SFB Omega sector Ymatrian War Axe heavy cruiser SFB Omega sector Ymatrian War Axe heavy cruiser

(2 votes)
Terradyhne, 2009-01-31
Quote:
This is my interpretation of the SFB Omega sector Ymatrian race's War Axe heavy cruiser for A2.
The Ymatrians were a pre TOS/TOS era warrior race that is now extinct, driven to extinction by their archenemy the robotic Drex.

This comes with new weapons, sounds and effects, the only thing it don't have is a wireframe.
I hope i have all files included into the zip-file and my installation instructions are good enough.




Title :SFB Omega Sector Ymatrian War Axe heavy cruiser
Filename :A2 SFB Omega sector Ymatrian War Axe heavy cruiser.zip
Date :31/01/2009
Author´ :Terradyhne
Email :Terradyhne@gmx.de
Homepages :http://www.terradyhne-yards.de
Credits :Design:ADB the designers of SFB
Concept: Terradyhne
Textures: Terradyhne


Description of the Modification:
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With three antiproton-beams and the spinal lance, the War Axe was capable of dealing a crushing amount of damage to any target in a single impulse.
Its reliance on a single-row field of fire, and its lack of individual phasers, proved to be its main disadvantage.
However the Omega sector ships seem more powerfull to me than their Alpha sector counterparts.


Installation and use:
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YmaCA.odf into odfships folder

Ymaphas.odf, Ymaphaso.odf, YmaAPLa.odf, YmaAPLao.odf into odfweaponsPhasers folder

YmaAPBm.odf, YmaAPBmo.odf into odfweaponsPulse folder

YmaCA.SOD into Sod folder

YmaCA.bmp into bitmapsAdmiralsLogShipImages folder

YmaCa1.tga, YmaCa2.tga, gbYmaCA.tga, WYmaAPBm.tga, WYmaAPLa.tga, WYmaphaser.tga into TexturesRGB folder

apbm.wav, aplanc.wav, HPHaDisc.wav into soundseffects folder



Sprite entries:

write into weapon.spr (you find it in sprites folder) under this line:
# General phaser
phaser Wphaser 0 0 128 21

the following:
# Ymatrian Antiproton Lance
YAPLance WYmaAPLa 0 0 128 32 @anim=tex1x4

# Ymatrian Antiproton Beam
YAPBm WYmaAPBm 0 32 128 32

# Ymatrian phaser
Yphaser WYmaphaser 0 0 128 32 @anim=tex1x4


write into gui_global.spr (you find it in sprites folder) under any races build buttons:
b_YmaCA gbYmaCA 0 0 64 64



tech1.tt entries:

write the following into the tech1.tt (you find it in techtree folder) under any races Ships part:
YmaCA.odf 0



odf entries:

write the following into a race's shipyard.odf (you find it in odfstations folder) under Construction Parameters:
buildItemXX = "YmaCA" (XX stands for cunstruction item number and can be 0 to 12)



******

email me at Terradyhne@gmx.de if you have any questions.



Copyright and Distribution Permissions:
--------------------------------------

You may not sell user-created missions commercially.
You should respect the rights of the property owners.
You have to ask for permission if you want to use one of this in any mod.

you have to ask me for permission to convert my models to any other games.

Version    Author  Terradyhne  Website  Website external 
Downloads  661  Size  413.09 KB  Created  2009-01-31 

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