Andorian Kumari Andorian Kumari

(32 votes)
NG|mods, 2009-04-08

The Andorian battle cruiser was considerably more rugged than the designs utilized by contemporary Starfleet vessels.
Like all Andorian combat vessels, the Andorian battle cruiser was constructed with a "significant quantity" of duranium alloy.
Despite the vessels larger size, it was crewed with an operating complement of eighty-six.(Memory Alpha)
This ship was tested in Stock Armada 2.
It's a higher poly model with 1024px textures so it "may" slow down older computers.

Special Features are:

  • Borg textures
  • Buildbuttons
  • AdmiralsLog picture
  • Wireframe
  • Phaser textures
  • Phaser flares



Andorian Kumari by-New Gen Mods

The Andorian battle cruiser was considerably more rugged than the designs utilized by contemporary Starfleet vessels.
Like all Andorian combat vessels, the Andorian battle cruiser was constructed with a "significant quantity" of duranium alloy.
Despite the vessels larger size, it was crewed with an operating complement of eighty-six.(Memory Alpha)

This ship was tested in Stock Armada 2.
It's a higher poly model with 1024 res textures so it "may" slow down older computers.

Included in this mod are:

SOD file
Ship textures
Borg textures
Buildbuttons
Ship ODF
AdmiralsLog picture
Ships Wireframe
Phaser textures
Light blue phaser flares


Installation:

Copy all textures/RGB files to your Activision/Star Trek Armada II/textures/RGB folder
Copy all sod files to your Activision/Star Trek Armada II/sod folder
Copy all odf/weapons/phasers files to your Activision/Star Trek Armada II/odf/weapons/phasers folder
Copy all odf/ships files to your Activision/Star Trek Armada II/odf/ships folder
Copy all bitmaps/AdmiralsLog/ShipImages files to your Activision/Star Trek Armada II/bitmaps/AdmiralsLog/ShipImages folder

1.Find the file named "gui_global.spr" in the Activision/Star Trek Armada II/Sprites folder and open it.
Scroll down to federation build buttons.

Underneath this line:
#Federation build buttons
@reference=64


Add this line:
b_kumari gbfkumari 0 0 64 64

2.Also in "gui_glodal.spr" scroll down to:
"# Federation wireframes"
@reference=256

Underneath it add these lines:

kumariw1 wfkumari 160 0 80 80
kumariw2 wfkumari 0 80 80 80
kumariw3 wfkumari 80 80 80 80
kumariw4 wfkumari 80 0 80 80
kumariw5 wfkumari 0 0 80 80

3.Find the file named "tech1.TT" in the Activision/Star Trek Armada II/Techtree folder and open it.
Underneath this:
// ***[ FEDERATION SHIPS ]************************

Add this line:

kumari.odf 0

4.Find the file named "fulltech.TT" in the Activision/Star Trek Armada II/Techtree folder and open it.
At the top add this line:

kumari.odf 0

5.Find the file named "fyard.odf" in the Activision/Star Trek Armada II/odf/stations folder and open it.
Scroll down to the build list and add this after buildItem6 or whatever buildItem is open next:

buildItem8 = "kumari"

6.Find the file named "weapon.spr" in the Activision/Star Trek Armada II/Sprites folder and open it.

Search for the line:
"New weapons"

Underneath where it says:

"@reference=256
@tmaterial=additive"

add:

# Kumari phaser
akmphaser wakmphase 0 0 256 64 @anim=tex1x4

7.Also in "weapon.spr" file scroll down.

Search for the line:
"# Phaser Flare"

Above it add these lines:

#Lblue Phaser Flare
Lblueflare xLblueflare 0 0 64 64 @anim=tex2x2

All DONE.

Legal:

The material submitted with this readme is in no way connected to, or affiliated
with Activision, its employees, representatives, consortiums, or other bodies
directly or indirectly associated with the afore mentioned company. Therefore
if the files contained in this mod cause damage to your system in any way then
Activision cannot be held responsible or liable.

USE AT YOUR OWN RISK.

You may use this in your mod but contact me as well.

Credits:

Mesh-Shadowbuilder
Textures/Borg textures-Chrisluskey(AKA) ShoeBox
Borg textures-Bethesda Softworks
Weapons flare textures-Activision-Changed be Chrisluskey(AKA) ShoeBox

Thanks to Fahres for his wireframe tutorial.

Contact:

ShoeBox

chrisluskey@yahoo.ca
http://ngmods.com/

Version  1.0  Author  NG|mods  Website  Website external 
Downloads  1,189  Size  1.75 MB  Created  2009-04-08 

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Comments  

#11 JOtruba 2009-04-11 12:00
BTW did annyone solved the targetting prob? usually ship's pahsers or whatever they use as beam weapon auto targets to enemy even on ships that should not support this... ships whith fixed position of beam weapon.i am fairly certan that Andorians had tureted phaser banks however .)

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