Galaxy Variant (turned) Galaxy Variant (turned)

(24 votes)
FahreS @ -=WiCKeD=-HARKER, 2006-05-21

Well, in a sense this is as the name suggests. It's a Galaxy Class model (from stock) though edited so that the Hull is in fact on top, rather than below. It also looks from several of the screenshots that this vessel replaces the Saucer Seperation too.

Though strange, it is creative Wink - The one part reminds me of Micro Machines of Trek with the Saucer & Neck section ripped off the galaxy Class.

- SSA


ReadMe for:

.===================.
-Turned Galaxy Class-
°===================°

Content:

-Introduction
-How to Install
-Tips
-Contact


Introduction:

You have NO permission to change the model and/or release it.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).

The Copyright of the 3D-Models, and pictures and everything coming with this Mod-Pack is by me.

Build the Saucer Section and the Bridge Section to fit them together.

The Textures are the stock Textures of the game and I have only changed the 3D file, the Original was made by Activision.


How to Install
______________

1. Copy the files:

saucert.sod
bbridget.sod
turnedgalaxy.sod

in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----


bbridget.odf
saucert.odf
turnedgalaxy.odf

in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships"
-----


turnedfus.odf

in your Armada directory to "...\Activision\Star Trek Armada II\odf\special_weapons"
-----


turnedgalaxywf.tga
gbbbridget.tga
gbsaucert.tga
gbturnedgalaxy.tga

turnedgal.tga
turnedgal2.tga
turnedgal_B.tga
turnedgal2_B.tga

in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----


turnedgalaxy.bmp
saucert.bmp
bbridget.bmp

in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========

2. Choose a spiyard in wich you want to build The Saucer and the bridge.
The stock advanced shipyard of the federation is fyard2.odf. You can find it here:
"...\Activision\Star Trek Armada II\odf\stations"

-Open fyard2.odf with your Windows Texteditor (Notepad) or another Programm like this.
Look for the text:

buildItem3 = "fspecial"
buildItem4 = "fbattle"

-Write under the text:

buildItem5 = "saucert"
buildItem6 = "bbridget"

-Save the file and close it.
==========

3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0".
Write under this entry:

turnedgalaxy.odf 0
saucert.odf 0
bbridget.odf 0
turnedfus.odf 0

-Save the file and close it.

-Do not change the directory but open the file "tech1.tt" with the Texteditor.
Search following Entry:

fbanshee.odf 1 fyard2.odf // frigate (banshee class)
fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class)

-Write under this entry:

turnedgalaxy.odf 0
saucert.odf 0
bbridget.odf 0

-Search in the same file the entry:

ggalintegrator.odf 0 // galaxy class integration
ggalseparator.odf 0 // galaxy class separation

-Write under this entry:

turnedfus.odf 0 // turned galaxy class integration

-Save the file and close it.
==========

4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
open the file "gui_global.spr" with the Windows Texteditor.
Look for the entry:

@reference=64
b_fmining gbfmining 0 0 64 64
b_fsensor gbfsensor 0 0 64 64

-Write under this entry:

b_bbridget gbbbridget 0 0 64 64
b_saucert gbsaucert 0 0 64 64


-Search in the same file the entry:

b_ggalintegrator gbgalintegrator00 0 0 64 64
b_ggalseparator gbgalseparator00 0 0 64 64

-Write under this entry:

b_turnedfus gbturnedgalaxy 0 0 64 64

-Then search in the file the entry:

fcruise3w1 fedwireframe01 0 192 48 48
fcruise3w2 fedwireframe01 48 192 48 48
fcruise3w3 fedwireframe01 96 192 48 48
fcruise3w4 fedwireframe01 144 192 48 48
fcruise3w5 fedwireframe01 192 192 48 48

-Write under this entry:

turnedgalaxyw1 turnedgalaxywf 0 0 48 48
turnedgalaxyw2 turnedgalaxywf 48 0 48 48
turnedgalaxyw3 turnedgalaxywf 96 0 48 48
turnedgalaxyw4 turnedgalaxywf 144 0 48 48
turnedgalaxyw5 turnedgalaxywf 192 0 48 48

saucertw1 turnedgalaxywf 0 48 48 48
saucertw2 turnedgalaxywf 48 48 48 48
saucertw3 turnedgalaxywf 96 48 48 48
saucertw4 turnedgalaxywf 144 48 48 48
saucertw5 turnedgalaxywf 192 48 48 48

bbridgetw1 turnedgalaxywf 0 96 48 48
bbridgetw2 turnedgalaxywf 48 96 48 48
bbridgetw3 turnedgalaxywf 96 96 48 48
bbridgetw4 turnedgalaxywf 144 96 48 48
bbridgetw5 turnedgalaxywf 192 96 48 48

-Save the file and close it.
==========

Done



Tips__________________________________________
With the Freeware Programm AssimView
http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1
is it possible to open the SODs to look after the harpoints.


Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453

greetz and Have fun with this Mod!

FahreS @ -=WiCKeD=-HARKER

Version    Author  FahreS @ -=WiCKeD=-HARKER  Website   
Downloads  634  Size  1,009.10 KB  Created  2006-05-21 

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Comments  

#1 Sam_Dolim 2006-05-21 09:03
Well now we know what the D would have looked like if someone hadn't acidently put up the original enterprise upside down.
#2 Cylon54 2006-05-25 10:28
i thought it was the miranda class from wrath of Khan that was upside down
#3 Limon36 2006-10-29 20:48
It crashs when it builded on turnedgalaxy (so you can't have the full ship)!
#4 FahreS 2006-11-05 02:25
I ve no idea why it should crash if you integrate it.

it works fine in my game
#5 Limon36 2006-11-19 21:38
It crashes for the full ship, but not for the bridge and saucer
#6 FahreS 2006-12-12 08:54
I installed this in a new game how the readme told me to do it and it worked,

I am not able to help you sorry.
#7 ST_and_SW_Freak 2007-03-15 10:31
Hey guys, do you agree that the flipped over stardrive sec. looks just like an iwo jima? if so please reply.
#8 FahreS 2007-03-18 03:02
lol yes a bit but it wasnt thought to look like an iwo jima^^

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