Colonial Cygnus Defender
Converted from SFC, the Colonial Cygnus Defender sports railguns and a spiffy paint job. I can't say I've ever seen this style before in a Colonial ship. Certainly looks different.
Note that there are some changes to weapon sprites. While mikemckeon007 tells us that "the weapons sprite has the tholians, dominion ultimate, frengi(normal and scavengers), star wars races, babylon5, remans, and vulcans in it plus most of the weapons from the site so odds are it wont make anything inoperable", you'll probably want to double-check anyway just to be sure you're not either duplicating weapons sprites or removing old ones.
Something new for A2 from the Battlestar Galactica universe. Worth a look.
credits = Kreearg and unknown warrior(the read me has more details)
i did nothing special anyone who spends the time to learn could do it
put the odf's,textures,bitmaps and sod's into the corresponding folder
after you have done that go to the sprites folder.
open your gui_global file and put the following lines into it
b_cygnusd gbcygnusd 0 0 64 64
scroll down to the wireframes and insert the following
cygnusdw1 wfcygnus 320 0 160 160
cygnusdw2 wfcygnus 0 160 160 160
cygnusdw3 wfcygnus 160 160 160 160
cygnusdw4 wfcygnus 160 0 160 160
cygnusdw5 wfcygnus 0 0 160 160
after you have done that go to the techtree folder.
put the following into your tech1 and fulltech files
and add this to whatever shipyard you want to build it from
buildItemxx = "cygnusd"
after that is done add the weapons sprite to your sprites folder
the weapons sprite has the tholians, dominion ultimate, frengi(normal and scavengers), star wars races, babylon5, remans, and vulcans in it plus most of the weapons from the site so odds are it wont make anything inoperable.
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