Ragnarok from FF8
This is the Ragnarok airship from Final Fantasy VIII; it's my first model and still needs some workout. Low-res Handmade textures are provided.
I hope FF players will enjoy a ride on Laguna's spaceship!
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"Originally buildt by the Esthar Space Agency as a shuttle to Lunaside starbase, three of them were used to launch in orbit Adele's Junction Prison. After being attacked by Propagators, the original ship was abandoned. Will be later found by the SeeD Squall Leonhart and used against Lunatic Pandora's final attack"
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RAGNAROK SPACESHIP FROM FINAL FANTASY VIII
by PROGArrO
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This is the model with hand-made textures of the FFVIII airship.
Installation:
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- Add ragnarok .odf to /odf/ships
- Add minigun.odf and miniguno.odf to odf/ weapons/Pulse
- Add ragnarokplasmac.odf to odf/ special_weapons
- Add ragnarok.sod to the /sod folder
- Add Ragnarok_main.tga, Ragnarok_engines.tga, Ragnarok_wing.tga to /textures/rgb
- Add ragnarok.bmp to /bitmaps/AdmiralsLog/ShipImages
- Add the following lines to sprites/gui_global.spr
@reference=64
@tmaterial=interface
b_ragnarok gbragnarok 0 0 64 64
b_ragnarokplasmac gbplasmac00 0 0 64 64
There isn't a real wireframe... I use the button
@reference=256
ragnarokw1 gbragnarok 0 0 128 128
- Add the following lines to techtree/tech1.tt and fulltech
ragnarok.odf 0
ragnarokplasmac.odf 0
- Add the following line to the station that you wish the Ragnarok to be build from
buildItemX = "ragnarok"
remember to replace X with the next number in the sequence.
Mod Usage:
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This model may be used in other projects, providing that I am contacted and asked before hand, and that all the proper credit is given upon re-release.
Don't assume that you can use these models for individual releases, or include them in additional projects without authorisation.
for any info:
progarro@gmail.com
[Copyright]
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY SQUARE-ENIX
Version | 1.0 | Author | PROGArrO | Website | |
Downloads | 918 | Size | 3.37 MB | Created | 2008-03-15 |
Comments
Great game
My problem was not to create a huge texture file, but I'll figure out something... actually the model is pretty big, as you all can see from the scaleSOD line!
I'll try to do some pencil&scanner work!
I really wonder how some of you can create such wonderful textures...