George W Bush Starship
This is the George W Bush starship mod, complete with over 30 of his classic "bushisms." This mod is an original model with 3 new weapons. Be warned, Bush's ship has intentionally self-damaging weapons and has a physics file forcing him to move in circles. The Draft Dodger special weapon will allow you to move the ship around with relatrive ease if you do not like that special feature. I mean no offense to the President, and in fact at least 2 people who collaborated on this were Bush supporters. He is our legitimate leader, but we can still poke a little fun at him. Enjoy!
This is the George W Bush starship mod, complete with over 30 of his classic "bushisms." This mod is an original model with 3 new weapons.
Be warned, Bush's ship has intentionally self-damaging weapons and has a physics file forcing him to move in circles. The Draft Dodger special weapon will allow you to move the ship around with relatrive ease if you do not like that special feature.
I mean no offense to the President, and in fact at least 2 people who collaborated on this were Bush supporters. He is our legitimate leader, but we can still poke a little fun at him.
Enjoy!
Credit for the sounds, physics files, odfs, and events log goes to me, Blindeye01
Buttons by Elrond and Corbomite_Ray
Model - (SOD, textures) by CaptSyf
Part of the Textures - Capt Fingers
If you have questions, need help, or comments please email me at jcaleca1@nyc.rr.com
This mod runs perfectly for Armada2, if you screw it up by moving around files, editing the texts inside the files, etc., I am not responsible for it.
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The files that must be loaded are in file folders corresponding to the game directory's files (Program Files/Activision/Star Trek Armada II), but here is the exact instructions once you are in the directory:
fbush1.jpg goes into the bitmaps/Admirals Log/Ship Images folder
bush2phys, bushcombat, bushcombat, trek_bushcombat, trek_bushphys go in the odf/other folder
bush and fbush1 go under the odf/ships folder
bushw, bushwo, bushwave, WMD, WMDo, log, logo go under the odf/special weapon folder
fbush1.SOD goes in the SOD folder
fbush, fbush1, fbush2, fbush3, fcon, fcon, gblightofgod, gbrepublicanbush07, gWMD01 (all .tga files) go into the Textures/rgb folder
boogieman, dictator, and unleashgod wav files go into the sounds/effects folder
the other wav files go in the sounds/voiceover/ingame folder
the events file goes in the directory unless it is modded in which case you do not want to replace it and must add the lines I will mention farther down in this readme.
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Go to techtrees, then tech1.tt, and under the ship list of the race of your choice add this line:
fbush1.odf 0
under the special weapon list of the race of your choice, add
WMD.odf 0
log.odf 0
bushw.odf 0
*****************************************************************
place this in the buildbutton section of the race of your coice in the gui_global folder in the sprites section:
b_fbush1 gbrepublicanbush07 0 0 64 64
and these under the special weapon buttons in the same file:
b_wmd gWMD01 0 0 64 64
b_log gblightofgod 0 0 64 64
b_bushw gbdraft 0 0 64 64
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If you have modded your events file, then add this, including the #s to the file to allow the sounds to work:
#################################################################################
# Bush SOUNDS
bushAcknowledge{
Table
Sound <borg> "realitycheck.wav"
Sound <borg> "mybase.wav"
Sound <borg> "exaggerations.wav"
Sound <borg> "fivefingers.wav"
Sound <borg> "ramziA.wav"
Sound <federation> "realitycheck.wav"
Sound <federation> "mybase.wav"
Sound <federation> "exaggerations.wav"
Sound <federation> "fivefingers.wav"
Sound <federation> "ramziA.wav"
Sound <klingon> "realitycheck.wav"
Sound <klingon> "mybase.wav"
Sound <klingon> "exaggerations.wav"
Sound <klingon> "fivefingers.wav"
Sound <klingon> "ramziA.wav"
Sound <romulan> "realitycheck.wav"
Sound <romulan> "mybase.wav"
Sound <romulan> "exaggerations.wav"
Sound <romulan> "fivefingers.wav"
Sound <romulan> "ramziA.wav"
Sound <cardassian> "realitycheck.wav"
Sound <cardassian> "mybase.wav"
Sound <cardassian> "exaggerations.wav"
Sound <cardassian> "fivefingers.wav"
Sound <cardassian> "ramziA.wav"
Sound <species8472> "realitycheck.wav"
Sound <species8472> "mybase.wav"
Sound <species8472> "exaggerations.wav"
Sound <species8472> "fivefingers.wav"
Sound <species8472> "ramziA.wav"
SoundPriority 1
}
bushSelect{
Table
Sound <borg> "foodonfamily.wav"
Sound <borg> "warover.wav"
Sound <borg> "bushstate.wav"
Sound <borg> "news.wav"
Sound <borg> "uhhum.wav"
Sound <borg> "everysingle.wav"
Sound <borg> "iraniraq.wav"
Sound <federation> "foodonfamily.wav"
Sound <federation> "warover.wav"
Sound <federation> "bushstate.wav"
Sound <federation> "news.wav"
Sound <federation> "uhhum.wav"
Sound <federation> "everysingle.wav"
Sound <federation> "iraniraq.wav"
Sound <klingon> "foodonfamily.wav"
Sound <klingon> "warover.wav"
Sound <klingon> "bushstate.wav"
Sound <klingon> "news.wav"
Sound <klingon> "uhhum.wav"
Sound <klingon> "everysingle.wav"
Sound <klingon> "iraniraq.wav"
Sound <romulan> "foodonfamily.wav"
Sound <romulan> "warover.wav"
Sound <romulan> "bushstate.wav"
Sound <romulan> "news.wav"
Sound <romulan> "uhhum.wav"
Sound <romulan> "everysingle.wav"
Sound <romulan> "iraniraq.wav"
Sound <cardassian> "foodonfamily.wav"
Sound <cardassian> "warover.wav"
Sound <cardassian> "bushstate.wav"
Sound <cardassian> "news.wav"
Sound <cardassian> "uhhum.wav"
Sound <cardassian> "everysingle.wav"
Sound <cardassian> "iraniraq.wav"
Sound <species8472> "foodonfamily.wav"
Sound <species8472> "warover.wav"
Sound <species8472> "bushstate.wav"
Sound <species8472> "news.wav"
Sound <species8472> "uhhum.wav"
Sound <species8472> "everysingle.wav"
Sound <species8472> "iraniraq.wav"
SoundPriority 1
}
bushAttack{
Table
Sound <borg> "notyou.wav"
Sound <borg> "peeance.wav"
Sound <borg> "allvolunteer.wav"
Sound <borg> "bringem.wav"
Sound <borg> "war.wav"
Sound <borg> "gameover.wav"
Sound <federation> "notyou.wav"
Sound <federation> "peeance.wav"
Sound <federation> "allvolunteer.wav"
Sound <federation> "bringem.wav"
Sound <federation> "war.wav"
Sound <federation> "gameover.wav"
Sound <klingon> "notyou.wav"
Sound <klingon> "peeance.wav"
Sound <klingon> "allvolunteer.wav"
Sound <klingon> "bringem.wav"
Sound <klingon> "war.wav"
Sound <klingon> "gameover.wav"
Sound <romulan> "notyou.wav"
Sound <romulan> "peeance.wav"
Sound <romulan> "allvolunteer.wav"
Sound <romulan> "bringem.wav"
Sound <romulan> "war.wav"
Sound <romulan> "gameover.wav"
Sound <cardassian> "notyou.wav"
Sound <cardassian> "peeance.wav"
Sound <cardassian> "allvolunteer.wav"
Sound <cardassian> "bringem.wav"
Sound <cardassian> "war.wav"
Sound <cardassian> "gameover.wav"
Sound <species8472> "notyou.wav"
Sound <species8472> "peeance.wav"
Sound <species8472> "allvolunteer.wav"
Sound <species8472> "bringem.wav"
Sound <species8472> "war.wav"
Sound <species8472> "gameover.wav"
SoundPriority 1
}
bushStop{
Table
Sound <borg> "obgyn.wav"
Sound <borg> "intelligy.wav"
Sound <borg> "harmcountry.wav"
Sound <borg> "internets.wav"
Sound <borg> "like.wav"
Sound <borg> "queens.wav"
Sound <federation> "obgyn.wav"
Sound <federation> "intelligy.wav"
Sound <federation> "harmcountry.wav"
Sound <federation> "internets.wav"
Sound <federation> "like.wav"
Sound <federation> "queens.wav"
Sound <klingon> "obgyn.wav"
Sound <klingon> "intelligy.wav"
Sound <klingon> "harmcountry.wav"
Sound <klingon> "internets.wav"
Sound <klingon> "like.wav"
Sound <klingon> "queens.wav"
Sound <romulan> "obgyn.wav"
Sound <romulan> "intelligy.wav"
Sound <romulan> "harmcountry.wav"
Sound <romulan> "internets.wav"
Sound <romulan> "like.wav"
Sound <romulan> "queens.wav"
Sound <cardassian> "obgyn.wav"
Sound <cardassian> "intelligy.wav"
Sound <cardassian> "harmcountry.wav"
Sound <cardassian> "internets.wav"
Sound <cardassian> "like.wav"
Sound <cardassian> "queens.wav"
Sound <species8472> "obgyn.wav"
Sound <species8472> "intelligy.wav"
Sound <species8472> "harmcountry.wav"
Sound <species8472> "internets.wav"
Sound <species8472> "like.wav"
Sound <species8472> "queens.wav"
SoundPriority 1
}
bushMove{
Table
Sound <borg> "abuildings.wav"
Sound <borg> "fooled.wav"
Sound <borg> "cstudent.wav"
Sound <borg> "freedom.wav"
Sound <borg> "nonanswer.wav"
Sound <borg> "bushwmd.wav"
Sound <federation> "abuildings.wav"
Sound <federation> "fooled.wav"
Sound <federation> "cstudent.wav"
Sound <federation> "freedom.wav"
Sound <federation> "nonanswer.wav"
Sound <federation> "bushwmd.wav"
Sound <klingon> "abuildings.wav"
Sound <klingon> "fooled.wav"
Sound <klingon> "cstudent.wav"
Sound <klingon> "freedom.wav"
Sound <klingon> "nonanswer.wav"
Sound <klingon> "bushwmd.wav"
Sound <romulan> "abuildings.wav"
Sound <romulan> "fooled.wav"
Sound <romulan> "cstudent.wav"
Sound <romulan> "freedom.wav"
Sound <romulan> "nonanswer.wav"
Sound <romulan> "bushwmd.wav"
Sound <cardassian> "abuildings.wav"
Sound <cardassian> "fooled.wav"
Sound <cardassian> "cstudent.wav"
Sound <cardassian> "freedom.wav"
Sound <cardassian> "nonanswer.wav"
Sound <cardassian> "bushwmd.wav"
Sound <species8472> "nonanswer.wav"
Sound <species8472> "abuildings.wav"
Sound <species8472> "fooled.wav"
Sound <species8472> "cstudent.wav"
Sound <species8472> "freedom.wav"
Sound <species8472> "bushwmd.wav"
SoundPriority 1
}
bushRepair{
Table
Sound <borg> "chaos.wav"
Sound <borg> "weare.wav"
Sound <borg> "hostile.wav"
Sound <federation> "chaos.wav"
Sound <federation> "weare.wav"
Sound <federation> "hostile.wav"
Sound <klingon> "chaos.wav"
Sound <klingon> "weare.wav"
Sound <klingon> "hostile.wav"
Sound <romulan> "chaos.wav"
Sound <romulan> "weare.wav"
Sound <romulan> "hostile.wav"
Sound <cardassian> "chaos.wav"
Sound <cardassian> "weare.wav"
Sound <cardassian> "hostile.wav"
Sound <species8472> "chaos.wav"
Sound <species8472> "weare.wav"
Sound <species8472> "hostile.wav"
SoundPriority 1
}
###################################################################################
******************************************************************
go to the shipyard file of your race such as byard or fyard or kyard (all station odfs are under the odf/station folder) and enter the following line:
buildItemXX = "fbush1"
XX is to be replaced by the number on the build list on the shipyard you want.
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Copyright
--------------------------------------
THIS RELEASE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C)PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
Version | Author | Blindeye01 | Website | ||
Downloads | 1,212 | Size | 13.58 MB | Created | 2005-07-20 |
Comments
Poodle Class
Blunkett Class
Reid Class
Osama Class
Al Qaeda Class
Kim Jong IL Class(Well it is his Birthday)
Im So Wonely Class
Team America Class
Oh and I remember what America did for us in WW2, they charged us excessively for weapons and munitions, bringing us to the verge of economic collapse, then when they realized they weren't going to get anymore money they used the SURPRISE attack on Pearl Harbor to finally do something TWO years into a WORLD WAR !!!
Now its over they feel obliged to re-write history........ Great Mod Thanks.