klingwireframe06 48 144 48 48
kresearw3 klingwireframe06 96 144 48 48
kresearw4 klingwireframe06 144 144 48 48
kresearw5 klingwireframe06 192 144 48 48

kresear2w1 klingwireframe06 0 192 48 48
kresear2w2 klingwireframe06 48 192 48 48
kresear2w3 klingwireframe06 96 192 48 48
kresear2w4 klingwireframe06 144 192 48 48
kresear2w5 klingwireframe06 192 192 48 48

kupgradew1 klingwireframe07 0 0 48 48
kupgradew2 klingwireframe07 48 0 48 48
kupgradew3 klingwireframe07 96 0 48 48
kupgradew4 klingwireframe07 144 0 48 48
kupgradew5 klingwireframe07 192 0 48 48

next:

find the lines:

# Klingon wireframes

@reference=128 (if not present, just add the reference)

add below that list:

kresearw1 wfkrsrch00 0 0 128 128

kresear2w1 wfkresear2 0 0 128 128

kupgradew1 wfkupgrade 0 0 128 128

korbitalw1 wfkorbital 0 0 128 128

kturretw1 wfkturret 0 0 128 128

kturret2w1 wfkturret2 0 0 128 128

ksensorw1 wfksensor 0 0 128 128

ksuperblw1 wfksuperbl 0 0 128 128

kyardw1 wfkyard 0 0 128 128

********************************************************************




That should do it.

Version    Author  Aad Moerman  Website   
Downloads  384  Size  11.10 MB  Created  2012-04-07 

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Comments  

#1 r5d5 2012-04-07 13:31
Hooray, that goes directly into my game. Thanks, for making these models.
:-)
#2 DavidAkerson 2012-04-07 22:12
Nice stuff, I'm downloading! Great link to the originals.
#3 Doom369 2012-04-08 13:11
Looks good, can't wait to see it in game.
#4 Terra_Inc 2012-04-08 15:00
Great to see these! :thumbsup:

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