Systems Commonwealth's Nova Bomb
This is the Nova Bomb from the serie Andromeda. I took the design from an episode and I tried to make it as close to the canon as I could. This missile uses a special light that makes a trail when moving, but the code is stock so it should cause no problems.
The mod includes the model (sod), the texture, a basic wireframe, build-button (a normal build-button and a special weapon version) and admiral's log pic. And I made since I wanted to try something extra and it can fit well if you have some ships from that serie flying around in your game.
Systems Commonwealth's Nova Bomb:
Hello:
I am Chiletrek and this mod contains a model and texture I made from the Nova Bomb, to make use for mods in the universe of Gene Roddenberry's Andromeda.
Things I made:
1) A model along with a buildbutton, alternate Button if used as an offensive special weapon, a basic wireframe, Admiral's Log pic and ODF.
2) The missile uses a trail for visual effects, but the coding already comes with the game, so it should cause no problems.
3) This Read me with instructions to make this mod fully playable.
Installation Instructions:
1) Unzip the contents of this file on a temporary folder.
2) Open your Star Trek Armada II folder.
3) Copy cwnova.sod and paste it in your SOD folder.
4) Copy cwnova.bmp and paste it in your bitmapsAdmiralsLogShipImages folder.
5) Copy cwnovaCT.tga, cwnovawire.tga & cwnovabut1.tga (or cwnovabut2.tga for the alternate special weapon button), and paste them in your TexturesRGB folder.
6) Copy cwnova.odf and paste it in your odfships folder.
7) Open your Sprites folder and open gui_global.spr with Notepad.
8) Search for: # Alien build buttons.
@reference=64
9) Paste this line:
b_cwnova cwnovabut1 0 0 64 64
below the last entry or:
b_cwnova cwnovabut2 0 0 64 64
if using the special weapon alternate button.
10) Now Search for: #Pods_moon_asteroids_planets Wireframes
@reference=256
11) Paste this line:
cwnovaw1 cwnovawire 256 256 256 256
below the last entry.
- To add the Nova Bomb to the techtree:
12) Open your techtree folder.
13) Search and open with Notepad the files: tech1.tt and fulltech.tt
14) Add this line below the last entry: cwnova.odf 0
15) Now you can add the missile to your faourite yard by adding:
item* = "cwnova" , where * is the next number.
16) Pheewwww, Finally, you are ready to enjoy this mod, I'm sorry to make such long read me but it was neccesary to avoid problems. Now you are ready to have Nova bombs ingame, which are very useful to destroy big numbers of enemies or maybe enemy outposts.
Credits:
1) Gene Roddenberry: For creating the Star Trek and Andromeda sagas.
2) Activision and Mad-Doc Software: For making the game.
3) You: For taking your time to take a look at my mod :)
Contact:
Any doubts, questions or suggestions, you can E-mail me at: astro_nejiro at hotmail.com
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I am not responsible for any type of damage, either for virus or for the use of this MOD.
Copyright and Distribution Permissions
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THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Trek Armada II, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
Version | Author | Chiletrek | Website | ||
Downloads | 624 | Size | 1.21 MB | Created | 2009-11-16 |
Comments
I am good with a 14000 poly ship... In fact, I'd even be good with a 80000 poly ship. I like high poly ships....... they are just so beutiful and tasty...
And thank you Apoclaydon, because I know you are busy with your own things too.
I am also waiting to see your work on that poly-reduction