Concorde (+Hangar) Concorde (+Hangar)

(114 votes)
FahreS @ -=WiCKeD=-HARKER, 2006-04-01

"Vrrrrrrrrrrrrrrrrrrrrrrrooooooooooooooooooooooooooooooooosh"
Whether or not you need one of the first craft, non-interstellar, to break the speed barrier in this game is unknown but then again, it IS the Concorde. This seemlessly created model really shows off the beauty of the design and now it is fully adapted for space flight (personnel carrier?). The textures are very good, then again, they're white but what really gets me is the logo's for the British and French airways signs, that have been done well and to top it off, these include very, "humourous" borg textures (send them in to get assimilated and zoom in real close, you'll see what I mean).

As the name suggest though, you get a low poly hangar from where you can build your French and British Cocorde. According to the readme, the hangar has a drop off point for latinum and dilithium, so when you get your metal, you can build these instantly. Basically, this mod will be useable for a bit of fun however it's not in the high poly section for a reason, quality in this case comes to 4900 polys, so do beware. I guess you can use it for a beauty shots in space, perhaps, the first dream of the Concorde? Regardless of dreams, it comes in a neat .exe AND concise installation instructions, so no matter what, you can get these beauts in there ASAP.

(Do note, there is a German readme in there for those who do not understand the English one)

Warning, high poly model


ReadMe for:

.========================.
-BA-/AF-Concorde & Hangar-
°========================°

Content:

-Introduction
-Information about this MOD
-How to Install
-Model-information
-Tips
-Contact


Introduction:

You have NO permission to change the model and/or release it.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).

The Copyright of the 3D-Models, the textures and pictures and everything coming with this Mod-Pack is by me.





Information about this MOD:

This mod contains an Hangar as a shipyard, the hangar also has mining dockingpoints for latinum and dilithium freighter.
With the Hangar is it possible to build two different Concordes. One from the British Airways and one from Air France.
The aircraft models are the main content of this mod.
More information you can find in the category: "Model-information".


How to Install
______________

1. Copy the files:

concorde.sod
concordeaf.sod
hangar.sod

in your Armada directory to "...ActivisionStar Trek Armada IISOD"
-----


concorde.odf
concordeaf.odf

IMPORTANT: Use the odf files which are in the subcategory "english versions of the odfs", because the other files are german.

in your Armada directory to "...ActivisionStar Trek Armada IIodfships"
-----


hangar.odf

IMPORTANT: Use the odf file which is in the subcategory "english version of the odf", because the other file is german.

in your Armada directory to "...ActivisionStar Trek Armada IIodfstations"
-----


concordetex1.tga
concordetex2.tga
concordetex1_b.tga
concordetex2_b.tga

concordeaftex1.tga
concordeaftex2.tga
concordeaftex1_b.tga
concordeaftex2_b.tga

concordewireframe.tga
hangarwireframe.tga

gbconcorde.tga
gbconcordeaf.tga
gbhangar.tga

hangar1.tga
hangar2.tga
hangar3.tga
hangar1_b.tga
hangar2_b.tga
hangar3_b.tga

in your Armada directory to "...ActivisionStar Trek Armada IITexturesRGB"
-----


concorde.bmp
concordeaf.bmp
hangar.bmp

in your Armada directory to "...ActivisionStar Trek Armada IIbitmapsAdmiralsLogShipImages"
==========

2. Choose a construction ship, building the Hangar.
The Stock construction ship of the federation is fconst.odf. You can find it here:
"...ActivisionStar Trek Armada IIodfships"

-Open fconst.odf with your Windows Texteditor (Notepad) or another Programm like this.
Look for the text:

buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"

-Write under the text: buildItem13 = "hangar". Then it looks like this:


buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"
buildItem13 = "hangar"

-Attention: If you have already an entry with buildItem13,
you have to choose an other construction ship because
construction ships can only build 14 stations.

-Save the file and close it.
==========

3.-Choose the directory: "...ActivisionStar Trek Armada IItechtree".
Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0".
Write under this entry:

concorde.odf 0
concordeaf.odf 0
hangar.odf 0

Then it looks like this:

fbattle.odf 0
concorde.odf 0
concordeaf.odf 0
hangar.odf 0


-Save the file and close it.

-Do not change the directory but open the file "tech1.tt" with the Texteditor.
Search following Entry:

fbanshee.odf 1 fyard2.odf // frigate (banshee class)
fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class)

-Write under this entry:

concorde.odf 0
concordeaf.odf 0

Then it looks like this:

fbanshee.odf 1 fyard2.odf // frigate (banshee class)
fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class)
concorde.odf 0
concordeaf.odf 0

-Search in the same file the entry:

fedpod24.odf 1 fedpod14.odf // research pod (engine upgrade level 3)
fedpod25.odf 1 fedpod15.odf // research pod (life support upgrade level 3)

-Write under this entry:

hangar.odf 0

Then it looks like this:

fedpod24.odf 1 fedpod14.odf // research pod (engine upgrade level 3)
fedpod25.odf 1 fedpod15.odf // research pod (life support upgrade level 3)
hangar.odf 0


-Save the file and close it.
==========

4.-Choose the directory: "...ActivisionStar Trek Armada IISprites".
open the file "gui_global.spr" with the Windows Texteditor.
Look for the entry:

@reference=64
b_fmining gbfmining 0 0 64 64
b_fsensor gbfsensor 0 0 64 64

-Write under this entry:

b_concorde gbconcorde 0 0 64 64
b_concordeaf gbconcordeaf 0 0 64 64
b_hangar gbhangar 0 0 64 64

Then it looks like this:

@reference=64
b_fmining gbfmining 0 0 64 64
b_fsensor gbfsensor 0 0 64 64
b_concorde gbconcorde 0 0 64 64
b_concordeaf gbconcordeaf 0 0 64 64
b_hangar gbhangar 0 0 64 64

-Search in the same file the entry:

fupgradew1 fedwireframe07 0 192 48 48
fupgradew2 fedwireframe07 48 192 48 48
fupgradew3 fedwireframe07 96 192 48 48
fupgradew4 fedwireframe07 144 192 48 48
fupgradew5 fedwireframe07 192 192 48 48

-Write under this entry:


hangarw1 hangarwireframe 160 0 80 80
hangarw2 hangarwireframe 0 80 80 80
hangarw3 hangarwireframe 80 80 80 80
hangarw4 hangarwireframe 80 0 80 80
hangarw5 hangarwireframe 0 0 80 80

concordew1 concordewireframe 160 0 80 80
concordew2 concordewireframe 0 80 80 80
concordew3 concordewireframe 80 80 80 80
concordew4 concordewireframe 80 0 80 80
concordew5 concordewireframe 0 0 80 80

concordeafw1 concordewireframe 160 0 80 80
concordeafw2 concordewireframe 0 80 80 80
concordeafw3 concordewireframe 80 80 80 80
concordeafw4 concordewireframe 80 0 80 80
concordeafw5 concordewireframe 0 0 80 80

Then it looks like this:

fupgradew1 fedwireframe07 0 192 48 48
fupgradew2 fedwireframe07 48 192 48 48
fupgradew3 fedwireframe07 96 192 48 48
fupgradew4 fedwireframe07 144 192 48 48
fupgradew5 fedwireframe07 192 192 48 48

hangarw1 hangarwireframe 160 0 80 80
hangarw2 hangarwireframe 0 80 80 80
hangarw3 hangarwireframe 80 80 80 80
hangarw4 hangarwireframe 80 0 80 80
hangarw5 hangarwireframe 0 0 80 80

concordew1 concordewireframe 160 0 80 80
concordew2 concordewireframe 0 80 80 80
concordew3 concordewireframe 80 80 80 80
concordew4 concordewireframe 80 0 80 80
concordew5 concordewireframe 0 0 80 80

concordeafw1 concordewireframe 160 0 80 80
concordeafw2 concordewireframe 0 80 80 80
concordeafw3 concordewireframe 80 80 80 80
concordeafw4 concordewireframe 80 0 80 80
concordeafw5 concordewireframe 0 0 80 80


-Save the file and close it.
==========

Done



Model-Information:

Concorde:

Polys: 4917
Quality: High
Armada-Lights at the Model: 10
Hardpoints: 44 (hp01-hp44)
Types: 2 (Air France + British Airways)
High resolution textures: yes
Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes (with real registrys as Schipnames)
Special-Weapons by me: none
Model has a real example: yes

Hangar:

Polys: 799 (low)
Qualität: medium
Armada-Lights at the Model: 48
Hardpoints: 27 (hp01-hp24 + build + repair + dock)
Types: 1
High resolution textures: yes
Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes
Special-Weapons by me: none
Model has a real example: no



Tips__________________________________________
With the Freeware Programm AssimView
http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1
is it possible to open the SODs to look for the harpoints.


Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453

greetz and Have fun with this First Mod for Armada2 with Airplanes!
by the way this is the first Mod that I release and the Concorde is my first real 3D Model. :D

FahreS @ -=WiCKeD=-HARKER

Version  1.0  Author  FahreS @ -=WiCKeD=-HARKER  Website   
Downloads  1,021  Size  3.48 MB  Created  2006-04-01 

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Comments  

#11 Kombat311 2006-04-06 23:50
great to see the greatest ever passenger plane of all time being used,i like this alot,and it not flying anymore,it was pulled from service before something was built to superceed it,another mistake for mankind,anyway a definite ten from me.
#13 Admiral_Icehawk 2006-12-02 19:35
"We gotta get these mudda-!$#&!?% drones of this mudda-!$#&!?% plane"

Lt Cmdr Flynn in Drones On A Plane


10/10 model

10/10 odf

10/10 concept

10/10 texture

10/10 readme


10/10

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