R5D5's Constitution Class TNG-Refit
Well, seems that these Constitution class refits are going to keep on comin'. This one, from R5D5, comes with a nice little story to tell!
I'm impressed. R5D5's old Ship Pack was awesome. And now there's this.
Same drill as earlier this week: If you love the Connie, get this one today. If not, you'll want it anyway, because she's never looked better. Well, unless you really liked the look of her in one of the movies. Then I dunno what you're going to do. Download this file, perhaps. Whatever you choose to do, there's no disputing the quality of the Constitution class, or of this model.
- the Kid
*************** Constitution Class TNG-Refit ***************
**************** for Star Trek Armada 2 ***************
Poly-count: 1386
Mesh-groups: 4
Textures: 512*512, alpha channel
Borg Textures: not yet
Wireframes: not yet
Buildbutton: yes
Adm.Pic: no
Non-canonic background:
In 2268, the Mirgoou-System near Vulcan was evacuated because of a massive ion-storm devastating great areas in the sector. In those days, the orbit of Migoou IV sustained a large Federation fleet-yard. Short of time, the federation EVAC-teams saved all of the settlers and yard-personell, but had to leave lots of material behind. That included seven Constitution class starships in the construction phase.
The deadly radiation lasted over 90 years.
In 2371 the aftereffects of the ion-storm vanished and the recolonisation of the planet-system had begun. The yard was taken in service again. So the federation gained seven Constitution ships (again). One ship, 28% ready build, was destined for recycling. An other one, 45% ready, was taken to the Starfleet-engineer-museum on the Saturn-moon Europa.
The remainig five ships (between 75% and 95% ready) were completed in the following three years and gained a total refit, matching the technologie-level of the Ambassador class. The last three starships of the Constitution class that were in active service also got their (probably last) refit. Starfleet assumes a lifetime of 30 years for the refited ships.
And yes, i am sorry for that bad english ;)
Install instructions:
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<First BACKUP the files of your STAR TREK: ARMADA II game!>
Put the ODF files in your ODF folder.
Put the SOD files in the SOD folder.
Put the TGA Files in the Textures/RGB folder.
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Open "gui_global.spr" and insert:
# Federation build buttons
@reference=64
b_fConUpTNG gbfConUpTNG 0 0 64 64
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Insert in "tech1":
fConUpTNG.odf 1 fresear.odf // Constitution TNG-Refit
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Open "fulltech.tt" and insert the following lines:
fConUpTNG.odf 0
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Open odf--->stations--->"anystation" (e.g.: "fyard.odf")
and insert:
buildItemX = "fConUpTNG"
(replace X with a number)
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Credits:
Models created by R5D5 (me)
textures by R5D5
contact: the_r5d5(AT)web(DOT)de
Please feel free to use the model or parts of it in your mod, just gimme credits. =))
<USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK>
Copyright and Distribution Permissions
==================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, MAD DOC SOFTWARE OR PARAMOUNT PICTURES.
Star Trek, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager, Enterprise are copyright by Paramount Pictures.
Version | Author | R5D5 | Website | ||
Downloads | 935 | Size | 2.80 MB | Created | 2008-03-27 |
Comments
You build "a ship". This ship or any other ship? Have you copied the weapons ODFs in the right places (that often causes a lot of trouble to me)?
The best is you get rid of that Constitution bucket.