Prometheus Class Prometheus Class

(9 votes)
Transmission, 2007-06-24

There are numerous versions of this often-seen-as-'gimmicky' ship, but it doesn't change the fact that it both looks killer and has a fun amount of weaponry. Since Deemon's release some years ago, there hasn't been that much of a change of the preferred Armada Prometheus of choice. That however may now change.

Bridge Commander can bless us with some truly innovative designs, it can also provide the chance for someone to do nice looking versions of craft that you may not be able to get away with in other games (such as an RTS game...called Armada) but what if you reduced its resource want and converted it to Armada? Would that not look awesomely awesome? Well...errr, make up your mind with the pics below!

Whilst not odf'd to be as strong as Deemon's version (something of a battlecruiser) this cruiser fits into stock with being quite resource heavy, but packs an almighty punch with weapons the same as the stock Sovereign. Whilst that may not sound like much (remember, stock Galaxy is superior to the Sovereign) on a cruiser, this would make it among the most powerful, if those damn Sphere's didn't regenerate! Anyhow, this is a nice full pack, looks lovely and caters for all your Prometheus needs. Definitely a worthy download.


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Prometheus Class

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Another Starship that was to be used in the Zero Hour project. However, due to the fact that a conventional MVAM cannot be used (doesn't work correctly on the Armada II engine), I have decided to exclude this ship from the Zero Hour project.

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Prometheus Class (Tactical Cruiser)
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Credit:

Original Model Design: Nixon & Gtea
Original Textures: Nixon & Gtea
Original Mesh: Nixon & Gtea

Edited Model Design: Tycoon
- Poly Reduction
Edited Textures: Tycoon
- Removed Registry
- Edited Lightmaps / Alpha Channels

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Release Information:
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This release comes with eight individual texture images, two of which are specifically for the ship, when in 'MVAM' mode, though the separate modules for this ship are not included in this package.
The ship has been poly reduced by me (significantly), and currently stands at 2695. The original polygon count for this ship was 7946.

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Installation:
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Rename all 'fship' files to overwrite any stock ship in game. Example being, if you wanted to replace the stock Sovereign with this, you would rename all 'fship' files within this download, to 'fbattle' and then cope them in to their respective folders and overwrite.

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Contact Details:
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FN Username: Tycoon
GF Username: Tycoon

E-mail: ash87uk@hotmail.com

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Star Trek: Armada II - Zero Hour:
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Project Website: http://www.freewebs.com/stazh
Project Forums: http://s15.invisionfree.com/SSUK/index.php?

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*Notes:
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- This Version Does Not Have MVAM
- The ship size / scaling may need to be altered. To do this, simply edit the 'ScaleSOD' at the bottom of the ships .odf file.

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Version    Author  Transmission  Website   
Downloads  1,629  Size  4.36 MB  Created  2007-06-24 

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Comments  

#11 Chiletrek 2007-06-26 17:51
Hello:

deadly_darkness, you really read me mind, I was really thinking about an animated model, we know it is possible since there are models that can trigger their animations by firing its weapons (like the Borg Harbinger), and others that can trigger their animations while building (like the Mckinley yard).

I truly hope your idea can be done deadly_darkness :D
#12 deadly_darkness 2007-06-28 04:30
I was thinking about the cardassian drone weapon and how that worked, and the klingon boarding party. If you can trigger an anim by firing a weapon (a special weapon even), then you could easily do it. In fact, you could have it split up every time it attacked.
#13 gdata 2007-06-28 08:05
it looks good! I took the same model for my legacy port!
#14 Tazuren 2007-07-02 01:41
@ Tycoon: You sholud do some Borg textures as I play the Borg the most.
#15 AdmarilRyan 2007-11-04 18:23
I think this is better than Deemons, well done Ash

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