Colonial mobile tylium refinery
The new version of Battlestar Galactica features a mobile tylium refinery that has a prominent role in several episodes. And this mobile refinery is set up to serve as an actual in-game refinery, with the previously released mining ship. Works well together-- could a full race mod be far behind?
Download this one right now.
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE
put the odf's,textures,baitmaps and sod's into the corresponding folder
after you have done that go to the sprites folder.
open your gui_global file and put the following lines into it
b_tyliumrefinery gbtyliumrefinery 0 0 64 64
scroll down to the wireframes and insert the following
tyliumrefineryw1 wftyliumrefinery 320 0 160 160
tyliumrefineryw2 wftyliumrefinery 0 160 160 160
tyliumrefineryw3 wftyliumrefinery 160 160 160 160
tyliumrefineryw4 wftyliumrefinery 160 0 160 160
tyliumrefineryw5 wftyliumrefinery 0 0 160 160
after you have done that go to the techtree folder.
put the following into your tech1 and fulltech files
and add this to whatever shipyard you want to build it from
buildItemxx = "tyliumrefinery"
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(the user) agree to and assume all risks of said addon. As a result, I take no
responsibility for any damages that may occur to your game, mod or hardware.
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