Zala Cruiser (A2)
A ship from the Star Ocean Project to go along with Armada II. I don't really know what else to say as I don't know much about the Star Ocean Project. Looks nice though
- Ash
Zala - Veendeni Heavy Cruiser
This is one of the better ships I've done from the Star Ocean Universe. Of course it's never seen or mentioned in the game it's just a design I came up with. It has two Disruptors and a torpedo and the Transport beam which is basically an Auto Assimilator.
Now there's a ship to go against the Calnus. :)
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--Model by AdamAtlantian.
--Textures were borrowed from Star Trek Armada Alliances and the Millennium Project.
Wrath of Achilles <wrathofachillesAThotmailDOTcom>
Millennium Project <unable to get a hold of anyone but texture rights go to that projects team>
--Transport Beam SOD from STA Alliances.
--ODF files created by AdamAtlantian.
===Installation Instructions for Armada 2===
--Step 1--
Copy the ODF files to the locations in the Armada 2 Root Directory specified in the list below:
Vcruise1--->ODF/ships
vbpulse---->ODF/weapons/pulse
vbpulseo--->ODF/weapons/pulse
vbphot---->ODF/weapons/photons
vphotono-->ODF/weapons/photons
tbeam---->ODF/weapons/special_weapons
tbeamo--->ODF/weapons/special_weapons
--Step 2--
Copy all SOD files to the SOD folder in your Armada 2 Root Directory.
--Step 3--
Copy all TGA fles from the RGB folder to the Textures/RGB folder in your Armada 2 Root Directory.
**That was the easy part. Now comes the unpleasantness.**
--Step 4--
Open the sprites folder in the Armada Root directory. Find the gui_global.spr file and open it. Find the following line:
# Romulan build buttons
@reference=128
and below it add this line:
b_vcruise1 HCbb 0 0 128 128
Now scroll down to the this line:
# Special weapon buttons
@reference=64
And add this line after it:
b_tbeam tbeam 0 0 64 64
And now Scroll even further down to this line:
# Ship Wireframes
@reference=128
@tmaterial=interface
and add the following line underneath it (I'm not very good with wireframes):
vcruise1w1 rwcrus1 40 0 40 40
Once all lines have been added save and close the gui_global.spr file.
--Step 5--
In the sprites folder find and open the Weapon.spr file. Find this line:
# Klingon Photon torpedo
kphoton wphoton 64 0 32 32 @anim=photanim
and add the following:
# Veendeni Photon torpedo
vphoton vphoton 0 0 32 32 @anim=tex4x4
Now scroll down to this line:
# Romulan Pulse phaser
rpphaser wpulse 0 64 128 32
and add the following:
# Veendeni Pulse phaser
vpphaser wpulse3 0 64 128 32
Save and close the weapon.spr file.
--Step 6--
Find and open the lights.spr file. Scroll to this line:
# amber lights
@sprite_node yellowconst AmberMulti const (1,1) (1,1,0)
@sprite_node yellowconstbig Ballflare flicker (2,2) (1,.8,.8)
@sprite_node yellowstrobe SmallStar strobe (.5,.5) (1,1,0) billboard
@sprite_node yellowstrobebig RedMulti strobe (1,1) (1,1,0) billboard
@sprite_node bigbillboard Ballflare flicker (1,1) (1,.8,.8) billboard
and add this line:
@sprite_node gcglowl softglow const (5,5) (0,0.2,0.3) billboard
Save and close the lights.spr file.
--Step 7--
Find the tech1.tt in the techtree folder and open it. Add the following lines to where ever you want:
vcruise1.odf 0
tbeam.odf 0
--Step 8--
Lastly, choose the shipyard you want this ship built from. open the yards ODf and find the section that describes what the yard builds and add the following line:
buildItemX = "vcruise1"
(X=the next number in the build list.)
That Completes the installation of the Zala Heavy Cruiser.
All texture credits go to the Millinum Project and Star Trek Alliances. With out which I would be in big doo doo since I am a terrible texture maker.
I do not own Star Ocean.
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I've never made anything for Armada 2 so if there are any problems send me an email
atlantis_master06@yahoo.com
Version | Author | Adam_Atlantian | Website | ||
Downloads | 802 | Size | 1.99 MB | Created | 2007-01-26 |
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