Klingon Shipyards Klingon Shipyards

(14 votes)
Operative34997, 2005-03-28

This file contains some Klingon Shipyards; See the readme for more information.


Adding the Wireframes:

***First, back up any files that are to be modded(you already knew that).***

Next, find these lines in the gui global sprite file and delete them.

kyardw1 klingwireframe05 0 0 48 48
kyardw2 klingwireframe05 48 0 48 48
kyardw3 klingwireframe05 96 0 48 48
kyardw4 klingwireframe05 144 0 48 48
kyardw5 klingwireframe05 192 0 48 48

kyard2w1 klingwireframe05 0 48 48 48
kyard2w2 klingwireframe05 48 48 48 48
kyard2w3 klingwireframe05 96 48 48 48
kyard2w4 klingwireframe05 144 48 48 48
kyard2w5 klingwireframe05 192 48 48 48


Now add this line under the stock klingon wireframe entries:

@reference=128

Then add these lines under that one:

kyardw1 kyardwf 0 0 128 128
kyardw2 kyardwf 0 0 128 128
kyardw3 kyardwf 0 0 128 128
kyardw4 kyardwf 0 0 128 128
kyardw5 kyardwf 0 0 128 128

kyard2w1 kyard2wf 0 0 128 128
kyard2w2 kyard2wf 0 0 128 128
kyard2w3 kyard2wf 0 0 128 128
kyard2w4 kyard2wf 0 0 128 128
kyard2w5 kyard2wf 0 0 128 128

Lastly, edit the following line:

b_kyard2 gbkyard200 0 0 64 64

To read like this:

b_kyard2 gbkyard2 0 0 64 64

After that just drop all of the files into their appropriate folders and place whatever ships you want into the build menus.

Kyard2 was done completely by me using modified stock texures that I got from the SFC: Project Armada done by Darkdrone.
Kyard was a partial kitbash of the original kyard from Armada II using the same textures.

Operative34997

Version    Author  Operative34997  Website   
Downloads  2,105  Size  658.78 KB  Created  2005-03-28 

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Comments  

#11 Doom369 2005-04-11 09:54
cool new ship yards. I needed extra shipwards. they look nice.
#12 Operative34997 2005-04-11 11:41
Well, if you are able to build it, then you have already placed it in your build menu. I really do apologize. Although the readme doesn't state, this mod is really intended for modders who have read the Big Book of Modding, which details all the ins and outs of manually adding ships and stations(much different than using a self-installer). I guess I have to start putting that in my readmes as well. Here is a link to the BBOM found on this site. It's required reading for anyone that likes to mod A2 armada2.filefront.com/file/Westworlds_Big_Book_Of_Modding;8835.
#13 PrimeGodist 2005-04-15 11:32
Thanks for the details.... I didn't really know there was a big book of modding :-)

And by the way u do make really good mods. Thanks again
#14 Greathor 2005-07-11 22:51
okay, still crashes, done everything i can, looked through everything. Can anyone help?
#15 jetter_81 2006-01-27 11:09
I had the same problem with crashing when starting the game

("increase: Swap file size&quot ;-) .

Correcting the kyard2.odf also didn't help.

Then I decreased the resolution of the kyard.tga file

from 512x512 to 256x256.

Now it works. I think it's worth a try for the others to

use the shipyards...


Greetings
#16 Chiletrek 2006-02-27 22:06
Hello:

I had also that crash, but it was solve adding the missing '' to the kyard2file just like Operative34997 said. I have also change the scale of the stations: kyard to 0.8 and kyard2 to 1 , to make them more authentic in size.

I really like these shipyards, they gave the Klingon's outposts a new cool 'ndustrial Look'.

Keep on the good work Operative34997 , I'm really looking forward to see more new works from you.

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