Serleena Serleena

(13 votes)
FahreS @ -=WiCKeD=-HARKER, 2007-07-09

This is the Serleena ship from MIB 2, that would be Men In Black II yea, the film with Will Smith in it. Quite honestly, this isn't very big a ship, so may be slightly hard to see Wink

Those that wish, can download. Smile

- Ash


.========.
-Serleena-
°========°

Content:

-Introduction
-Characteristics
-Information about this MOD
-Installation instructions
-Model-information
-Tips
-Contact
-Legal


Introduction:

You have NO permission to change the model and other content and/or to release them.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).

The Copyright of the 3D-Model, the textures, weapon and pictures and everything coming with this Mod-Pack is by me.


Characteristics:

1. Glow
2. Lightmaps
3. Rotated HardPoints
4. Wireframe, Build Button, Admirals Pic
5. New Weapon: Heavy radiating cannon
6. Borgtextures


Information about this MOD:

This MOD contains Serllena's Spaceship from MIIB,
which is 100% made by me
and everything else which you need to install this ship.

The category: "Model-information" has more details.


Installation instructions
_________________________

1. Copy the files:

fwmiibs.sod

INFO: This is the high-poly variant, your game may lag while using this.
Therefore you can use this varians with a lower poly count: "fwmiibs_low.sod"
Then rename it to "fwmiibs.sod" and use it.

in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----

fwmiibs_EN.odf

INFORMATION: Ignore the file "fwmiibs.odf"
BUT rename "fwmiibs_EN.odf" to "fwmiibs.odf"

in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships"
-----

fwmiibw_EN.odf
fwmiibwo.odf

INFORMATION: Ignore the file "fwmiibw.odf"
BUT rename "fwmiibw_EN.odf" to "fwmiibw.odf"

in your Armada directory to "...\Activision\Star Trek Armada II\odf\special_weapons"
-----


fwserwaf.tga
fwserwafgb.tga
fwmiibs1.tga
fwmiibs1_b.tga
fwmiibs2.tga
fwmiibs2_b.tga
fwmiibsb.tga
fwmiibswf.tga

in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----


fwmiibs.bmp

in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========

2. Choose a station, in which you want to build Serleena's ship.
The advanced shipyard of the federation is fyard2.odf and is located here:
"...\Activision\Star Trek Armada II\odf\stations"

-Open fyard2.odf with your Windows Texteditor (Notepad) or another Program like this.
Look for the text:

buildItem2 = "fspecial"
buildItem3 = "fbattle"

-Write under this entry: buildItem4 = "fwmiibs".


-Save the file and close it.
==========

3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0".
-Write under this entry:

fwmiibs.odf 0


-Save the file and close it.


-Do not change the directory but open the file "tech1.tt" with the Texteditor.
Search following Entry:

fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class)

-Write under this entry:

fwmiibs.odf 0

-Save the file and close it.
==========

4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
open the file "gui_global.spr" with the Windows Texteditor.
Look for the entry:

@reference=64
b_fmining gbfmining 0 0 64 64
b_fsensor gbfsensor 0 0 64 64

-Write under this entry:

b_fwmiibs fwmiibsb 0 0 64 64


-Search in the same file the entry:

b_gregen gbregen00 0 0 64 64
b_gpsyblst gbpblast00 0 0 64 64

-Write under this entry:

b_fwmiibw fwserwafgb 0 0 64 64


-Search still in the same file the entry:

fupgradew1 fedwireframe07 0 192 48 48
fupgradew2 fedwireframe07 48 192 48 48
fupgradew3 fedwireframe07 96 192 48 48
fupgradew4 fedwireframe07 144 192 48 48
fupgradew5 fedwireframe07 192 192 48 48

-Write under this entry:

fwmiibsw1 fwmiibswf 160 0 80 80
fwmiibsw2 fwmiibswf 0 80 80 80
fwmiibsw3 fwmiibswf 80 80 80 80
fwmiibsw4 fwmiibswf 80 0 80 80
fwmiibsw5 fwmiibswf 0 0 80 80

-Save the file and close it.


-Do not change the directory but open the file "weapon.spr" with the Texteditor.
Search the following Entry:

# Point defense laser
pdlaser wbeam 0 0 32 32

-Write under this entry:

# Serllena's Mega-Weapon
fwmiibs fwserwaf 0 0 128 32 @anim=tex1x4

-Save the file and close it.


-Do not change the directory but open the file "lights.spr" with the Texteditor.
Search the following Entry:

#logoimage
@sprite_node stabadge badge const (16,16) (1,1,1)

-Write under this entry:

#MIIB Serleena Glow
@sprite_node fwmselg softglow const (0.8,0.8) (0,0.5,1) billboard

-Save the file and close it.
==========
Done



Model-Information:

Polys: 3720
Polys (low poly): 1014
Hardpoints: 25 (hp01-hp25)
High resolution textures: yes
Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes
Special-Weapons by me: Radiating cannon
Lightmaps: yes
Glow: yes



Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453

Legal_______________________________________________
This file is in no way connected to, or affiliated with Activision,
its employees, representatives, consortiums, or other persons or
companies associated with it. Therefore, the creators of this file,
Activision, and it's subsidiares take no responsibilty for harm this
file may do to your computer.

Have fun with Serleena!

FahreS @ -=WiCKeD=-HARKER

Version    Author  FahreS @ -=WiCKeD=-HARKER  Website   
Downloads  696  Size  712.75 KB  Created  2007-07-09 

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Comments  

#1 ameba 2007-07-09 10:40
as it is high poly it should be looking good if bigger. and that new weapon shouldnt be underestimated. i am sure it makes a fine map object...
#2 FahreS 2007-07-09 10:44
I like the ship a lot more than the weapon lol ;-)

But making this ship bigger is incorrect as the original has a length of only 40cm^^
#3 ameba 2007-07-10 10:00
yes fahres i know. but give us a chance not only to FEEL that the ship is out there somewhrere when we play, but to actually SEE it.
#4 FahreS 2007-07-10 11:22
lol of cousre^^ :D

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