Dauntless Class Dauntless Class

(5 votes)
dan1025, 2008-12-24

"Hey, look," you're probably saying, "another new file from Dan1025. Must be more Cardassians." Well, you're wrong. SURPRISE!

Dan1025 brings us an early Christmas present-- the Dauntless class, seen in "Hope and Fear" (VOY). Technically not a Federation starship, but rather an elaborate ruse perpetrated by the alien named Arturis, the Dauntless design apparently so impressed Starfleet that they rushed a non-slipstreaming version into immediate production.

Whether or not you believe the story, you won't believe the quality of this mesh. Dan poly-reduced this one considerably, but it still sits at well over 4000 poly. That's less than half of the original mesh, and it makes this little ship look fantastic. As always, the included details --build button, wireframe, Admirals Log pic, even new torpedoes based on stock-- are exemplary.

You won't be disappointed with this one. Download it today.

Cool


This is a new Federation Dauntless Class Starship, made by poly reducing Jb06's Dauntless from BCFiles. The model has 2 textures (512x512) and a poly count of 4300 (reduced from 10500). The poly count may seem a little high but I've had dozens of them onscreen at once during the course of testing them and there's little to no lag.

Included in this mod are:

SOD file
Ship textures
Borg textures
Ship ODF
Weapon ODFs
AdmiralsLog picture
Buildbutton
Wireframe

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Installation Instructions:

1. Place "fed_dauntless.sod" into the Activision/Star Trek Armada II/SOD folder.
2. Place all files found in the RGB folder into the Activision/Star Trek Armada II/Textures/RGB folder.
3. Place "fed_dauntless.odf" into the Activision/Star Trek Armada II/odf/ships folder.
4. Place the 2 ODF files found in the photons folder into the Activision/Star Trek Armada II/odf/weapons/photons folder.
5. Place the "fed_dauntless.bmp" file found in the ShipImages folder into the Activision/Star Trek Armada II/bitmaps/AdmiralsLog/ShipImages folder.
6. Find the file named "gui_global.spr" found in the Activision/Star Trek Armada II/Sprites folder and open it (use notepad).

Search for where it says:

"Federation Build Buttons"

and underneath where it says:

"@reference=64"

Add:

b_fed_dauntless gbfed_dauntless 0 0 64 64

Now search for where it says:

"Federation Wireframes"

And underneath where it says:

"@reference=64"

Add:

fed_dauntlessw1 WFfed_dauntless 0 0 64 64
fed_dauntlessw2 WFfed_dauntless 0 0 64 64
fed_dauntlessw3 WFfed_dauntless 0 0 64 64
fed_dauntlessw4 WFfed_dauntless 0 0 64 64
fed_dauntlessw5 WFfed_dauntless 0 0 64 64

Save and close the file.

7. Find the file named "tech1.tt" in the Activision/Star Trek Armada II/techtree folder and open it (use notepad).

Underneath where it says:

"Federation Ships"

add:

fed_dauntless.odf 1 fresear.odf

Save and close the file.

8. Find the file named "fulltech.tt" in the Activision/Star Trek Armada II/techtree folder and open it (use notepad).

At the top of the file add:

fed_dauntless.odf 0

Save and close the file.

9. Open the name of whatever station you want to add the ship to as a buildable item (if any).

Add at the bottom of the list of buildable items:

buildItemXX = "fed_dauntless" (where XX is the number after the last one on the list).

Save and close the file.

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Credits & Thanks:

Full credit for the original textures goes to Jb06
Full credit for the original mesh goes to Gtea
Credit for the orginal borg texture I used goes to "Scorpians" altered SFC stock sphere mod

A big thanks to Activision for releasing this game and giving us all something fun to mod and improve upon.

If you have any issues/questions or if you would like to use this mod for something you plan to release, please email me at:

dan_ocean@hotmail.co.uk

Hope you enjoy the mod! :)

Version    Author  dan1025  Website   
Downloads  1,172  Size  4.13 MB  Created  2008-12-24 

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Comments  

#11 undedavenger 2008-12-25 22:49
Never was really a fan of this design, but you did a great job recreating it Dan!
#12 ameba 2008-12-26 01:41
a mince pie ? oh you are such an evil one....
#13 thunderfoot006 2008-12-27 17:31
Nice work, Dan. BTW, you needn't worry about Ameba finding your secret mod factory on Laos. I have it on good faith he has difficulty finding the Gasthaus where they serve the good dunkelbrau. And it is less than two blocks away from his house. It is over on Kaiserstrasse. Ameba, Gehen Sie geraderaus, un dan links am der zwiete ampole...Yuckyofl:
#14 thunderfoot006 2008-12-27 17:32
Nice work, Dan. BTW, you needn't worry about Ameba finding your secret mod factory on Laos. I have it on good faith he has difficulty finding the Gasthaus where they serve the good dunkelbrau. And it is less than two blocks away from his house. It is over on Kaiserstrasse. Ameba, Gehen Sie geraderaus, un dan links am der zwiete ampole... :lol:
#15 Firestorm603 2008-12-28 11:49
A little off subject I know, nice ship Dan :P but what would be considered a Nuclear Powered GC? I use NVDIA Quadro, I don't know what that would rank in the gaming universe, but it does me fine. Could someone give me an idea of what GC's "need uranium" sorta speak lol.


Oh, lovely ship, shame about the design but who are we to argue with Starfleet, I hope that they didn't pump out too many of these though.......
#16 jb06 2009-01-01 10:14
Good to see it released over here ;-) Dan if you want them updated textures i can send them... Ive only just got back from holiday & wasnt able to send them for this release


~Jb06


JL Studios

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