Sarver Class Variants Sarver Class Variants

(8 votes)
Interstellar Machine, 2002-09-20

Excellent designs from Interstellar Machine. Here's some pics:

Variant 1:


Variant 2:


Variant 3:


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Armada 2
includes:
sods, buttons, textures, odfs, admirals log pictures


This is a Sarver Class Variant Pack, it includes the cruiser, light cruiser, and heavy cruiser variants of the Sarver Class Starships. The models were made from scratch with Milkshape, and textures with MSpaint. The models are compatible with Armada 1 and Armada 2

Though the configuration of these variants is similar to those of Starfleet vessels, these ships are not necessarily used only by Starfleet. Because of their modular saucer construction, the Sarver Class ships are used in a variety of roles throughout the Federation. Modular \"pie\" pieces can be geared for specific roles as in additional sickbays, weapons modules, additional dormitories for excess passengers, cargo holds, or even workbee or shuttle housing. In this pack they are set as warships buildable in the Federation\'s first shipyard.

To install simply extract the contents of the zip file into the Armada 2 Main directory.
To uninstall, you will have to reinstall the game.

If your game crashes, I am not responsible, that is the risk of modding. If you want some trouble shooting help in regard to this mod, I will try to answer your questions if you e-mail me at interstellarmachine@hotmail.com

Feel free to make adjustments, kitbash, or whatever. You don\'t have to let me know, but if you come up with something really good, I would like to know so that I can have fun with it too. I also have Starfleet Command Versions of these ships, if you are interested, you can e-mail me.

Version    Author  Interstellar Machine  Website   
Downloads  1,103  Size  411.96 KB  Created  2002-09-20 

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Comments  

#1 spoot_smeg 2002-09-21 03:32
I ahve made models using milkshape 3d but haven't got hardpoints working yet how did you do it also having problems using milkshape 3d cant regester
#2 InterstellarMachine 2002-09-21 06:34
Yeah, I don't know how to do hard points yet either. If you take a look at the ODF files, I listed all of the hardpoints as "root". This addresses the very center of the model. So all my weapons will come from the model's center. As far as I know, you cannot import SODs with Milkshape. I heard that the only porgram that does that is Ultimate Unwrap.
#3 JOtruba 2009-04-22 03:11
some pics dose not work... i mean none of them work

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