P Fleet
Star Trek: The Pirkinning was a fan made film featuring a colossal battle between the forces of Babylon 5's Earth and that of an alternate dimension-with-an-added-twist Star Trek. Now though, you can take that fan-made film and replicate with some new 'P' ships. Featuring the 'Star Trek' ships in here, you get a variety of all totally balanced ships that fire twinkle beams all over the place (seriously guys, I'm not making this up). Whilst all their weapons are mostly pretty strong and their hulls have higher values over their stock counter-parts, their added resources and construction time means you won't be having a force of unstoppable ships in no time for little cost. Not only that, but other factors are included; some weapons will be less effective against particular stock ships and some weapons have a low chance of even hitting the target! Guess twinkle beams aren't exactly accurate.
The only draw-back is the lack of new textures or model's to support these comical ships, or any sounds. In fact, it is essentially edited odf's. As demonstrated in the pics though, the upgrade project textures work well on them and it's advised that you add them, even if it's only wanted truly for these ships, to bring a little bit more 'new' to the plate with them. Anyhow, good editing with them, but there isn't really anything more than that.
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// BEFORE YOU START
The Textures in the Screenshots are not included in this Mod, they are from the 'Armada II Upgrade Project' They are in the Screenshot because they are the only textures I have for the Stock Ships
//******************************** P-Fleet **********************************************************
//********************** Made by Tyler Chambers ***********************************************
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// SECTION 1 - PURPOSE *********************************************************************
//***************************************************
I was bored and I like Star Wreck. So I made a version of the P-Fleet using Stock Ships.
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// SECTION 2 - FILES INCLUDED *************************************************************
//***************************************************
For the Ships:
1. C.P.P. Kickstart (uses Stock Sovereign Class, not Enterprise-E)
2. P-Fleet Galaxy Class (uses Stock)
3. P-Fleet Intrepid Class (uses Stock)
4. P-Fleet Akira Class (uses Stock)
5. P-Fleet Defiant Class (uses Stock)
6. P-Fleet Name file (based of the Fleet Ops one)
For the Weapons:
1. Twinklers (uses Stock Klingon Phaser Texture)
2. Light Balls (uses Stock Cardassian Torpedo)
3. Pulse Twinkler (uses Stock Pulse from Cardassian Turret)
Misc. Files:
1. Readme
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// SECTION 3 - WHAT TO DO *****************************************************************
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1. Copy all files into the correct folders
2. Open 'Races' and add race8 = "pfleet.odf" (change the top line from 'numberOfRaces = 8' to 'numberOfRaces = 9')
3. Open 'e_races' (odf/other) and add buildItem3 = "eo_pfleet.odf"
4. Open 'Gui_Global' (Sprites) and add under the Federation Build Buttons (incase you want to build them):
# P-Fleet build buttons
@reference=128
@tmaterial=default
b_pkick gbfbld100 0 0 64 64
@reference=64
b_pintrepid gbfcruise3 0 0 64 64
b_pgalaxy gbfgalaxy 0 0 64 64
b_pakira gbfcruise1 0 0 64 64
b_pdefiant gbfdestroy 0 0 64 64
4. Under Federation Wireframes, add:5
# Federation wireframes
@reference=256
@tmaterial=interface
pkickw1 fedwireframe01 0 0 48 48
pkickw2 fedwireframe01 48 0 48 48
pkickw3 fedwireframe01 96 0 48 48
pkickw4 fedwireframe01 144 0 48 48
pkickw5 fedwireframe01 192 0 48 48
pgalaxyw1 fedwireframe01 0 48 48 48
pgalaxyw2 fedwireframe01 48 48 48 48
pgalaxyw3 fedwireframe01 96 48 48 48
pgalaxyw4 fedwireframe01 144 48 48 48
pgalaxyw5 fedwireframe01 192 48 48 48
pakiraw1 fedwireframe01 0 96 48 48
pakiraw2 fedwireframe01 48 96 48 48
pakiraw3 fedwireframe01 96 96 48 48
pakiraw4 fedwireframe01 144 96 48 48
pakiraw5 fedwireframe01 192 96 48 48
pintrepidw1 fedwireframe01 0 192 48 48
pintrepidw2 fedwireframe01 48 192 48 48
pintrepidw3 fedwireframe01 96 192 48 48
pintrepidw4 fedwireframe01 144 192 48 48
pintrepidw5 fedwireframe01 192 192 48 48
pdefiantw1 fedwireframe02 0 0 48 48
pdefiantw2 fedwireframe02 48 0 48 48
pdefiantw3 fedwireframe02 96 0 48 48
pdefiantw4 fedwireframe02 144 0 48 48
pdefiantw5 fedwireframe02 192 0 48 48
6. Under Race Logo's (WAY down at the bottom), add:
pfleet_icon allrace 0 0 84 84
//***************************************************
// SECTION 4 - MISC. THINGS ****************************************************************
//***************************************************
The Name file for Generic Vessels is based on the ones from Fleet Ops.
I haven't included the Kalinka because I didn't have Internet when I made this and therfore couldn't ask permission to use the one I downloaded.
The P-Fleet also used Excelsior and (I think) Miranda Class, they are not here because I don't have them downloaded.
NOT SUPPORTED BY ACTIVISION!!!
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// SECTION 5 - CREDITS ***********************************************
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P-Fleet - I don't know, who made the movie?
Name file - Me (Fleet Ops. unfortunatly doesn't have the P-Fleet)
Stock Ships - Activision
Vessels in Mod - Me
Weapons in Mod - Me
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// SECTION 6 - COPYRIGHT STUFF **********************************************************
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Copyright and Distribution Permissions
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THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.
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// SECTION 7 - Contact *************************************************
//***************************************************
Email: fadm_tyler@yahoo.co.uk
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Version | Author | adm_tyler | Website | ||
Downloads | 689 | Size | 700.03 KB | Created | 2007-09-02 |
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