Species 8472 spying classes
Interesting concept from 1_Beta_1, which sadly comes without a screenshot. (I'd imagine using a screenshot of a stock larva would be sufficient....)
With in this pack of ships there are two active embryos one has a holographic generator that works like the incursion classes and another that works like the Romulan holographic generator. Beyond that is completely useless. (Although its pretty). The another embryo evolves into 1 ship from each of the other 4 races *minus borg* all armed with 2 species 8472 weapons, but as well as a technology assimilator. I intend to had much more with in my skill in the 1.1 release.
The beginning of a new concept, and the promise of better. We couldn't ask for more.
Worth a download if you still play with 8472.
I felt that there was wasnt enough 8472 ships out there, so like any good person instead of complaining i went and made some this is version 1.0 as it currently uses mostly stock textures and all stock models. I also intend to add a station or to as well in the 1.1 release.
By 1_Beta_1
Installation
Place all the .sods in the SOD folder.
Place 8472_spyconvertor.odf/8472_spydrone.odf/8472_carbattle.odf/8472_rombattle.odf/8472_klindestroy.odf/8472_fedspecial.odf
in odf/Ships folder.
Place g8472_holo.odf/g8472_holoemt.odf/g8472_techassimbeam.odf/8472TechAssimBeam.odf in to odf/special weapons
Put all the textures in textures/RGB.
Now open up the station you want to add it to I suggest the fluidic gate.
But you can build it from the mother if you want.
buildItemXX = "8472_spyconvertor"
buildItemXX = "8472_spydrone"
Now open op tech.tt
and add
8472_spydrone.odf 0
8472_spyconvertor.odf 0
8472_carbattle.odf 0
8472_fedspecial.odf 0
8472_klindestroy.odf 0
8472_rombattle 0
Under the last 8472 ship
and add
g8472_holo.odf 0
g8472_holoemt.odf 0
g8472_techassimbeam.odf 0
under the last 8472 special weapon
Do the same in fulltech.tt
Now open gui_gobal.spr
under species 8472 build buttons add
b_8472_spyconvertor gb8472_active 0 0 64 64
b_8472_spydrone gb8472_active 0 0 64 64
b_8472_carbattle gbcbattle 0 0 64 64
b_8472_rombattle gbrbattle 0 0 64 64
b_8472_klindestroy gbkdestroy 0 0 64 64
b_8472_fedspecial gbfspecial 0 0 64 64
and under special weapons
add
b_g8472_holo gbhologen 0 0 64 64
b_g8472_holoemt gbholoem00 0 0 64 64
b_g8472_techassimbeam gbTechAssimBm00 0 0 64 64
now go to species 8472 wireframes
add:
8472_spyconvertorw1 8472wireframe03 0 0 48 48
8472_spyconvertorw2 8472wireframe03 48 0 48 48
8472_spyconvertorw3 8472wireframe03 96 0 48 48
8472_spyconvertorw4 8472wireframe03 144 0 48 48
8472_spyconvertorw5 8472wireframe03 192 0 48 48
8472_carbattlew1 cardwireframe01 0 0 48 48
8472_carbattlew2 cardwireframe01 48 0 48 48
8472_carbattlew3 cardwireframe01 96 0 48 48
8472_carbattlew4 cardwireframe01 144 0 48 48
8472_carbattlew5 cardwireframe01 192 0 48 48
8472_spydronew1 8472wireframe03 0 0 48 48
8472_spydronew2 8472wireframe03 48 0 48 48
8472_spydronew3 8472wireframe03 96 0 48 48
8472_spydronew4 8472wireframe03 144 0 48 48
8472_spydronew5 8472wireframe03 192 0 48 48
8472_fedspecialw1 fedwireframe02 0 144 48 48
8472_fedspecialw2 fedwireframe02 48 144 48 48
8472_fedspecialw3 fedwireframe02 96 144 48 48
8472_fedspecialw4 fedwireframe02 144 144 48 48
8472_fedspecialw5 fedwireframe02 192 144 48 48
8472_klindestroyw1 klingwireframe02 0 0 48 48
8472_klindestroyw2 klingwireframe02 48 0 48 48
8472_klindestroyw3 klingwireframe02 96 0 48 48
8472_klindestroyw4 klingwireframe02 144 0 48 48
8472_klindestroyw5 klingwireframe02 192 0 48 48
8472_rombattlew1 romwireframe01 0 0 48 48
8472_rombattlew2 romwireframe01 48 0 48 48
8472_rombattlew3 romwireframe01 96 0 48 48
8472_rombattlew4 romwireframe01 144 0 48 48
8472_rombattlew5 romwireframe01 192 0 48 48
Legal Stuff
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If this causes any problems to your P.C or game I am not to blame. If you wish to contact me, contact me at data_dude90@yahoo.co.uk. This can be used by anyone providing I am given credit.
Version | Author | 1_Beta_1 | Website | ||
Downloads | 517 | Size | 145.69 KB | Created | 2008-12-21 |