R5D5's Ship Pack No. 2
Hello,
early in 2010 I submitted a couple of ships for the terran empire, also promised to release a federation version of them... and never did. Now late in the year and being a little bit less lazy, I finished the repainting.
The Pack also contains the ships docked to my Fed ship depot and - as a bonus - a few new ones and a yard to build them from.
Best regards and have fun,
R5D5
Downloading this file? Then pick up the missing textures here:
http://armada2.filefront.com/file/Missing_textures_for_R5D5s_Ship_Pack_2;117626
********************* Ship-Pack # 2 *********************
***************** for Star Trek Armada 2 ****************
************************ by R5D5 ************************
Content: ten starships for the federation and one yard
to build them from.
Textures: alpha channel/light maps
Borg Textures: no
Wireframes: yes
Buildbuttons: yes
Adm.Pics: yes
Poly count: medium (ca.500 - 2000)
Install instructions:
=========================================================
<First BACKUP the files of your STAR TREK: ARMADA II game!>
Copy the ODF files into your ODF folder. Do NOT overwrite
or replace anything!
Copy the SOD files into the SOD folder.
Copy the TGA Files into the Textures/RGB folder.
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"Sprites"
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Open "gui_global.spr" and insert under "# Federation etc..."
the following liness.
Maybe you have to add the "@reference=128" and "@reference=512"
lines if they do not exist.
# Federation build buttons
@reference=64
b_yard900 gbyard900 0 0 64 64
b_TOS_fneva gbTOSfneva 0 0 64 64
b_TOS_fthun gbTOSthund 0 0 64 64
b_TOS_consti8 gbTOSconsti8 0 0 64 64
b_TOS_ftemp gbTOStemp 0 0 64 64
b_fnapoliTLE gbnapoliTLE 0 0 64 64
b_fcairoTLE gbcairoTLE 0 0 64 64
b_fravennaTLE gbravennaTLE 0 0 64 64
b_ffahrenTLE gbffahrenTLE 0 0 64 64
b_fhospiTLE gbhospiTLE 0 0 64 64
b_TNG_sirius gbTNGsirius 0 0 64 64
# Special weapon buttons
@reference=128
@tmaterial=interface
b_TLEmultph gbTLEmultph 0 0 128 128
b_TLEtover gbTLEtover 0 0 128 128
b_TLEmulttorp gbTLEmulttorp 0 0 128 128
# Federation wireframes
@reference=512
@tmaterial=interface
TOS_fnevaw1 WFfyard900 0 0 128 128
TOS_fthunw1 WFfyard900 128 0 128 128
TOS_consti8w1 WFfyard900 256 0 128 128
TOS_ftempw1 WFfyard900 384 0 128 128
fnapoliTLEw1 WFfyard900 0 128 128 128
ffahrenTLEw1 WFfyard900 128 128 128 128
fhospiTLEw1 WFfyard900 256 128 128 128
fcairoTLEw1 WFfyard900 384 128 128 128
fravennaTLEw1 WFfyard900 0 256 128 128
TNG_siriusw1 WFfyard900 128 256 128 128
yard900w1 WFfyard900 256 265 128 128
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"techtree"
----------------------------------------------------------
Insert in "tech1":
// ***[ R5D5���´s ship-pack No. 2 ]************************
TNG_sirius.odf 1 fresear2.odf // Sirius class (destroyer)
fhospiTLE.odf 1 fresear2.odf // Grace class (hospital-ship)
ffahrenTLE.odf 1 fresear2.odf // Fahrenheit class (heavy cruiser)
fravennaTLE.odf 1 fresear.odf // Ravenna class (cruiser)
fcairoTLE.odf 1 fresear.odf // Cairo class (fast cruiser)
fnapoliTLE.odf 1 fresear.odf // Napoli class (destroyer)
TOS_fneva.odf 0 // Neva class (TOS era destroyer)
TOS_consti8.odf 0 // Constitution class (early TMP refit-study)
TOS_ftemp.odf 0 // Tempest class (TOS battleship)
TOS_fthun.odf 0 // Thunderbolt class (TOS destroyer/scout)
yard900.odf 1 fbase.odf // Hephaestus Class Shipyard
// ***[ TLE special weapons ]************************
TLEmultph.odf 0 // multitarget phasers
TLEtover.odf 0 // torpedo overload
TLEmulttorp.odf 0 // multitarget torpedos
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Open "fulltech.tt" and insert the following lines:
TOS_fneva.odf 0
TNG_sirius.odf 0
fhospiTLE.odf 0
ffahrenTLE.odf 0
TOS_consti8.odf 0
TOS_ftemp.odf 0
TOS_fthun.odf 0
fravennaTLE.odf 0
fcairoTLE.odf 0
fnapoliTLE.odf 0
yard900.odf 0
TLEmultph.odf 0
TLEtover.odf 0
TLEmulttorp.odf 0
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"odf"
----------------------------------------------------------
Open odf--->ships--->"anyconstructionship" (e.g.: "fconst") and insert:
buildItemX = "yard900"
(replace X with a number)
===========================================================
Credits:
Models created by R5D5
textures by R5D5
contact: the_r5d5(AT)web(DOT)de
Please feel free to use the model or parts of it in your mod
(personal or as a release to the comunity), just give me credits.
<USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK>
<USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK>
Copyright and Distribution Permissions
=============================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
ACTIVISION, MAD DOC SOFTWARE OR PARAMOUNT PICTURES. Star Trek,
Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager, Enterprise are copyright by Paramount
Pictures and/or CBS.
Version | 1.0 | Author | R5D5 | Website | |
Downloads | 1,059 | Size | 10.79 MB | Created | 2010-12-03 |
Comments
Keep up the fantastic work