Neutron Class Neutron Class

(3 votes)
HMS_Frontier, 2007-07-26

This is the Neutron Class - Nebula/Galaxy Class variant.

This file is without any ODF so don't expect this to work straight away, in order for me to test this ship in game I had to duplicate the Galaxy's ODF and make the sufficient changes, so in that respect this mod is unfinished as it needs you to modify it to play it. The model quality is good and the concept is very cool, it even looks like it was a ship from the series itself but the textures are incomplete - the ventral side of the hull has two different shaded hull textures and the engineering section is not textured correctly. To be fair this ship has potential but the author released this way too soon, screenshots weren't even added (I did that myself while testing the ship).

I would give it 8 for concept, 9 for potential but only 5 for implementation/execution.. hopefully the author will release a complete version of this vessel :|


- IKS


Neutron Class By HMS_Frontier

Created in the mid 24th century based on the nubula class but deisended with strong shields to so it study stars


SOD ONLY

So you will have to wright your own odf file it is a medium crusier but how strong or weak it is is up to you I will release a full version at a latter date

Credits
...............................
Origanal Model Mad Doc
Textures Mad Doc/Activision
Model Modifications HMS_Frontier


Weapon hp
........................
Phasers hp02 to hp19
Rear Torpidoes hp20

Permisson
............................
You may use this in your mod or release this model but give me credit


Copyright
............................

THIS RELEASE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C)PARAMOUNT PICTURES.

Copyright notices:
Star Trek, Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

Version    Author  HMS_Frontier  Website   
Downloads  703  Size  1.81 MB  Created  2007-07-26 

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Comments  

#1 Beginner 2007-07-26 11:59
I see that you've used the BC Galaxy class, nice model though whoever done the textures had less intelligence than a lemon. Can't fault you for that so here's a tip.


I assume that you created this in Milkshape? if so, make sure that all materials have black ambient, white diffuse, black emissive and white specular. This will allow them to not only show lightmaps on all sections properly but also will remove the problems of the different shaded textures.


A good attempt, if these changes are made, it will be a fine ship. 7/10
#2 Joelteon7 2007-07-26 12:28
Wait, are those BC materials or is it Armada materials? It makes a rather large difference.
#3 Beginner 2007-07-26 13:07
The ones on the model are, I believe, BC materials. they are adapted for a sort of dtnamic lighting principle that would be common to a space sim. A2 materials are best used at the above settings, that way the ships can recieve the highest amount of lighting quality the old engien can provide.


All stock units use this material format. i've found that as long a sa .TGA with lightmaps is used on the model, the settings are perfect.
#4 dan1025 2007-07-26 15:47
I dont mind the lack of an odf file cos I can do those, but the textures seriously detract from the overall quality of the ship.
#5 STGamerNew2002 2007-07-26 17:34
"I would give it 8 for concept, 9 for potential but only 5 for implementation/execution.. hopefully the author will release a complete version of this vessel - IKS :sad: "


Well, for my rating, I would have to say LOWER. Yeah, the concept might of gave this mod abit points, but the implementaions and sorts....NOT GOOD in my opinion. Until a much better COMPLETE version can be released, I don't think this is downloading-worthy(sorry). Yucky
#6 Majest 2007-07-26 17:48
All you need is the model, pretty much anyone can make the rest, like ODF"s, buildbuttons etc.


People just get to lazy these days and want submissions to have everything in it. :roll:


In a Total Conversion or Race mod that is required but in single releases only a SOD and it's textures are required.
#7 IKS_Yo_Mama 2007-07-26 18:20
The ODF isn't a bother for most of us, including me however the textures are not finished unless the ship is supposed to look like that.. The model has got great potential that is blatantly obvious but it's just not finished in my honest opinion
#8 kel333 2007-07-26 20:48
"All stock units use this material format... black ambient, white diffuse, black emissive and white specular..."


I checked the fbattle and it's set like so:


black ambient ________ white diffuse

black specular________ white emissive


Are you sure you got the settings right? Also, what if the TGA has no lightmaps/transparencies/alphas? Would these settings still apply?
#9 HMS_Frontier 2007-07-27 05:00
Ok firstly thanks to IKS for taking the pics, Seccondly this is a model only as modders alter the odf anyway to suit there copy of a2 and Thirdly I did not release the textures where so bad in places as my copy of a2 is not working at the moment so i couldent test the ship correctly I will submit a better version in a few days and thank you Beginner for pointing out how to correct this.
#10 Beginner 2007-07-27 08:41
I've just checked teh format again, that way does not allow for as distinguished alpha's and textures. The current settings were achieved through about an hour of trial and error in 3ds max. The lighting effects were then, via milkshape transfered to armada .sod format. The original models were 100% made in max, allowing for advanced texture manipulations.


In a texture without lightmaps, the ship should just (theoretically) be darkened without any lighting other than that on the map. I've never used a ship without lightmaps myself though I'm not entierely sure of the effects.


NB - the emissive is the natural glow of the texture, setting it to black negates it and allows the lighmaps through. Diffuse is the base colour, useful for tholian ships when set to a light blue. The ambient is what colours are displayed via lightmaps and the specular is the level of lightmap detail.


Anyway, heres not the place to discuss it. That's what the forums are for, if anyone needs help or clarification, post there. I'm always around.

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