Liberator Class Liberator Class

(3 votes)
Avon, 2005-06-30

Well here she is, The Liberator from Blake's 7. An advanced battleship with superior 'Force Wall' defence sheilding, and powerful Nuetron Blasters. This file includes odf, sod, textures, sounds, a build button and basic wireframe. it included an hp_map so you can add your own special weapons(no advanced battleship should be without them). This is a lovely addition to anyones fleet.
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Welcome. I have only built a few ships before for armada2, and this is my first release, so please be nice :)

Well here she is, The Liberator from Blake's 7.

An advanced battleship with superior 'Force Wall' defence sheilding, and powerful Nuetron Blasters.

This file includes odf, sod, textures, sounds, a build button and basic wireframe.

I have included a hp_map so you can add your own special weapons. (no advanced battleship should be without them)

Everything in this release was created by me (AVON) except the texture, which was a couple of modified stock textures that I slapped together.

Sorry, but I dont like auto-installers as most people run modded games like me, so you will have to manually install.

Anyone may use this ship if they wish, just give me credit. Hope you enjoy it,

AVON.

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To install: Firstly add the sod, odf, textures, and sounds to their relevant folders.

Next open your techtree folder and select fulltech. Add the line: liberator.odf 0

Next go to your odf/stations folder and open your shipyard you want to build it from. Add liberator as the next item to be built in your construction parameters.

Next open your sprite folder and open your gui_global. Scroll down till you find the federation build buttons and find where it says @reference 64

Add the line: b_liberator gblib 0 0 64 64

Then scroll down till you find federation wireframes and find where it says @reference=256

Add the line: liberatorw1 libw1 0 0 128 128

Finally open your events.dat file in your main armada2 folder. Scroll down till you find Picard sounds. At the bottom of the picard sounds add all of the following:


#################################################################################
# Zen SOUNDS

ZenAcknowledge{
Table
Sound <borg> "zen3.wav"
Sound <federation> "zen3.wav"
Sound <klingon> "zen3.wav"
Sound <romulan> "zen3.wav"
SoundPriority 2
}

ZenSelect{
Table
Sound <federation> "zen1.wav"
Sound <federation> "zen2.wav"
Sound <borg> "zen1.wav"
Sound <borg> "zen1.wav"
Sound <borg> "zen1.wav"
Sound <klingon> "zen1.wav"
Sound <klingon> "zen2.wav"
Sound <klingon> "zen1.wav"
Sound <romulan> "zen1.wav"
Sound <romulan> "zen2.wav"
SoundPriority 2
}

ZenAttack{
Table
Sound <federation> "zen2.wav"
Sound <federation> "zen1.wav"
Sound <federation> "zen3.wav"
Sound <federation> "zen7.wav"
Sound <borg> "zen2.wav"
Sound <borg> "zen2.wav"
Sound <borg> "zen1.wav"
Sound <klingon> "zen1.wav"
Sound <klingon> "zen2.wav"
Sound <klingon> "zen1.wav"
Sound <romulan> "zen2.wav"
Sound <romulan> "zen2.wav"
Sound <romulan> "zen1.wav"
SoundPriority 2
}

ZenRedAlert{
Table
Sound <federation> "zen2.wav"
SoundPriority 2
}

ZenYellowAlert{
Table
Sound <federation> "zen1.wav"
SoundPriority 2
}

ZenGreenAlert{
Table
Sound <federation> "zen1.wav"
SoundPriority 2
}

ZenStop{
Table
Sound <federation> "zen4.wav"
Sound <borg> "zen4.wav"
Sound <klingon> "zen4.wav"
Sound <romulan> "zen4.wav"
SoundPriority 2
}

ZenMove{
Table
Sound <federation> "zen3.wav"
Sound <federation> "zen2.wav"
Sound <federation> "zen1.wav"
Sound <borg> "zen3.wav"
Sound <borg> "zen3.wav"
Sound <borg> "zen2.wav"
Sound <klingon> "zen3.wav"
Sound <klingon> "zen2.wav"
Sound <klingon> "zen3.wav"
Sound <romulan> "zen3.wav"
Sound <romulan> "zen2.wav"
Sound <romulan> "zen1.wav"
SoundPriority 2
}

ZenRepair{
Table
Sound <federation> "zen5.wav"
Sound <borg> "zen5.wav"
Sound <klingon> "zen5.wav"
Sound <romulan> "zen5.wav"
SoundPriority 2
}

ZenTransport{
Table
Sound <federation> "zen7.wav"
Sound <federation> "zen7.wav"
SoundPriority 2
}

##################################################################################

This model is in no way supported by activision.

Version    Author  Avon  Website   
Downloads  1,066  Size  1.07 MB  Created  2005-06-30 

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Comments  

#1 Joelteon7 2005-06-30 10:22
Wow, nice model. Considering I've seen Blake's 7, I can honestly say that is brilliant, well done!
#2 Temporal 2005-06-30 14:15
Didn't he die in the end, I remeber it being a crap ending. Looks good but I'm sure Blake's was red. 8/10
#3 Joelteon7 2005-06-30 15:19
Could be team colour? And yes, in the final episode they were all killed...
#4 Avon 2005-08-04 05:21
Well, hope you liked my little ship, although I did expect a few more comments ;-)

I threw it together in a couple of hours, with about 40 mins of texturing. Just a bit of fun really one night after the pubDrink


I've only made around 8 or 9 ships before and I was assuming people would tell me what, if anything, needs more work. I'm still getting the hang of emitters, and I've not attempted running lights as such yet. I also haven't bothered to figure out borg textures yet either, although I suspect its pretty simple.


Anyway, feel free to make suggestions. I was considering doing some better textures, and maybe some special weapons, but it would depend on if anyone would be interested. :-)


Avon
#5 darksideplayer 2006-02-21 16:50
great looking ship, and as to the question they all die at the end, which was really *****ty, with avon laughing as he is the last to be killed
#6 hard_damage 2006-04-07 21:58
I tried to add this ship a couple of times, and the game crashes. I tried opening the SOD with assimview, and it crashes. I tried opening the SOD with Storm3D viewer, and it crashes. :-(
#7 Sabertoothed_Catfish 2007-06-22 01:36
My game was crashing, too. I'm not sure what the problem is, probably the same problem Hard_damage is having.
#8 Messaline 2007-07-18 22:52
Installed in A2; Crashing during mission load.


Storm Viewer crashing on the SOD


Replaced SOD with a quick substitution; A2 launches, build button shows up, crashes when attempting to build.


Possable corruption in the archived fiel ?


end result; commented it all out for later troubleshooting .

is Avon still outt here ? or is there someone who has a working copy willing to share their copy ?

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