Titan Class
This is the much awaited Titan Class for Armada 2. The model uses lighting techiniques that avoids using alpha textures, which makes the model look simple, and increases the poly count. It also makes it remencent of an Armada 1 model. On the good side, the model is balanced, and there are reccomendations for better weapon loadouts, probablly origionally done for Armada 2.5.
Global Sprite Stuff
Build Button:
@reference=64
b_ftitan gbftitan 0 0 64 64
Wireframe:
@reference=128
ftitanw1 ftitanwf 0 0 128 128
ftitanw2 ftitanwf 0 0 128 128
ftitanw3 ftitanwf 0 0 128 128
ftitanw4 ftitanwf 0 0 128 128
ftitanw5 ftitanwf 0 0 128 128
Tech Tree Stuff
ftitan.odf 2 fyard2.odf fupgrade.odf // Titan Class
After that, just add in whatever weapons you want to use, and add the ship to whatever
station you want to build it at.
Operative's Recommendations:
If you want the ship to look authentic in combat, try this:
Phaser Cannons- limit the firing arcs of the phaser cannons to fire only in front of the
ship in a tight radius. Make them appear larger than normal phasers.
Std Phasers- Where the ODF specifies 3 different phaser weapons, try to leave the HP
configuration intact and create 3 different phasers that look, sound and
do damage equally the same. For each weapon, set a different re-fire rate
that will "stagger" the firing pattern in combat. For exapmple, Phaser 1 has
a fire rate of 1.7, Phaser 2 has 2.3, phaser 3 has 2.9, etc.
Photon Bays- Follow the same basic principles as the Std Phasers.
Those are just my recommendations.
Operative34997
Ship Credits:
Original Conjectural Design: Patrick Weber.
Original Model parts used for kitbash: Steve Davis, Dennis Bailey, Tachy, and Ed Giddings
Original Textures: Wicked Zombie(I believe, but I'm not sure). Textures came from a different
Titan model intended for SFC3.
This model was not a conversion, but a made from scratch model done specically for Armada 2,
but based on the design done by Patrick Weber. The original can be seen on the USSMiranda.com
website.
Model mesh and model re-texturing done by Operative34997.
Version | 1.0 | Author | Operative34997 | Website | |
Downloads | 1,136 | Size | 653.68 KB | Created | 2004-08-28 |
Comments
Operative34997
Sorry. Just picking...
End Transmission.
Easy to fix; are you too lazy to reverse it in photoshop? It'll be right in armada2.5
SOMEBODY HAD BETTER MAKE A MOD OF THIS!
www.startreknorge.com/index.php/trade/productview/68/3/
The Chancellor Class was designed during the Dominion War, as a long range strike/support cruiser and is armed with Disruptor Cannons, Photon Torpedoes, and Quantum Torpedoes. As you may have guessed, the Chancellors are based on the design of the Vor'cha, but are almost the size of the Negh'var. They ARE capable of Cloaking. They are named after the Past Klingon Chancellors: K'mpec, Gorkon, Martok, Gowron, and the others, so, so far there are only twelve.
...and to conquer them for the greater glory of the Klingon Empire!
Book 1: A GOOD DAY TO DIE
Newly inducted into the prestigious Order of the Bat'leth, Captain Klag, son of M'Raq, leads the crew of the Gorkon into the unexplored Kavrot Sector to find new planets on which to plant the Klingon flag. There, they discover the Children of San-Tarah, a species with a warrior culture that rivals--and perhaps exceeds--the Klingons' own, living on a planet that would be a great addition to the Empire. Klag could call in General Talak's fleet to bring the world under the Klingons' heel--but the San-Tarah offer Klag a challenge he cannot refuse. The Gorkon crew and the San-Tarah will engage in several martial contests. If the Klingons lose, they will go and never trouble the planet again--but if they are victorious, the San-Tarah will cede themselves to the Empire, and Klag will have singlehandedly conquered an entire world!
The first tale in a glorious adventure that will be remembered in song and story throughout the Empire!