Federation ship pack 3
This folder contains the Incursion class and Premonition class.
I have added the Incursion as a buildable version.
The Premonition class, although no longer capable of timetravel, now has a new special weapon: a Temporal Stasis Field
generator that can be used on a starship.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
This folder contains the Incursion class and Premonition class.
I have added the Incursion as a buildable version.
The Premonition class, although no longer capable of timetravel, now has a new special weapon: a Temporal Stasis Field
generator that can be used on a starship.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
Federation Ship Names by Captain Maxwell.
The ODF files are edited stock files
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf shipfiles into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Put the odf special weaponfiles into the odf special weapon folder of Armada II.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open ARmada 2 ODF-folder --> open station folder
open fyard2 file
add under the list of builditems
buildItemXx = fincurs ( The X stands for the next number on the list)
buildItemXx = fprem ( The X stands for the next number on the list)
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Open techtree file
Open
tech1
under federation ships add:
fincurs.odf 2 fyard2.odf fresear2.odf // Holoship (Incursion class)
fprem.odf 2 fyard2.odf fupgrade.odf // advanced heavy cruiser (Premonition class)
under FEDERATION SPECIAL WEAPONS add:
gprtempor.odf 0 // temporal stasis field
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Open
fulltech
add under the federationships:
fincurs.odf 0
fprem.odf 0
add under the federation special weapons:
gprtempor.odf 0
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Open Sprites --> open gui_global
find the lines:
# Federation build buttons
@reference=64
add below that list:
b_fincurs gbfincurs 0 0 64 64
b_fprem gbfprem 0 0 64 64
then find:
# Special weapon buttons
@reference=64
add below that list:
b_gprtempor gbtmpdis00 0 0 64 64
# Federation Wireframes
@reference=256
delete the following lines:
fincursionw1 fedwireframe04 0 144 48 48
fincursionw2 fedwireframe04 48 144 48 48
fincursionw3 fedwireframe04 96 144 48 48
fincursionw4 fedwireframe04 144 144 48 48
fincursionw5 fedwireframe04 192 144 48 48
next:
find the lines:
# Federation wireframes
@reference=128 (if not present, just add the reference)
add below that list:
fincursionw1 wffincursion 0 0 128 128
fincursw1 wffincurs 0 0 128 128
fpremw1 wffprem 0 0 128 128
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That should do it.
Version | Author | Aad Moerman | Website | ||
Downloads | 692 | Size | 4.09 MB | Created | 2011-04-29 |
Comments
Also nitpicking here: The Premonition model has a gaping hole behind the saucer shuttlebay.