Fabrux class Fabrux class

(13 votes)
NG|mods, 2009-04-14

The author of this mod says that "The Fabrux class battle frigate was built to replace the ageing Aegian class frigate." I didn't realize that the Aegian was an ageing design. I assumed it was one of Starfleet's newest designs. What exactly a 'battle frigate' is, I'm not sure. Somewhere between a battlecruiser and a frigate. Which would make it a cruiser, would it not? These naval designations applied to Starfleet never really work, do they.

Either way, the Fabrux class frigate looks like a guitar pick with warp engines. And it'll either become one of your favourites in a hurry (it's VERY well armed, perhaps a little too well armed) or you'll dislike the design from the outset and refrain from commenting about it. And that's fine, but it's worth a look.

Cool


Fabrux class by-New Gen Mods/ShoeBox

The Fabrux class battle frigate was built to replace the ageing Aegian class frigate.
It has more shielding,weapons and armour.Armament-6x phaser banks,4x photon launchers,Shield Enhancer,and Tractor beam.Makes for a little more bite in battle.

This ship was tested in Stock Armada 2.
It's a higher poly model with 1024 res textures so it "may" slow down older computers.

Included in this mod are:

SOD file
Ship textures
Borg textures
Buildbuttons
Ship ODF
AdmiralsLog picture
Ships Wireframe



Installation:

Copy all textures/RGB files to your Activision/Star Trek Armada II/textures/RGB folder
Copy all sod files to your Activision/Star Trek Armada II/sod folder
Copy all odf/ships files to your Activision/Star Trek Armada II/odf/ships folder
Copy all bitmaps/AdmiralsLog/ShipImages files to your Activision/Star Trek Armada II/bitmaps/AdmiralsLog/ShipImages folder

1.Find the file named "gui_global.spr" in the Activision/Star Trek Armada II/Sprites folder and open it.
Scroll down to federation build buttons.

Underneath this line:
#Federation build buttons
@reference=64


Add this line:
b_ffabrux gbfabrux 0 0 64 64

2.Also in "gui_glodal.spr" scroll down to:
"# Federation wireframes"
@reference=256

Underneath it add these lines:

ffabruxw1 wffabrux 160 0 80 80
ffabruxw2 wffabrux 0 80 80 80
ffabruxw3 wffabrux 80 80 80 80
ffabruxw4 wffabrux 80 0 80 80
ffabruxw5 wffabrux 0 0 80 80

3.Find the file named "tech1.TT" in the Activision/Star Trek Armada II/Techtree folder and open it.
Underneath this:
// ***[ FEDERATION SHIPS ]************************

Add this line:

ffabrux.odf 2 fyard.odf fresear.odf // frigate (fabrux class)

4.Find the file named "fulltech.TT" in the Activision/Star Trek Armada II/Techtree folder and open it.
At the top add this line:

ffabrux.odf 0

5.Find the file named "fyard.odf" in the Activision/Star Trek Armada II/odf/stations folder and open it.
Scroll down to the build list and add this after buildItem6 or whatever buildItem is open next:

buildItem7 = "ffabrux"


All DONE.

Legal:

The material submitted with this readme is in no way connected to, or affiliated
with Activision, its employees, representatives, consortiums, or other bodies
directly or indirectly associated with the afore mentioned company. Therefore
if the files contained in this mod cause damage to your system in any way then
Activision cannot be held responsible or liable.

USE AT YOUR OWN RISK.

You may use this in your mod but contact me as well.

Credits:

Mesh-Shadowbuilder/ShoeBox
Textures/Borg textures-Chrisluskey(AKA) ShoeBox


Thanks to Fahres for his wireframe tutorial.

Contact:

ShoeBox

chrisluskey@yahoo.ca
http://ngmods.com/

Version    Author  NG|mods  Website  Website external 
Downloads  754  Size  3.78 MB  Created  2009-04-14 

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Comments  

#11 dan1025 2009-04-15 10:39
I quite like the design, even though the poly count is high, its still worth a download.


8/10
#12 gdata 2009-04-15 12:10
Hm...rebuilding a ship is nasty....at least in my opinion.
#13 ShoeBox 2009-04-15 12:46
Well...where do i start.#6 Thanks for the link to the ship specs and designer.I had one picture to work with and wasn't to sure of it's classification.#7You know i'll take your advise any day of the week.I don't think i'll be poly reducing this model any further but Shadow and i will keep to lower poly from now on.I have had fleets of these on my game with no problems but i have a pretty good PC.The Legacy version is 9931 poly with more detail and we added the bottom arm.With the new pictures we will be make more changes now.#4(gdata)Legacy version will be for TB3.
#14 gdata 2009-04-15 15:11
Okay, sounds great Chris.
#15 Majest 2009-04-15 20:52
I fully agree on all points.


Great textures by the way and if the model was 1500 I would be downloading it but at 6000 I unfortunately won't be. It would be sluggage even on my AMD Quad Core as it's the game engine not the PC that one needs to take into consideration.


Interesting design though kudos for the design and textures. ;-)
#16 Chief_Chainsaw 2009-04-25 18:18
I've reworked the ship into a number of roles, envisioning it as a sort of modular ship that can be reset internally to fill a number of roles. Escort Carrier, High-Speed Cargo, Repair Ship, Hospital Ship, Construction Ship, Colony Ship, Assault Ship, and light support frigate. I didn't even look at the poly count on it and I've had as many as 25 on screen at one time with no ill-effects and I'm running a very crappy old Sempron with this particular mod.

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