Colonial Fabrication ships
Now this is a nice touch. Intended as a sort of construction ship / yard for the Colonial ships he's been releasing lately, mikemckeon007 gives us both a port of the Hephaestus model seen in BSG, and a secondary kitbash version of the same model as well.
Keep in mind there may be certain .ODF-related crash events depending on how many of the recent BSG models you've downloaded and whether or not they're set up as programmed. If you get crashes, check that first.
Either way, this one's worth a download.
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE
put the odf's,textures,baitmaps and sod's into the corresponding folder
after you have done that go to the sprites folder.
open your gui_global file and put the following lines into it
b_colfab gbcolfab 0 0 64 64
b_colfab2 gbcolfab2 0 0 64 64
scroll down to the wireframes and insert the following
colfabw1 wfcolfab 320 0 160 160
colfabw2 wfcolfab 0 160 160 160
colfabw3 wfcolfab 160 160 160 160
colfabw4 wfcolfab 160 0 160 160
colfabw5 wfcolfab 0 0 160 160
colfab2w1 wfcolfab2 320 0 160 160
colfab2w2 wfcolfab2 0 160 160 160
colfab2w3 wfcolfab2 160 160 160 160
colfab2w4 wfcolfab2 160 0 160 160
colfab2w5 wfcolfab2 0 0 160 160
after you have done that go to the techtree folder.
put the following into your tech1 and fulltech files
and add this to whatever shipyard you want to build it from
buildItemxx = "colfab"
buildItemxx = "colfab2"
This material is not made or supported by Activision or MAD DOC Software. This material
is freeware and may not be use for commercial purposes! By installing this addon, you
(the user) agree to and assume all risks of said addon. As a result, I take no
responsibility for any damages that may occur to your game, mod or hardware.
Star Trek and related marks are trademarks of Paramount Pictures. Activision is a
registered trademark of Activision, Inc. All right reserved. All other trademarks
and trade names are the properties of their respective owners.