Typhon and Valkyrie Typhon and Valkyrie

(13 votes)
Epytron Omega, 2008-01-21

A few years ago, a quaint little game called 'Star Trek: Invasion' came out, which being blunt, was pretty awesome. You were essentially testing out a prototype fighter (the Valkyrie) in the experimental carrier ship, the Typhon (which was actually pretty small when compared to a Sovereign). Both needed each other and thus, many missions ensued with you in your ever-upgrading Valkyrie jumping from task to task like it was any ordinary day; from fighting the Romulans and aiding the Klingons, to fighting two thought-to-be-extinct races, an armada of Borg ships and because it has to, a renegade Starfleet captain (of the USS Sentinel, Sovereign class).

Today, we get what made that game great. And no, that isn't fighters with quantum torpedoes (oh, that was fun). What is in here though is the Typhon class, with enough hull to punch through the enemy lines and enough shielding to deploy into Launch Mode and let the Valkyries loose (i.e. building them). The system is pretty intuitive, as you simply build the costly Typhon and as soon as it leaves the dock, you can change from Fortress Mode (with inaccurate pulse phasers, to relate to how in Invasion turrets were manned, not automated) to the Launch Mode where you can build three types of Valkyrie that play out slightly different. Not too much, but it is certainly discernable.

The Typhon it self doesn't pack a punch, so simply pumping these out is not going to achieve anything note-worthy. Deploy with the Valkyries though and you have something of a powerful, albeit poor defense, attack force in the manageable Valkyrie fighters. Whilst it's a shame that the other variations of Valkyrie were included (there were 3 types) along with any of the multiplayer fighters and enemy craft from the campaign, what is present is nicely executed and gets the feeling across of gritty warfare. Textures fit the bill, along with the models and they're all complete with build buttons and wireframes, which certainly look the part.

To really get the use out of this though, you really need to 'micro-manage' your forces. You can't just build Valkyrie and expect them to do lots of damage. They will, but if you simply order them, they'll lose a lot of attack power as your forces get diminished and slowly, you'll find a drain on your resources becoming significant. Attack, control then retreat to the safety of your deployed Fortress Typhon. All in all though, very good fun. It's a charming little package, definitely.


Readme File for the Star Trek Armada 2: Invasion Minimod

Contents of this ZIP:

All models from Invasion that i have personally converted and worked with. The texture files that are associated with the models, and the corrisponding ODF files created for the mod.

OK, so to install the mod, you need to have some experience putting these files into their correct places, so to recap, here are the destination folders:

ODF/Ships
ODF/Stations
ODF/Other
ODF/Weapons/Phasers
ODF/Weapons/Photons
ODF/Weapons/Pulse

SOD

Textures/RGB

Bitmaps/AdmiralsLog/ShipImages

Sprites

TechTrees

If you are adding this mod to your own custom game, not just a dump into A2, then you will need to know how to mod the files accordingly, which i will assume you all do. Just open up the right files, copy and past, and there you go.

If you plan to release any part of this mod in conjunction with your own material, you must give credit to where it is do, and ask permission from me as I am the one releasing this mod. All credits read as follows:

Valkyrie Fighters (all):
Mesh and Original Texture: Activision/Warthog
Modifications to mesh and Textures: Epytron_Omega
Ships ODFs/Weapons ODFs: Epytron_Omega
Buttons/Wireframes/AdmiralsLogs Pictures: Epytron_Omega
Ship Physics: Thunderfoot

Typhon (Open and Closed):
Mesh and Original Texture: Activision/Warthog
Modifications to mesh and Textures: Epytron_Omega
Ships ODFs/Weapons ODFs: Epytron_Omega
Buttons/Wireframes/AdmiralsLogs Pictures: Epytron_Omega
Ship Physics: Thunderfoot

if you have any input or questions, please feel free to email me at dauntless01aATgmailDOTcom

I in no way own any rights to Star Trek, this mod is just for fun and the credits are where they should be.

Version    Author  Epytron Omega  Website   
Downloads  1,375  Size  1.51 MB  Created  2008-01-21 

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Comments  

#11 cappy1962 2008-01-23 16:37
It seems that everyone is recalling what a fantastic ship this was on the other game. I've d/l this and installed it in my game. followed the instructions carefully and noticed one flaw. On the gui-global sprite where it's giving you the wireframes, there is only one line for each of the five components. When I tried to play it in game, it builds just fine, but there is no build button to construct the fighters or a special weapon button to launch (if that is what it's supposed to do. Did I miss something here? Am I supposed to complete the wireframes? I know that the wireframes are supposed to have five lines per ship and this doesn't have that. Here is what the wireframes look like in my gui.global file:

fvalkw1 valkwire 256 256 256 256


fvalk9w1 valkwire 256 256 256 256


fvalkpw1 valkwire 256 256 256 256


fvalk2w1 valkwire2 256 256 256 256


fvalk3w1 valkwire3 256 256 256 256


ftyphw1 typhonwire 256 256 256 256


ftyphonw1 typhon1wire 256 256 256 256


Any suggestions on how to get the ship to work correctly? Thanks for the assist
#12 Epytron_Omega 2008-01-23 20:20
I have only 1 line for the wires, as it works fine in my game. The build button and buttons for the specials are separate lines in the GUI_GLOBAL.spr. You need to look through it for the right stuff and that should get the buttons to work perfectly.
#13 ameba 2008-01-25 05:16
good one, but maybe jetfreak would like to rework the typhoon textures. they are not bad, by no means, but i would like to see a crisper version....
#14 shadow_from_afc 2008-01-26 09:03
To #13 a version with better textures already exists. It was made by Major Payne in 2003

and is available at AFC in the downloads section.


But I doubt that is compatible with this mod. (Different HP´s etc.)
#15 Epytron_Omega 2008-01-27 13:50
@13, if Jetfreak wants to do a retexture for them, by all means he can, but I hope he will give permission where it is due.
#16 deadly_darkness 2008-01-27 15:09
It would be great if it worked more like the protoss carrier of starcraft, ie, they returned to the hanger after use. Probably not possible, but I can dream (unless you related the amount of fighters to the special weapons energy or something, which might actually work).
#17 Shadow651 2008-02-09 09:57
just a few weeks ago I went to a used game store and bought this game. my last one got cracked. This is an SWEET mod for armada II Rock :o on a 1000000% :thumbsup:
#18 ameba 2008-03-07 15:05
well i got the fighter and the carrier ingame - manualy - but he doesnt have any build button for the fighters, nor do they have an upgrade button. what did i miss?
#19 ameba 2008-03-07 15:08
sorry for double posting: and the carrier does not have a button for open/close

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