Whale Probe
Well, by popular demand I present, the Star Trek IV Whale Probe! I’ve wanted to see this in the game for a while, but I didn’t think it would be that interesting. As it turns out, it’s pretty cool! And a thanks goes out to the people in the gaming forums for their encouragement and ideas.
Hello! Thanks for downloading the Whale Probe by Slider17.
Summary:
Well, by popular demand I present, the Star Trek IV Whale Probe! I’ve wanted to see this in the game for a while, but I didn’t think it would be that interesting. As it turns out, it’s pretty cool! And a thanks goes out to the people in the gaming forums for their encouragement and ideas.
Features:
Has a Nebula Drive for quick relocation and 2 other weapons that fire at enemies continuously on red alert. One weapon used to disable shields, engines, and weapons, and then a large beam for planets (and ships).
This zip should include the following:
Readme.txt
(copy these to ..odf/special_weapons)
gwpcall.odf
gwpneut.odf
gwpcheck.odf
gwpneb.odf
gwpstall.odf
wpcall.odf
wpcallwav.odf
wpneut.odf
wpcheck.odf
wpneb.odf
wpnebula.odf
wpstall.odf
(copy this to ..odf/ships)
humpback.odf
(copy this to ..sod)
humpback.sod
(copy this to ..Textures/RGB)
humpback.tga
HBwire.tga
(copy this to ..sounds/effects)
wpcall.wav
wpcall2.wav
wpcall3.wav
wpcheck.wav
That's it for the file list, but to complete the installation:
1. Open tech1.tt with notepad and add the following:
gwpstall.odf 0
gwpcall.odf 0
gwpneut.odf 0
gwpcheck.odf 0
gwpneb.odf 0
2. Then open gui_global.spr and add this under
# Special weapon buttons
@reference=64
@tmaterial=interface
b_gwpneb gbnebulaGeneration 0 0 64 64
and then...
# Ship Wireframes
@reference=128
@tmaterial=interface
humpbackw1 HBwire 0 0 128 128
Then you can add it as a starting unit, or put it in the map editor, etc...
For example, open rom.odf in the .../odf/other folder and add:
standardUnits5 = "humpback.odf" // Whale Probe
(Well it did come from the neutral zone! heh)
That's it! Enjoy!
If you want to contact me:
slider17@geocities.com
Disclaimer:
Star Trek material is a copyright/trademark of Paramount and/or parent corporations. This material was not intended for profit nor was any infringement of intellectual property intended. The author assumes no responsibility for the possession, use of, or effects from this material.
Version | Author | Slider17 | Website | ||
Downloads | 635 | Size | 559.71 KB | Created | 2005-09-06 |
Comments
Sonic14
this Ãs good from the weapons as i see but the model could have been more accurate
Anyway, everybody should open the wpcall.odf and change the line to read specialEnergyCost = 120
Trust me, it greatly improves functionality, now when the probe is low on energy, it will still cycle through all its weaponry. But youâll still have to pause your attack for a moment to use the Nebula Drive! By the way, thanks for the idea Sonic14, I think thatâs what give this mod a cool twist!