Galaxy Variant (turned)
Well, in a sense this is as the name suggests. It's a Galaxy Class model (from stock) though edited so that the Hull is in fact on top, rather than below. It also looks from several of the screenshots that this vessel replaces the Saucer Seperation too.
Though strange, it is creative - The one part reminds me of Micro Machines of Trek with the Saucer & Neck section ripped off the galaxy Class.
- SSA
ReadMe for:
.===================.
-Turned Galaxy Class-
°===================°
Content:
-Introduction
-How to Install
-Tips
-Contact
Introduction:
You have NO permission to change the model and/or release it.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).
The Copyright of the 3D-Models, and pictures and everything coming with this Mod-Pack is by me.
Build the Saucer Section and the Bridge Section to fit them together.
The Textures are the stock Textures of the game and I have only changed the 3D file, the Original was made by Activision.
How to Install
______________
1. Copy the files:
saucert.sod
bbridget.sod
turnedgalaxy.sod
in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----
bbridget.odf
saucert.odf
turnedgalaxy.odf
in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships"
-----
turnedfus.odf
in your Armada directory to "...\Activision\Star Trek Armada II\odf\special_weapons"
-----
turnedgalaxywf.tga
gbbbridget.tga
gbsaucert.tga
gbturnedgalaxy.tga
turnedgal.tga
turnedgal2.tga
turnedgal_B.tga
turnedgal2_B.tga
in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----
turnedgalaxy.bmp
saucert.bmp
bbridget.bmp
in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========
2. Choose a spiyard in wich you want to build The Saucer and the bridge.
The stock advanced shipyard of the federation is fyard2.odf. You can find it here:
"...\Activision\Star Trek Armada II\odf\stations"
-Open fyard2.odf with your Windows Texteditor (Notepad) or another Programm like this.
Look for the text:
buildItem3 = "fspecial"
buildItem4 = "fbattle"
-Write under the text:
buildItem5 = "saucert"
buildItem6 = "bbridget"
-Save the file and close it.
==========
3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0".
Write under this entry:
turnedgalaxy.odf 0
saucert.odf 0
bbridget.odf 0
turnedfus.odf 0
-Save the file and close it.
-Do not change the directory but open the file "tech1.tt" with the Texteditor.
Search following Entry:
fbanshee.odf 1 fyard2.odf // frigate (banshee class)
fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class)
-Write under this entry:
turnedgalaxy.odf 0
saucert.odf 0
bbridget.odf 0
-Search in the same file the entry:
ggalintegrator.odf 0 // galaxy class integration
ggalseparator.odf 0 // galaxy class separation
-Write under this entry:
turnedfus.odf 0 // turned galaxy class integration
-Save the file and close it.
==========
4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
open the file "gui_global.spr" with the Windows Texteditor.
Look for the entry:
@reference=64
b_fmining gbfmining 0 0 64 64
b_fsensor gbfsensor 0 0 64 64
-Write under this entry:
b_bbridget gbbbridget 0 0 64 64
b_saucert gbsaucert 0 0 64 64
-Search in the same file the entry:
b_ggalintegrator gbgalintegrator00 0 0 64 64
b_ggalseparator gbgalseparator00 0 0 64 64
-Write under this entry:
b_turnedfus gbturnedgalaxy 0 0 64 64
-Then search in the file the entry:
fcruise3w1 fedwireframe01 0 192 48 48
fcruise3w2 fedwireframe01 48 192 48 48
fcruise3w3 fedwireframe01 96 192 48 48
fcruise3w4 fedwireframe01 144 192 48 48
fcruise3w5 fedwireframe01 192 192 48 48
-Write under this entry:
turnedgalaxyw1 turnedgalaxywf 0 0 48 48
turnedgalaxyw2 turnedgalaxywf 48 0 48 48
turnedgalaxyw3 turnedgalaxywf 96 0 48 48
turnedgalaxyw4 turnedgalaxywf 144 0 48 48
turnedgalaxyw5 turnedgalaxywf 192 0 48 48
saucertw1 turnedgalaxywf 0 48 48 48
saucertw2 turnedgalaxywf 48 48 48 48
saucertw3 turnedgalaxywf 96 48 48 48
saucertw4 turnedgalaxywf 144 48 48 48
saucertw5 turnedgalaxywf 192 48 48 48
bbridgetw1 turnedgalaxywf 0 96 48 48
bbridgetw2 turnedgalaxywf 48 96 48 48
bbridgetw3 turnedgalaxywf 96 96 48 48
bbridgetw4 turnedgalaxywf 144 96 48 48
bbridgetw5 turnedgalaxywf 192 96 48 48
-Save the file and close it.
==========
Done
Tips__________________________________________
With the Freeware Programm AssimView
http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1
is it possible to open the SODs to look after the harpoints.
Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453
greetz and Have fun with this Mod!
FahreS @ -=WiCKeD=-HARKER
Version | Author | FahreS @ -=WiCKeD=-HARKER | Website | ||
Downloads | 634 | Size | 1,009.10 KB | Created | 2006-05-21 |
Comments
it works fine in my game
I am not able to help you sorry.