Red Dwarf
3 million years from earth the mining ship red dwarf and its crew
dave lister the last human being left alive, arnold rimmer ,a hologram simulation of his dead bunk mate and a creature who evolved from the ships cat. I'm holly the ships computer with an iq of 6000, although thats only the same iq as a 6 million world of warcraft subscribers.
Additionally, after all we have been through we appear to have been recreated in some kind of video game.
3 million years from earth the mining ship red dwarf
its crew,
dave lister the last human being left alive,
arnold rimmer ,a hologram simulation of his dead bunk mate
and a creature who evolved from the ships cat.
im holly the ships computer with an iq of 6000
although thats only the same iq as a 6 million world of warcraft subscribers.
additional ,
after all we have been through
we appear to have been recreated in some kind of video game.
************************************************************************************************************
************************************************************************************************************
ships included
blue midget repair ship with cat like reflexes
red dwarf mining station and construction vessel
builds blue midget ,the starbugs and the wildfire
starbug assault assault ship with cloak,phasers,torpedoes and assault transporters
starbug cargo cargo ship
starbug colony colony ship
starbug construction construction ship with cloak ,phasers and torpedoes
builds red dwarf ,white giant and orbital station
starbug mining mining ship
starbug scout scout ship with phasers and torpedoes
white giant trading station
wildfire ace rimmer's ship with cloak and dimension drive
***************************************************************************************************
special weapon
dimension drive is a transwarp gate that all ships can use except the wildfire ship that creates the effect.
useful for getting backup or as a quick escape
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note
red dwarf and white giant can only dock ships when stationary
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ok so here comes the fun part
ship files are all in relevant folders so they dont all have to be installed
also included are the milk shape files for each ship
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all bmp files go in bitmaps/admirals log/ships folder
all sod files go in the sod folder
all wav files go in sounds/ingame/voiceover folder
all the tga files go in the textures/rgb folder
all the odf files go in the odf/ships folder ,except the files called
gddrive.odf and gwcloak.odf, which go in the odf/special weapons folder
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open the lights file in the sprites folder
under whit-ish lights
add line
@sprite_node borgwhite borgore const (25,25) (0.5,0.5,1) billboard
save file
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in the same folder open the gui global file
under federation build buttons
add the lines
@reference=64
b_bluemidget gbbluemidget 0 0 64 64
b_reddwarf gbreddwarf 0 0 64 64
b_starbug gbstarbug 0 0 64 64
b_starbugassault gbstarbugassault 0 0 64 64
b_starbugcargo gbstarbugcargo 0 0 64 64
b_starbugcolony gbstarbugcolony 0 0 64 64
b_starbugconstruction gbstarbugconstruction 0 0 64 64
b_whitegiant gbwhitegiant 0 0 64 64
b_wildfire gbwildfire 0 0 64 64
b_starbugscout gbstarbugscout 0 0 64 64
under special weapon buttons
add the lines
b_gddrive gbddrive 0 0 64 64
b_gwcloak gbcloak00 0 0 64 64
under federation wire frames add lines
@reference=128
bluemidgetw1 wfbluemidget 0 0 128 128
reddwarfw1 wfreddwarf 0 0 128 128
starbugassaultw1 wfstarbugassault 0 0 128 128
starbugcargow1 wfstarbugcargo 0 0 128 128
starbugcolonyw1 wfstarbugcolony 0 0 128 128
starbugscoutw1 wfstarbugscout 0 0 128 128
starbugconstructionw1 wfstarbugconstruction 0 0 128 128
@reference=512
starbugw1 wfstarbug 0 0 512 512
wildfirew1 wfwildfire 0 0 512 512
save file
******************************************************************************************************************
open the tech1 file in the techtree folder
add under federation stations
reddwarf.odf 0
whitegiant.odf 0
add under federation ships
bluemidget.odf 0
starbug.odf 0
starbugassault.odf 0
starbugcargo.odf 0
starbugcolony.odf 0
starbugconstruction.odf 0
starbugscout.odf 0
wildfire.odf 0
under federation special weapons
add
gddrive.odf 0
gwcloak.odf 0
save file
***************************************************************************************************************
same folder open the fulltech file and add
bluemidget.odf 0
reddwarf.odf 0
starbug.odf 0
starbugassault.odf 0
starbugcargo.odf 0
starbugcolony.odf 0
starbugconstruction.odf 0
starbugscout.odf 0
whitegiant.odf 0
wildfire.odf 0
gddrive.odf 0
gwcloak.odf 0
save file
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add "starbugconstruction" to build station or yard of choice
builditem** = "starbugconstruction"
save file
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using wordpad open the events.dat file
under picard sounds add
#################################################################################
# Holly Sounds
HollyAcknowledge
Table
Sound <federation> "holly.wav"
SoundPriority 2
}
HollySelect{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}
HollyAttack{
Table
Sound <federation> "holly.wav"
Sound <federation> "holly.wav"
Sound <federation> "holly.wav"
Sound <federation> "holly.wav"
SoundPriority 2
}
HollyRedAlert{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}
HollyYellowAlert{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}
HollyGreenAlert{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}
HollyStop{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}
HollyMove{
Table
Sound <federation> "holly.wav"
Sound <federation> "holly.wav"
Sound <federation> "holly.wav"
SoundPriority 2
}
HollyRepair{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}
#################################################################################
# Holly2 Sounds
HollyAcknowledge
Table
Sound <federation> "holly2.wav
SoundPriority 2
}
Holly2Select{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}
holly2Attack{
Table
Sound <federation> "holly2.wav"
Sound <federation> "holly2.wav"
Sound <federation> "holly2.wav"
Sound <federation> "holly2.wav"
SoundPriority 2
}
Holly2RedAlert{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}
Holly2YellowAlert{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}
Holly2GreenAlert{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}
Holly2Stop{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}
Holly2Move{
Table
Sound <federation> "holly2.wav"
Sound <federation> "holly2.wav"
Sound <federation> "holly2.wav"
SoundPriority 2
}
Holly2Repair{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}
#################################################################################
# Queeg Sounds
QueegAcknowledge
Table
Sound <federation> "queeg.wav
SoundPriority 2
}
QueegSelect{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}
QueegAttack{
Table
Sound <federation> "queeg.wav"
Sound <federation> "queeg.wav"
Sound <federation> "queeg.wav"
Sound <federation> "queeg.wav"
SoundPriority 2
}
QueegRedAlert{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}
QueegYellowAlert{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}
QueegGreenAlert{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}
QueegStop{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}
QueegMove{
Table
Sound <federation> "queeg.wav"
Sound <federation> "queeg.wav"
Sound <federation> "queeg.wav"
SoundPriority 2
}
QueegRepair{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}
#################################################################################
# Lister Sounds
ListerAcknowledge
Table
Sound <federation> "lister.wav"
SoundPriority 2
}
ListerSelect{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}
ListerAttack{
Table
Sound <federation> "lister.wav"
Sound <federation> "lister.wav"
Sound <federation> "lister.wav"
Sound <federation> "lister.wav"
SoundPriority 2
}
ListerRedAlert{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}
ListerYellowAlert{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}
ListerGreenAlert{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}
ListerStop{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}
ListerMove{
Table
Sound <federation> "lister.wav"
Sound <federation> "lister.wav"
Sound <federation> "lister.wav"
SoundPriority 2
}
ListerRepair{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}
################################################################################
# Rimmer Sounds
RimmerAcknowledge
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}
RimmerSelect{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}
RimmerAttack{
Table
Sound <federation> "rimmer.wav"
Sound <federation> "rimmer.wav"
Sound <federation> "rimmer.wav"
Sound <federation> "rimmer.wav"
SoundPriority 2
}
RimmerRedAlert{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}
RimmerYellowAlert{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}
RimmerGreenAlert{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}
RimmerStop{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}
RimmerMove{
Table
Sound <federation> "rimmer.wav"
Sound <federation> "rimmer.wav"
Sound <federation> "rimmer.wav"
SoundPriority 2
}
RimmerRepair{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}
#################################################################################
# Cat Sounds
CatAcknowledge
Table
Sound <federation> "cat.wav"
SoundPriority 2
}
CatSelect{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}
CatAttack{
Table
Sound <federation> "cat.wav"
Sound <federation> "cat.wav"
Sound <federation> "cat.wav"
Sound <federation> "cat.wav"
SoundPriority 2
}
CatRedAlert{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}
CatYellowAlert{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}
CatGreenAlert{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}
CatStop{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}
CatMove{
Table
Sound <federation> "cat.wav"
Sound <federation> "cat.wav"
Sound <federation> "cat.wav"
SoundPriority 2
}
CatRepair{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}
#################################################################################
# Kryten Sounds
KrytenAcknowledge
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}
KrytenSelect{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}
KrytenAttack{
Table
Sound <federation> "kryten.wav"
Sound <federation> "kryten.wav"
Sound <federation> "kryten.wav"
Sound <federation> "kryten.wav"
SoundPriority 2
}
KrytenRedAlert{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}
KrytenYellowAlert{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}
KrytenGreenAlert{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}
krytenStop{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}
KrytenMove{
Table
Sound <federation> "kryten.wav"
Sound <federation> "kryten.wav"
Sound <federation> "kryten.wav"
SoundPriority 2
}
KrytenRepair{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}#############################################################################
# kochanski Sounds
KochanskiAcknowledge
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}
kochanskiSelect{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}
KochanskiAttack{
Table
Sound <federation> "kochanski.wav"
Sound <federation> "kochanski.wav"
Sound <federation> "kochanski.wav"
Sound <federation> "kochanski.wav"
SoundPriority 2
}
KochanskiRedAlert{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}
KochanskiYellowAlert{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}
KochanskiGreenAlert{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}
KochanskiStop{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}
KochanskiMove{
Table
Sound <federation> "kochanski.wav"
Sound <federation> "kochanski.wav"
Sound <federation> "kochanski.wav"
SoundPriority 2
}
KochanskiRepair{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}
#################################################################################
# Ace Sounds
AceAcknowledge
Table
Sound <federation> "ace.wav"
SoundPriority 2
}
AceSelect{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}
AceAttack{
Table
Sound <federation> "ace.wav"
Sound <federation> "ace.wav"
Sound <federation> "ace.wav"
Sound <federation> "ace.wav"
SoundPriority 2
}
AceRedAlert{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}
AceYellowAlert{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}
AceGreenAlert{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}
AceStop{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}
AceMove{
Table
Sound <federation> "ace.wav"
Sound <federation> "ace.wav"
Sound <federation> "ace.wav"
SoundPriority 2
}
AceRepair{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}
#################################################################################
# Dog Sounds
DogAcknowledge
Table
Sound <federation> "dog.wav"
SoundPriority 2
}
DogSelect{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}
DogAttack{
Table
Sound <federation> "dog.wav"
Sound <federation> "dog.wav"
Sound <federation> "dog.wav"
Sound <federation> "dog.wav"
SoundPriority 2
}
DogRedAlert{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}
DogYellowAlert{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}
DogGreenAlert{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}
HollyStop{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}
DogMove{
Table
Sound <federation> "dog.wav"
Sound <federation> "dog.wav"
Sound <federation> "dog.wav"
SoundPriority 2
}
DogRepair{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}
##################################################################################
save file
*********************************************************************************************************************
thats it
**********************************************************************************************
options for sounds (if you want to change the ship sounds)
**********************************************************************************************
not all the sound commands are in the odf's
you can add your own sounds by putting the new wav files in sounds/ingame/voiceover folder
add lines in the ship odf files under the messages and sound parameters
its like this now
//MESSAGE & SOUND PARAMETERS
eventAcknowledge = "ListerAcknowledge"
eventselect = "ListerSelect"
eventAttack = "ListerAttack"
eventStop = "ListerStop"
eventMove = "ListerMove"
adding a new sound.
here we are adding a sound for the repair command
for the repair sound command
add line
eventRepair = "ListerRepair"
open the events.dat file find the lister sounds and the listerrepair line
ListerRepair{
Table
Sound <federation> "lister.wav"
and put the name of the new wav file where it says "lister.wav"
other commands types
eventRedAlert =
eventYellowAlert =
eventGreenAlert =
eventRepair =
eventDecommission =
eventTransport =
eventSelfDestruct =
********************************************************************************************************
*******************************************************************************************************
apologies
textures for the dwarf and giant are from other ships as i could not source a decent shot of either which is a shame
but if someone can do better then by all means do but let me have them please
**********************************************************************************************************
perhaps some might make a race out of this
you have my permission to use these files
feedback send to
email nemesis71@hotmail.co.uk
***********************************************************************************************************
credits
all models by mash 1971
thanks to westworlds big book of modding
grant naylor
and eveyone involved in red dwarf
Version | 1.0 | Author | mash1971 | Website | |
Downloads | 658 | Size | 13.08 MB | Created | 2008-10-19 |
Comments
Smoke me a kipper, ill be back for breakfast.
I aint a stupid one.
Anyways, this is worth a download. The textures are and it is an al out brilliant mod. So a 7/10