Prometheus class
This is the edited version of the Prometheus class.
The chrash problem with version 1.0 had to do with the ODF file of the fprom. Now the seperationweapon works fine.
I have added some details in my textures, as it was hard to make out where the torpedolaunchers were placed.
In her normal mode, the ship has 4 tt, all in the gamma section.
In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now
8 tubes.
KNOWN ISSUE
There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong.
If so, please contact me at: aad.moerman@hetnet.nl
The fusion weapon works fine.
Make a backup of your existing files, just to be on the safe side!
***************************************
Important Note:
You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won't work.
The Fleet Ops Patch Project 1.2.X patch is required for MVAM support.
Credits:
MVAM special weapons ODF by Icewolf132.
Federation Ship Names by by Captain Maxwell.
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The weapon files are edited stock files.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use this ship in your mod, just give credit where its do.
Thank you for downloading.
This is the edited version of the Prometheus class.
The chrash problem with version 1.0 had to do with the ODF file of the fprom. Now the seperationweapon works fine.
I have added some details in my textures, as it was hard to make out where the torpedolaunchers were placed.
In her normal mode, the ship has 4 tt, all in the gamma section.
In assault mode, the alpha unit activates 2 forward tubes, the same as on the beta unit. All 3 sections in assault mode have now
8 tubes.
KNOWN ISSUE
There could be a problem when using the seperation weapon. The game might chrash. I hope somebody can find what is wrong.
If so, please contact me at: aad.moerman@hetnet.nl
The fusion weapon works fine.
Make a backup of your existing files, just to be on the safe side!
***************************************
Important Note:
You need to install the Star Trek Armada II Patch Project 1.2.5 first, otherwise the special weapons won't work.
The Fleet Ops Patch Project 1.2.X patch is required for MVAM support.
Credits:
MVAM special weapons ODF by Icewolf132.
Federation Ship Names by by Captain Maxwell.
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The weapon files are edited stock files.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use this ship in your mod, just give credit where its do.
Thank you for downloading.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Installation instructions
Open the fPrometheus folder
Open the SOD folder -->
Copy and paste the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder --> Open shipsfolder
Copy and paste the ODF files into the ODF ship folder.When prompted to overwrite, click 'yes'.
Open the Photons folder
Copy and paste put the photon files in the photons ODF folder of Armada II. When prompted to overwrite, click 'yes'.
Open the special weapon folder
Copy and paste the files in the special weapon ODF folder of Armada II.
Open the RGB folder
Copy and paste the tga files into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Bitmaps folder
Copy the images
Open Armada II Bitmapsfolder --> open Admiralslog --> open ShipImages and paste the images there. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
**********************************************************
Open ARmada 2 ODF-folder --> open station folder
open fyard2
add under the list of builditems
buildItemXx = "fprom" ( The X stands for the next number on the list)
**************************************
Open techtree file
Open
tech1
under Federation ships add:
fprom.odf 2 fyard2.odf fresear2.odf // battlecruiser (prometheus class)
under // ***[ FEDERATION SPECIAL WEAPONS ]************** add:
gMVAM_int.odf 0 // prometheus class integration
gMVAM_sep.odf 0 // prometheus class seperation
***************************************
Open
fulltech
add under Federation:
fprom.odf 0
add under the list of Federation special weapons:
gMVAM_int.odf 0
gMVAM_sep.odf 0
****************************************
Open Sprites --> open gui_global
find the lines:
# Federation build buttons
@reference=64
add below that list:
b_fprom gbfprom 0 0 64 64
next:
find the lines:
# Special weapon buttons
@reference=64
add below that list:
b_gMVAM_int gbgMVAM_int 0 0 64 64
b_gMVAM_sep gbgMVAM_sep 0 0 64 64
next:
find the lines:
# Federation wireframes
@reference=128 (if not present, just add the reference)
add below that list:
fpromw1 wffprom 0 0 128 128
fpromaw1 wffproma 0 0 128 128
fprombw1 wffpromb 0 0 128 128
fpromgw1 wffpromg 0 0 128 128
********************************************************************
That should do it.
Version | 1.1 | Author | Aad Moerman | Website | |
Downloads | 986 | Size | 3.23 MB | Created | 2010-11-21 |
Comments
The miningship, you see at the pic, was made for Zero Hour.
Keep it up!