Concorde Version 2 Concorde Version 2

(45 votes)
FahreS @ -=WiCKeD=-HARKER, 2006-06-26

This is actually the same version that was submitted a couple of weeks ago, but that was corrupted and we haven't been able to replace the original for technical reasons so I am reuploading it as a seperate file at the authors request.

-Freyr



SSA's original description:-

Well, another Concorde for Armada II, along with what looks to be a structure (don't know for sure if this is just in the screenshots or actually within the download). Still, it's nice to see something not related to Trek every once in a while, even if it is a plane from the 21st century wink


ReadMe for:

.==============================.
-BA-/AF-Concorde & Hangar [V.2]-
°==============================°

Content:

-Introduction
-Changes
-Information about this MOD
-How to Install
-Model-information
-Tips
-Contact


Introduction:

You have NO permission to change the model and/or release it.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).

The Copyright of the 3D-Models, the textures and pictures and everything coming with this Mod-Pack is by me.


Changes in version 2:

1. Lightmaps on the Concorde / better textures
2. Better Hangar textures
3. Rotated HardPoints
4. Models overworked
5. Changed ODFs
6. New Pictures


Information about this MOD:

This mod contains an Hangar as a shipyard, the hangar also has mining dockingpoints for latinum and dilithium freighter.
With the Hangar is it possible to build two different Concordes. One from the British Airways and one from Air France.
The aircraft models are the main content of this mod.
More information you can find in the category: "Model-information".


How to Install
______________

1. Copy the files:

concorde.sod
concordeaf.sod
hangar.sod

in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----


concorde_EN.odf
concordeaf_EN.odf

IMPORTANT: Use the odf files which are in the subcategory "english versions of the odfs" and delete the "_EN" ending.

in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships"
-----


hangar_EN.odf

IMPORTANT: Use the odf files which are in the subcategory "english versions of the odfs" and delete the "_EN" ending.

in your Armada directory to "...\Activision\Star Trek Armada II\odf\stations"
-----


concordetex1.tga
concordetex2.tga
concordetex1_b.tga
concordetex2_b.tga

concordeaftex1.tga
concordeaftex2.tga
concordeaftex1_b.tga
concordeaftex2_b.tga

concordewireframe.tga
hangarwireframe.tga

gbconcorde.tga
gbconcordeaf.tga
gbhangar.tga

conhangartex.tga
conhangartex_b.tga

in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----


concorde.bmp
concordeaf.bmp
hangar.bmp

in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========

2. Choose a construction ship, building the Hangar.
The Stock construction ship of the federation is fconst.odf. You can find it here:
"...\Activision\Star Trek Armada II\odf\ships"

-Open fconst.odf with your Windows Texteditor (Notepad) or another Programm like this.
Look for the text:

buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"

-Write under the text: buildItem13 = "hangar". Then it looks like this:


buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"
buildItem13 = "hangar"

-Attention: If you have already an entry with buildItem13,
you have to choose an other construction ship because
construction ships can only build 14 stations.

-Save the file and close it.
==========

3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0".
Write under this entry:

concorde.odf 0
concordeaf.odf 0
hangar.odf 0

Then it looks like this:

fbattle.odf 0
concorde.odf 0
concordeaf.odf 0
hangar.odf 0


-Save the file and close it.

-Do not change the directory but open the file "tech1.tt" with the Texteditor.
Search following Entry:

fbanshee.odf 1 fyard2.odf // frigate (banshee class)
fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class)

-Write under this entry:

concorde.odf 0
concordeaf.odf 0

Then it looks like this:

fbanshee.odf 1 fyard2.odf // frigate (banshee class)
fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class)
concorde.odf 0
concordeaf.odf 0

-Search in the same file the entry:

fedpod24.odf 1 fedpod14.odf // research pod (engine upgrade level 3)
fedpod25.odf 1 fedpod15.odf // research pod (life support upgrade level 3)

-Write under this entry:

hangar.odf 0

Then it looks like this:

fedpod24.odf 1 fedpod14.odf // research pod (engine upgrade level 3)
fedpod25.odf 1 fedpod15.odf // research pod (life support upgrade level 3)
hangar.odf 0


-Save the file and close it.
==========

4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
open the file "gui_global.spr" with the Windows Texteditor.
Look for the entry:

@reference=64
b_fmining gbfmining 0 0 64 64
b_fsensor gbfsensor 0 0 64 64

-Write under this entry:

b_concorde gbconcorde 0 0 64 64
b_concordeaf gbconcordeaf 0 0 64 64
b_hangar gbhangar 0 0 64 64

Then it looks like this:

@reference=64
b_fmining gbfmining 0 0 64 64
b_fsensor gbfsensor 0 0 64 64
b_concorde gbconcorde 0 0 64 64
b_concordeaf gbconcordeaf 0 0 64 64
b_hangar gbhangar 0 0 64 64

-Search in the same file the entry:

fupgradew1 fedwireframe07 0 192 48 48
fupgradew2 fedwireframe07 48 192 48 48
fupgradew3 fedwireframe07 96 192 48 48
fupgradew4 fedwireframe07 144 192 48 48
fupgradew5 fedwireframe07 192 192 48 48

-Write under this entry:


hangarw1 hangarwireframe 160 0 80 80
hangarw2 hangarwireframe 0 80 80 80
hangarw3 hangarwireframe 80 80 80 80
hangarw4 hangarwireframe 80 0 80 80
hangarw5 hangarwireframe 0 0 80 80

concordew1 concordewireframe 160 0 80 80
concordew2 concordewireframe 0 80 80 80
concordew3 concordewireframe 80 80 80 80
concordew4 concordewireframe 80 0 80 80
concordew5 concordewireframe 0 0 80 80

concordeafw1 concordewireframe 160 0 80 80
concordeafw2 concordewireframe 0 80 80 80
concordeafw3 concordewireframe 80 80 80 80
concordeafw4 concordewireframe 80 0 80 80
concordeafw5 concordewireframe 0 0 80 80

Then it looks like this:

fupgradew1 fedwireframe07 0 192 48 48
fupgradew2 fedwireframe07 48 192 48 48
fupgradew3 fedwireframe07 96 192 48 48
fupgradew4 fedwireframe07 144 192 48 48
fupgradew5 fedwireframe07 192 192 48 48

hangarw1 hangarwireframe 160 0 80 80
hangarw2 hangarwireframe 0 80 80 80
hangarw3 hangarwireframe 80 80 80 80
hangarw4 hangarwireframe 80 0 80 80
hangarw5 hangarwireframe 0 0 80 80

concordew1 concordewireframe 160 0 80 80
concordew2 concordewireframe 0 80 80 80
concordew3 concordewireframe 80 80 80 80
concordew4 concordewireframe 80 0 80 80
concordew5 concordewireframe 0 0 80 80

concordeafw1 concordewireframe 160 0 80 80
concordeafw2 concordewireframe 0 80 80 80
concordeafw3 concordewireframe 80 80 80 80
concordeafw4 concordewireframe 80 0 80 80
concordeafw5 concordewireframe 0 0 80 80


-Save the file and close it.
==========

Done



Model-Information:

Concorde:

Polys: 4917
Quality: High
Armada-Lights at the Model: 10
Hardpoints: 44 (hp01-hp44)
Types: 2 (Air France + British Airways)
High resolution textures: yes
Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes (with real registrys as Schipnames)
Special-Weapons by me: none
Model has a real example: yes
Lightmaps: yes

Hangar:

Polys: 799 (low)
Quality: medium
Armada-Lights at the Model: 48
Hardpoints: 27 (hp01-hp24 + build + repair + dock)
Types: 1
High resolution textures: yes
Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes
Special-Weapons by me: none
Model has a real example: no
Lightmaps: no



Tips__________________________________________
With the Freeware Programm AssimView
http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1
is it possible to open the SODs to look for the harpoints.


Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453

greetz and Have fun with this First Mod for Armada2 with Airplanes!
by the way this is the first Mod that I release and the Concorde is my first real 3D Model. :D

FahreS @ -=WiCKeD=-HARKER

Version    Author  FahreS @ -=WiCKeD=-HARKER  Website   
Downloads  1,179  Size  2.30 MB  Created  2006-06-26 

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Comments  

#11 Traininghopper 2007-06-05 12:57
Great novelty ship. I'm thinking.... 1. a legion of Romulan Warbirds against Air france. 2. The thing that makes Concord specail is it is faster then normal planes so perhaps slip ztream drive for this one? Drink :devil: Rock
#12 FahreS 2007-06-10 07:44
thanks :D but Concorde is written with an e :P

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