Intrepid Nacelled Mod Intrepid Nacelled Mod

(5 votes)
Gavin1701, 2006-09-24

From the Mail:

Quote:
Well this is a mod we were talking about on the Forums see the link for more info or see the readme http://www.gamingforums.com/showthread.php?t=277904
Well, as many of you will already know, this is the "MVAM" Intrepid. I've never myself been able to work out why all these moving parts (the Intrepid nacelles, the Bird of Prey wings) etc are thought of as MVAM, but still.

This is a darn good idea, though the ship poly count lets it down (as it is quite high) so for a hero ship. The only other problem I can think of, would be having this in fleets (for those with powerful PC's). Loads of ships, and having to get them all to change may get annoying.

- SSA


Title : Intrepid Class Nacelle Mod (BETA)
Filename : a2_mvamvoyager_g1701
Version : BETA
Date : 23/09/2006
Author : Gavin1701
Email : gmp110@hotmail.com


Credits
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ODF : Gavin1701
Textures : Pneumonic81
Borg Textures : Pneumonic81
Build time : 2 Hours
Original Model : Pneumonic81
Weapons : Gavin1701
Buttons And WF : Ghost

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PLEASE DO NOT MODIFY THIS FILE OR THE INCLUDED TEXTURE WITH OUT SEEKING THE AUTHORS OPINION.
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Right here it is guys, you wanted it, you got it, its my Intrepid Class Mod (BETA)

This is a Pneumonic81 intrepid class, with a catch, you can raise and lower the nacelles

The textures were made by Pneumonic81, as was everything else, except the weapons, the nacelle special weapon, and the physics files and stuff like that

Feel free to contact me about anything or add me to your Hotmail contacts.

I have tried to make this as canon as i can. It will not warp with its nacelles down, and wont fire phasers with them up:)

And yes i know the registry isnt the USS Voyager

I was going to include the sounds from Ghosts comp mod, but it would be to big so if you have the sounds, that would be perfect!!!
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Here Are the Installation Instructions:-

Put The Files in the Coressponding folders:

bitmaps, admirals log,ship images, files --into-- bitmaps, admirals log, ship images
odf, ships, files --into-- odf, ships
odf, other, files --into-- odf, other
odf, special_weapons, files --into-- odf, special_weapons
odf, weapons, phasers, files --into-- odf, weapons, phasers
odf, weapons, photons, files --into-- odf, weapons, photons
SOD, files --into-- SOD
Textures, RGB,files --into-- Textures, RGB

**MAKE SURE TO ADD THE FILES TO THE CORESSPONDING FOLDERS*******************
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Then Open/

Sprites, GUI Global and add this line under Federation Ships

b_fvoyager gbfvoyager 0 0 64 64

Then this under special weapons

b_VoyagerAttack gbVoyagerAttack 0 0 64 64
b_Voyager1Warpspeed gbVoyager1Warpspeed 0 0 64 64

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Then Find federation Wireframes on the GUI Global Page and add this

fvoyagerw1 wffvoyager 0 48 48 48
fvoyagerw2 wffvoyager 48 48 48 48
fvoyagerw3 wffvoyager 96 48 48 48
fvoyagerw4 wffvoyager 144 48 48 48
fvoyagerw5 wffvoyager 192 48 48 48

fvoyager1w1 wffvoyager 0 48 48 48
fvoyager1w2 wffvoyager 48 48 48 48
fvoyager1w3 wffvoyager 96 48 48 48
fvoyager1w4 wffvoyager 144 48 48 48
fvoyager1w5 wffvoyager 192 48 48 48


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Then Open you techtree folder, techtt and add this line under federation ships

fvoyager.odf 0
fvoyager1.odf 0

Then this under federation special weapons

VoyagerAttack.odf 0
Voyager1Warpspeed.odf 0

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Then add it to your full tech folder under federation ships

fvoyager.odf 0
fvoyager1.odf 0

Then this under federation special weapons

VoyagerAttack.odf 0
Voyager1Warpspeed.odf 0

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Then Add It to a federation shipyard or starbase, Add this line

BuildItemX = "fvoyager"

Change X for the Number of the ship in the list

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****Ive probably forgotten something in this, if you can fix it do it, if not contact me, after all this is only a BETA mod.*****************

YOU ARE INSTALLING THIS MOD AT YOUR OWN RISK, I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE TO YOUR COMPUTER

#################################################################################

------------------------------------------------------------------
PLEASE DO NOT MODIFY THIS FILE OR THE INCLUDED TEXTURE WITH OUT SEEKING THE AUTHORS OPINION!!!!!
NOTHING LEGAL HERE, IT IS JUST POLITE.
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Copyright and Distribution Permissions

THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,Star Trek: Voyager and Star Trek : Enterprise (plus the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Version  Beta  Author  Gavin1701  Website   
Downloads  1,147  Size  3.03 MB  Created  2006-09-24 

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Comments  

#1 STGamerNew2002 2006-09-25 17:01
I REALLY like this mod nicely, though the buttons for the 'Warp Nacelles' may be the wrong ones to use(my experience). I had to change them to different type of stocked button(with some more editing/modifcations). Also, in my game version I had to change the ships special weapon choice for 2 of the same 'classlabel' programs kinda doesn't work. In this case, you can have the two weapons using the 'fusioncube' classlabel code for it just doesn't work. In my case, it was THIS mod and the 'Armored Plated' weapon that was clashing with each other, so a sacrifice was made. But all and all, it's a nice one(simular to my updated k'Vort animated wiongs mod). :thumbsup:
#2 ShionFerios 2006-09-26 17:07
The reason why its called the MVAM intrepid is because in BC you need the script addon MVAM Infinite to be able to make ships with moving parts, by changing out one model for a different one.
#3 HMS_Frontier 2006-09-30 09:41
Just Got Back Off Holiday Dowloaded Fantastic Good Work
#4 jlp47at 2007-10-12 15:32
when it's about to come out of the Starbase the game crashes! Can anyone help?

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