Piranha Class
Always a pleasant surprise to get a Cardassian ship, though that's probably down to the fact that it's something of a rarity. This is a nice "re-texture" of the fighter in Achilles' texture tutorial which Gavin has made full use of. There are some very nice glows for the engines (both impulse and warp) along with some good textures which admittedly are based off the tutorial, but still hold up well, that make the ship look good. The ship also comes with an array of weaponry as well as some customised weapon textures to match which is always a nice addition, however I believe the ship might have TOO many weapons for the class it is (I can't see it being much more than a heavy cruiser at best).
The mod itself does stand up well though, including a wireframe, a buildbutton, the customised textures as I said above and an admiral's pic, so really a full house. The textures are good but they are very close to the tutorial's version which I would see as my true issue with this mod. I'm thinking next time, make the model a bit less generic (ie, from a tutorial) but keep the textures, or vice versa, just to make it stand out a little more. Regardless, it IS a good mod and really good to look at, providing you like Cardassian ships. Download now.
Title : Piranha Class
Filename : a2_cpiranha_g1701
Version : 1.1
Date : 22/09/2006
Author : Gavin1701
Email : gmp110@hotmail.com
Credits
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ODF : Gavin1701
Textures : Gavin1701
Borg Textures : Gavin1701
Build time : 15 Hours
Glows : Yes:):), Greathor
Strobe Lights : Yes, Gavin1701
Damage : Yes, Gavin1701
Admirals Log Pic : Gavin1701
Build Button : Gavin1701
Wireframe : Gavin1701
Hardpoints : Gavin1701
Original Model : Achilles
Weapons : Gavin1701
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PLEASE DO NOT MODIFY THIS FILE OR THE INCLUDED TEXTURE WITH OUT SEEKING THE AUTHORS OPINION.
This is a cardassian ship that ive named the "Piranha Class". It uses the same model as Achilles Fighter.
The textures were made by me, as was everything else but the model, except for touch ups.
This also includes glows, something which most ships dont have, which i think make it look much better:)
It also includes, strobe lights, damage textures and emitters, Physics
Feel free to contact me about anything or add me to your Hotmail contacts.
****THE TEXTURES WERE MADE USING ACHILLES TUTORIAL****
***********************************************************************************************
Here Are the Installation Instructions:-
Put The Files in the Coressponding folders:
bitmaps, admirals log,ship images, cpiranha --into-- bitmaps, admirals log, ship images
odf, ships, cpiranha --into-- odf, ships
odf, other, files --into-- odf, other
odf, weapons, phasers, files --into-- odf, weapons, phasers
SOD, cpiranha --into-- SOD
Textures, RGB,files --into-- Textures, RGB
**MAKE SURE TO ADD THE FILES TO THE CORESSPONDING FOLDERS*******************
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Then Open/
Sprites, GUI Global and add this line under Cardassian Ships
b_cpiranha gbcpiranha 0 0 64 64
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Then Find Cardassian Wireframes on the GUI Global Page and add this
cpiranhaw1 wfcpiranha 0 96 48 48
cpiranhaw2 wfcpiranha 48 96 48 48
cpiranhaw3 wfcpiranha 96 96 48 48
cpiranhaw4 wfcpiranha 144 96 48 48
cpiranhaw5 wfcpiranha 192 96 48 48
*****************************************************
Then Open you techtree folder, techtt and add this line under Cardassian ships
cpiranha.odf 1 cbase.odf // piranha class
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Then add it to your full tech folder under cardassian ships
cpiranha.odf 0
*****************************************************
*****************************************************
Then Add It to a cardassian shipyard or starbase, Add this line
BuildItemX = "cpiranha"
Change X for the Number of the ship in the list
*****************************************************
*****************************************************
Then for the glows, if you have a non modded game add the lights sprite file into your sprites file,
or if you have a modded game add the following line to the lights sprite file:-
Add this under @reference=64 @tmaterial=additive
softglow xglow_soft 0 0 64 64
And this under ##SPRITE NODE DEFINITIONS##:-
@sprite_node redglow softglow const (1.9,1.9) (0.8,0.2,0.2) billboard
**************************************************************************
Then ADD this to sprites, weapon folder:-
# Cardassian Pyranha Phaser
fwpyranhaphaser Wfwpyranhaphaser 0 0 128 32 @anim=tex1x4
*****DO NOT ADD THESE LINES IF THEY ARE ALREADY THERE****************
*****************************************************
***************************************************************************
YOU ARE INSTALLING THIS MOD AT YOUR OWN RISK, I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE TO YOUR COMPUTER
#################################################################################
Please Let me know if i have missed anything.
Thanks To:
- SupaStarAsh
- Achilles
- Greathor
- Chiletrek
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PLEASE DO NOT MODIFY THIS FILE OR THE INCLUDED TEXTURE WITH OUT SEEKING THE AUTHORS OPINION!!!!!
NOTHING LEGAL HERE, IT IS JUST POLITE.
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Copyright and Distribution Permissions
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,Star Trek: Voyager and Star Trek : Enterprise (plus the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.
Version | Author | Gavin1701 | Website | ||
Downloads | 1,179 | Size | 1.27 MB | Created | 2006-09-23 |
Comments
How did you do those glows on the nacelles?. I still don't know exactly what you did.
Cool ship, definitely I will install this and take out some Klingon ships. Is this ship powerful enough to combat some of my Negh'Var variants?. There is only one way to know
The only thing that was done by Achilles was the Original Model and i have even added to that . The rest was done by me also. Hope You all enjoy it, the Cardassians need new ships after all