It's not everyday you get a new ship that is completely of an unknown configuration (at least to me anyway) so it's a healthy thing to see a rather peculiar and strange ship such as this one the Mantra Scout Vessel. In all honesty, I have never heard of or seen a race called the Mantra so I can't give you a detailed introduction into their concept or background but from what the author says this is from his
Quote:I haven't heard about the Beyond the Void mod but it could be something to do with the old DOS game Radix: Beyond the Void, which would explain the odd arcade 2D-shooter style colouring of the hull textures for this ship.
Beyond the Void" Mod and the 'Mantra' race is from his old Star Trek RPG setting.
The ship itself has got a good shape to it, but some will be put off by the textures.. If like me, you see this ship as a novelty ship, then it will seem quite cool. I actually like the royal blue/yellow textures, makes it look like an old skool arcade fighter. However it would be nice to have the option to choose between this old style DOS texturing and maybe even a stock-A2 type texturing but at the end of the day the textures make this mod stand out!
It gets a thumbs up from me!
(Note to Author can you contact us with your Username/Alias and email address so we can put your name alongside this mod?)
Mantra Scout Vessel
From my mod "Beyond the Void"
The `Mantra` race is from my old Star Trek RPG setting.
SOD in the Sod file
Odf`s in the odf file (ships and other for the phyics.odf)
Textures in to RGB file
And the bmp file in to bitmaps/Admarlslog/ship images
Iâve added my `stock` ships in to the Romulan race (they have cloaks as standard)
So add the following lines to the mentioned files
To tech1.tt and fulltech.tt add (techtree folder)
And to gui_global add (sprites)
# Mantra build buttons
b_mscout bgmscout 0 0 64 64
# Mantra Ship Wireframes
mscoutw1 mantrawire 0 0 32 32
mscoutw2 mantrawire 0 0 32 32
mscoutw3 mantrawire 0 0 32 32
mscoutw4 mantrawire 0 0 32 32
mscoutw5 mantrawire 0 0 32 32
then in the odf/stations/ryard
buildItemXX = "mscout"
where XX is the next item on the buildItem list.
The odf files are a bit over done and will be streamlinedâ¦.soon
The wireframes are incomplete and contain `the fleet` wires
I did it all, I tell ya and its all mine...mine I say...precious.
But permission to use, granted and to make suggestions (helpful ones)