Sulu's Excelsior
From The Mail:
Quote:Well, going by the screenshots and what we have in the ReadMe this is (as it stands) an Excelsior Class with the voices of Sulu.
I have sent you a file of the USS Excelsior with Sounds. The Files Author Is Gavin1701. I have asked full permission from the Author of the ship. You will find more information in the README, if there are any problems contact: gmp110@hotmail.com
Using the model & texture from who I believe is Captian Fingers / Darth Spankey, this should make a nice addition to the TMP hero section
- SSA
Title : USS Excelsior
Version : 1.0
Date : 22/06/2006
Author : Gavin1701
Email : gmp110@hotmail.com
Credits
-------------
Mod : Ghosts Comp Mod; danielcp2@hotmail.com
Textures : Millenium Project
Model : Millenium Project
ODF : Gavin1701
Voiceover : Gavin1701
Admirals Log Pic : Gavin1701
Events : Gavin1701
Build time : 3 Hours
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PLEASE NOTE: I CANNOT CONTACT MILLENIUM PROJECT AS I DO NOT HAVE A CONTACT ADDRESS OR CAN I FIND ONE HOWEVER I HAVE CONTACTED GHOST
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This Is The USS Excelsior Complete With Sounds, build button, wireframe, and Admirals Log Picture.
This ship also has transwarp drive as mentioned in Star Trek III (Search For Spock)
The Ship Originally Came from Ghosts Comp Mod.
The Model and the textures were made by Millenium project so credit for
the ship model and textures go to Millenium Project. All i did with this mod is added
sounds to the ship, made the admirals log picture, the ODF file and the events.dat file
to make it the Hero USS Excelsior.
YOU ARE INSTALLING THIS MOD AT YOUR OWN RISK, I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE TO YOUR COMPUTER
Plese Contact Me If and the other Authors If you wish to use this Ship in Your Mod, NOT BEFORE!! Thankyou!!
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To Install This Ship, Follow These Instructions
Default Star Trek Armada 2 Folder,
C:/Program Files/Activision/Star Trek Armada II/
Copy And Paste:
bitmaps/ to the bitmaps, admirals log, ship images folder.
odf fexcelsior/ to the odf ships folder.
odf ftwrpd/ to the odf special weapons folder.
SOD fexcelsior/ to the SOD folder.
Textures/ to the textures, rgb folder.
******************************************************
Then Open/
Sprites, GUI Global and add this line under Federation Ships
b_fexcelsior gbfexcelsior 0 0 64 64
******************************************************
Then Find Federation Wireframes at the bottom of the GUI Global Page and add this
fexcelsiorw1 wffwireframe 0 96 48 48
fexcelsiorw2 wffwireframe 48 96 48 48
fexcelsiorw3 wffwireframe 96 96 48 48
fexcelsiorw4 wffwireframe 144 96 48 48
fexcelsiorw5 wffwireframe 192 96 48 48
*****************************************************
Then Open you techtree folder, techtt and add this under federation ships
fexcelsior.odf 1 fbase.odf // USS Excelsior
*****************************************************
Then add it to your full tech folder under federation ships
fexcelsior.odf 0
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Then Add It to a Starbase Or Shipyard of your Choice, Add this line
BuildItemX = "fexcelsior"
Change X for the Number of the ship in the list
*****************************************************
Lastly Add the events.dat file to your star trek directory, however if you have
modded this file add this to it under PicardSounds, Note open the file with a word document to edit it:
# Excelsior SOUNDS
Excelsioracknowledge{
Table
Sound <federation> "excelsack1.wav"
Sound <federation> "excelsack2.wav"
Sound <federation> "excelsack3.wav"
Sound <federation> "excelsack4.wav"
}
Excelsiorattack{
Table
Sound <federation> "excelsattack1.wav"
Sound <federation> "excelsattack2.wav"
Sound <federation> "excelsattack3.wav"
Sound <federation> "excelsattack4.wav"
Sound <federation> "excelsattack5.wav"
}
Excelsiorgreenalert{
Table
Sound <federation> "excelsgreen1.wav"
Sound <federation> "excelsgreen2.wav"
}
Excelsiormove{
Table
Sound <federation> "excelsmove1.wav"
Sound <federation> "excelsmove2.wav"
Sound <federation> "excelsmove3.wav"
Sound <federation> "excelsmove4.wav"
Sound <federation> "excelsmove5.wav"
Sound <federation> "excelsmove6.wav"
}
Excelsiorredalert{
Table
Sound <federation> "excelsred1.wav"
Sound <federation> "excelsred2.wav"
}
Excelsiorrepair{
Table
Sound <federation> "excelsrepair1.wav"
}
Excelsiorselect{
Table
Sound <federation> "excelsselect1.wav"
Sound <federation> "excelsselect2.wav"
Sound <federation> "excelsselect3.wav"
Sound <federation> "excelsselect4.wav"
Sound <federation> "excelsselect5.wav"
}
Excelsiorstop{
Table
Sound <federation> "excelsstop1.wav"
Sound <federation> "excelsstop2.wav"
}
Excelsioryellowalert{
Table
Sound <federation> "excelsyellow1.wav"
}
Excelsiortransport{
Table
Sound <federation> "excelstransport1.wav"
}
#################################################################################
Please Let me know if i have missed anything as this is My first mod.
------------------------------------------------------------------
PLEASE DO NOT MODIFY THIS FILE OR THE INCLUDED TEXTURE WITH OUT SEEKING THE AUTHORS OPINION.
NOTHING LEGAL HERE, IT IS JUST POLITE.
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_____________________________________________
Copyright and Distribution Permissions
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,Star Trek: Voyager and Star Trek : Enterprise (plus the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.
Version | V2 (Inc. Audio Files) | Author | Gavin1701 | Website | |
Downloads | 2,338 | Size | 10.17 MB | Created | 2006-06-23 |
Comments
i can suggest removing the weapons that the ship has and getting rid of the physics files in the odf
#include "battle.odf"
// Phaser
weapon1 = "fgphas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05"
// Photon torpedos
weapon2 = "fgalaxyphot"
weaponHardpoints2 = "hp11"
//Detect Cloak 3
weapon3 = "gdetectf"
weaponHardpoints3 = "hp20"
weapon4 = "fgalaxyphot"
weaponHardpoints4 = "hp12"
weapon5 = "fgphas"
weaponHardpoints5 = "hp10"
// Towing Beam
weapon6 = "gtracbm"
weaponhardpoints6 = "hp14"
weapon7 = "ftwarpd"
weaponHardpoints7 = "hp18" "hp19"