Proteus Class
Coming straight from the early 25th century, the U.S.S. Proteus is the first of its' kind equipped with newly aquired and highly experimental quantum slipstream technology in addition to its' conventional warp drive. Like most new Federation ships built in this point in time the Proteus has the latest in Starfleet weaponry and shield geometry. Because this ship has the ability to cover large area of space in such a short period of time she is specificaly designed for multipurpose roles ranging from patroling the outer reaches of Federation space to long range tactical missions.
Intalation:
* All the folders in this mod can be found in your Star Trek Armada II main directory(C:/Program Files/Activision/Star Trek Armada II)
1.) Copy and paste all files into their corresponding folders in your Star Trek Armada II main directory
2.) Go to your Tech folder, open the tech1 file and add this to the Federation ships section.....
fproteus.odf 0
3.) Go to your sprites folder and open the gui_global file. Scroll down till you get to this section.....
# Federation build buttons
@reference=128
@tmaterial=default
....add these to the list under @reference=64......
b_fproteus gbfproteus 0 0 64 64
..then scroll more down till you get to this part......
# Federation wireframes
@reference=512
@tmaterial=interface
...look for this....
@reference=128
@tmaterial=interface
..and add these under it......
fproteusw1 proteusWF 0 0 128 128
4.) Finaly, go to your ODF/stations folder and and open the file of the station you want building the second construction ship. Scroll down to this section......
//Construction Parameters
buildItem0 = ""
buildItem1 = ""
buildItem2 = ""
....and add this to the list(be sure to replace ** with the correct number that corresponds to the list)..
buildItem** = "fproteus"
* I've included a folder(ExtRa's)that contains an SOD file for those who use fleet op's and an aditional odf file for use for other a2 install's for single phaser fire.
* All settings in this mod(shields, weapons, hull, etc)has been reconfigured for my stock Star Trek Armada II install, please adjust the ship values to better match your a2 install.
* This mesh model has been poly reduced for those who are wondering(6512p --> 4511p).
Credits:
ship design and mesh model - WileyCoyote
base textures - WileyCoyote
mesh porting to a2, odf, texture conversions including build button and wireframe done by me(dEjavU)
Special thanks:
To WileyCoyote for bringing this design to the community and for being so generous in allowing me to convert this for use for a2(excelent feet of engineering Wiley!)also want to give a special shout out to the Activision team back then for giving us such a cool playground to play in today.
Contacts:
If your having problems or have any questions regarding this mod, I can be reached at this address
g0628dejavu1978@hotmail.com
THIS MODEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM(C)INTERPLAY & PARAMOUNT PICTURES.
Copyright notices:
Star Trek Armada 2, Star Trek: Deep Space Nine, Star Trek: The Next
generation, Star Trek: Voyager(and various logo devices used in them)are
copyright Paramount Pictures, as are the characters, related images, and sounds
from the productions.
Version | Author | _dEjavU_ | Website | ||
Downloads | 1,737 | Size | 3.78 MB | Created | 2011-01-03 |
Comments
Did you ever figure out the fix for this ship? I am having the same problem