Curry Class Mod Curry Class Mod

(5 votes)
Porty, 2004-07-24

This is a single file download of the much sought after Curry class cruiser for Armada 2. This ship is usually only found for Armada 1 and rarely seen in large mods, but now it comes with a full installer, wireframe, buildbutton, admirals log pic, and techtree mods, making this a full one-ship mod, done once again by Porty. A reccomended download for any fan of the federation.


Title : Curry Class
Date : 23/07/2004
Author : Porty
Email : porty7@hotmail.com


Credits
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Model : 9 OF NINE
Textures : 9 OF NINE
Buildbutton : Porty
Wireframe : Porty
Ad'Log Pic : Porty
Odf : Porty


Files
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fcurry.bmp
fcurry.odf
fyard.odf
fcurry.sod
gui_global.spr
fulltech.tt
tech1.tt
gbfcurry.tga
excelsior1.tga
excelsior2.tga
fcurryWF.tga


Clean A2 Installation
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For installation into a clean copy of Armada 2 simply run the .exe file and it will install itself quite happily.


Modded A2 Installation
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To install into a modded version of Armada 2 you will need to do the following -

1) Run the .exe but change the path to a temporary folder

2) From the temporary folder move the files to the following locations -
fcurry.bmp ----------> C:\Program Files\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages
fcurry.odf ----------> C:\Program Files\Activision\Star Trek Armada II\odf\ships
fcurry.sod ----------> C:\Program Files\Activision\Star Trek Armada II\SOD
gbfcurry.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
excelsior1.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
excelsior2.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
fcurrywf.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB

3) Open "tech1.tt" and insert the following line under Federation Ships
fcurry.odf 2 fyard.odf fresear.odf // cruiser5 (Curry class)

4) Open "fulltech.tt" and insert the following line
fcurry.odf 0

5) Open "gui_global.spr" and insert the following line under the "b_fspecial" entry
b_fcurry gbfcurry 0 0 64 64

6) Also in the "gui_global.spr" file, scroll down to the bottom of the Federation wireframes and inset the line
fcurryw1 fcurryWF 0 0 128 128

7) Open "fyard.odf" and insert the line
buildItem# = "fcurry"

(# = what position you want the button to appear in the yard)
(Be sure to change all the other build numbers if you put it into position 2 for example)


That should be it, you're ready to go!! :)


Notes
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I did not create this model!! The model and texture are the work of 9 OF NINE and I merely extracted them from "Ghost's Compilation Mod" to make the ship available as a single release to the community in general. All credit for the model goes to 9 OF NINE, I have received permission from him to use his ships as long as the correct credit was given. :)


Permissions
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If you wish to use this release in your mod that is fine with me, however please be sure to credit 9 OF NINE as the model creator!!


Copyright
--------------------------------------
THIS RELEASE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C)PARAMOUNT PICTURES.

Copyright notices:
Star Trek, Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Version    Author  Porty  Website   
Downloads  1,606  Size  1.25 MB  Created  2004-07-24 

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Comments  

#11 armad2 2004-07-27 12:55
so would you mind if i put any of your future ships on my site.
#12 Porty 2004-07-27 23:40
Nah, I don't mind. Go right ahead!! ;-)
#13 Gluckmiester 2004-09-08 15:57
hey the model is great but the ship has no lighting so i added an alphamap in photoshop and now all i see are the parts that are supposed to glow everything else is see thru... some help plz?
#14 Chief_Chainsaw 2007-10-21 08:31
I too would loe to see this ship lit up. Can anyone refer me to a tutorial or such that will show me how to add the lighting to this great model?


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