Nebula variants package Nebula variants package

(8 votes)
shadow_from_afc, 2008-01-29

Brought to you by shadow_from_afc, This file contains six high quality variants of the Nebula class starship.

The variants are:

  • Nebula: This is the normal design. Ships of the class include T'Kumbra and Sutherland
  • Bonchune: Similar to the Nebula design with minor alterations. Similar versions of this ship appeared prominently in the latter stages of DS9 and while it actually appeared in "Message in a Bottle"
  • Phoenix: in this pack as fnebulasr this appeared in TNG: The Wounded. It's main features are the rounded AWACs Pod.
  • Melbourne: This is the famous Wolf 359 Nebula Class, it has two smaller nacelles mounted aft above the saucer.
  • Prototype II: The "original" Melbourne Class, this has the two minor nacelles protracted away from the main hull at aft while it's main nacelles are connected to a nacelle-holder that is basically the Galaxy nacelle-holder upside down.
  • Prototype III: This is a variation on the Prototype I (which is not here in this pack) but has elements of the original Nebula and Bonchune variants, basically the same AWACs Pod. As Shadow stated it appears in Sisko's office but was built as a predecessor to the Melbourne model for BoBW


This mod really is the essential Nebula pack for Armada 2, granted it's missing the Nebula Prototype I and the DS9 model which took part in the Battle to retake Chin'toka (Changing face of Evil). The quality is really good, almost perfect. Standing between 2280-2840 polys the models with their excellent but higher Res (512 x 512)textures might be too much for some but if you have a good PC then these are a definite download.

Great work! Thumbsup


Hi there,

With this zip-file you get 6 out of 8 cannon variants of the nebula class I know of.

I released some of them some time ago at afc. Since then I updated the textures a bit and changed the deflectors. If you have one of the older versions redownload, I guess you will like the result.

All of these ships where seen either on screen or used as study models or shipwrecks (prototypes).
For example fnebproto3 the carrier variant was used in DS9 as a model in Sisko´s office

I made the models following the photos that you can find on the net. If you want to see some reference go to http://www.ex-astris-scientia.org/


Variant 7 the hospital ship is just a texture change of the triangular pod utilized by an other game.
Variant 8 .is not well documented enough to make a model. So I did not include them.


The 6 ships in this package use 3 sets of textures.

Texture usage is as follows:
fmelbourne and fnebproto2 are using the textures Melbourne_1 to Melbourne_4
fspecial, fnebula, fnebproto3 are using the textures Nebula_1_1 to Nebula_1_5
fnebulasr is using the textures Nebula_sr_1 to Nebula_sr_5

The models all have a high poly count between 2284 (nebulasr) to 2842 (fmelbourne) to achieve the quality I wanted.
I tried to cut that number down as far as I could, without destroying its looks.

Since all run perfectly on my computer I think that's no problem.
I cannot guarantee that slower older systems will use them without problems.

I am using large texture files for the ships (512 x 1024 and 512 x 512). This my lead to problems with some older computers / graphic cards ( Excessive lagging for example) . I experienced none but cannot guarantee otherwise.
So you have been warned.

fnebula and fspecial in this package have no wireframe included since they are using the original wireframe that came with armada2.
fspecial also uses the build button of the original game and is therefore not included.


Installation

Copy all .tga-files / RGB into Armada2 / Textures
Copy the .sod-files into Armada2 / SOD
Copy the .odf-files into Armada2 / ODF / Ships
Copy the .bmp-files into Armada2 / bitmaps / Admiralslog / Shipimages


Go to Armada2 / techtree
Open tech1.tt and fulltech.tt and insert:


fnebulasr.odf 0
fnebula.odf 0
fmelbourne.odf 0
fnebproto2.odf 0
fnebproto3.odf 0


Go to Armada2 / Sprites
Open gui_global.spr
Insert the lines

At
# Federation build buttons
@reference=64

insert

b_fnebulasr gbfnebulasr 0 0 64 64
b_fnebula gbfnebula 0 0 64 64
b_fmelbourne gbfmelbourne 0 0 64 64
b_fnebproto2 gbfnebproto2 0 0 64 64
b_fnebproto3 gbfnebproto3 0 0 64 64


At
# Ship Wireframes
@reference=256

insert

fmelbournew1 fmelbournewf 0 0 80 80
fmelbournew2 fmelbournewf 80 0 80 80
fmelbournew3 fmelbournewf 160 0 80 80
fmelbournew4 fmelbournewf 0 80 80 80
fmelbournew5 fmelbournewf 80 80 80 80

fnebulasrw1 fnebulasrwf 0 0 80 80
fnebulasrw2 fnebulasrwf 80 0 80 80
fnebulasrw3 fnebulasrwf 160 0 80 80
fnebulasrw4 fnebulasrwf 0 80 80 80
fnebulasrw5 fnebulasrwf 80 80 80 80

fnebulaw1 fedwireframe02 0 144 48 48
fnebulaw2 fedwireframe02 48 144 48 48
fnebulaw3 fedwireframe02 96 144 48 48
fnebulaw4 fedwireframe02 144 144 48 48
fnebulaw5 fedwireframe02 192 144 48 48


At
# Ship Wireframes
@reference=512

insert

fnebproto2w1 fnebproto2wf 0 0 128 128
fnebproto2w2 fnebproto2wf 128 0 128 128
fnebproto2w3 fnebproto2wf 256 0 128 128
fnebproto2w4 fnebproto2wf 0 128 128 128
fnebproto2w5 fnebproto2wf 128 128 128 128

fnebproto3w1 fnebproto3wf 0 0 128 128
fnebproto3w2 fnebproto3wf 128 0 128 128
fnebproto3w3 fnebproto3wf 256 0 128 128
fnebproto3w4 fnebproto3wf 0 128 128 128
fnebproto3w5 fnebproto3wf 128 128 128 128


Advice:

Check the weapons part of the odf´s for entries you do not have on your system / armada2 installation.
Change them appropriately. I made the odf´s according to my moded version. So there might / will be differences.

Legal:

Now that the unlocked importer plug-in has been released, I have to update the conditions under which you can use my models.

My work can be used in other persons mods if they give proper credit in the read me, under the condition that this mod stays non commercial and is not uploaded to any form of paysite.

There are only 2 websites where I publish my work.
Armadafleetcommand.com
Armada2files.com
You may not upload my work to any other website as singular files.

You are not allowed to take my models change them in any form and re-release them.
You are not allowed to use my models in any form of kitbash, neither the model as a whole nor parts of it. I will never allow my work to be misused for that.

If you want to port my models to any other game and release it, you have to ask for permission first.
I like to know where my stuff is going around

Have fun Shadow.

Version    Author  shadow_from_afc  Website   
Downloads  1,002  Size  16.15 MB  Created  2008-01-29 

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Comments  

#1 jlp47at 2008-01-29 16:34
These are extremely well done Nebula varients, Shadow! I thought these were from Tycoon or something... :P Excellent Nebulas!
#2 Doom369 2008-01-30 01:54
Finally they have arrived. I have been waiting to see these. But what does the Melborn rely look like? there are 3 models now, all with some differences. I'm down loading.
#3 insert_name_heer 2008-02-03 15:50
Where's


# ship wireframes

@reference=512

:o :o


according to you it should be in gui_global.spr, but it's not
#4 shadow_from_afc 2008-02-03 16:11
to #3


Hi, no problem,

seems to me that you never used larger wireframe- files in your game.


Just copy the missing lines out of the read me and insert them in gui_global.spr

Insert the missing lines at the end of the list of Federation Ship Wireframes @reference=256


Example:


# Federation wireframes

# Ship Wireframes

@reference=256


( List of entries here, at the end insert.)



# Ship Wireframes

@reference=512




# Klingon wireframes

@reference=256
#5 Return_of_Elrond 2008-02-04 03:31
Adding this to my install with the physics mod right now! Best Nebulas I've seen.
#6 phasertech 2009-02-08 20:27
sorry, i know this is nitpicking but it's bugging me :roll:


the ship is Tecumbrah, not T'Kumbra. it may be a vulcan crewed ship, but it's not a VULCAN ship.


nice job on these models, though, DL'ing now :D
#7 adm_tyler 2009-03-05 04:05
It is called USS T'Kumbra. It doesn't matter that the ship is Starfleet, they use Vulcan Names (like the ShirKahr).

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