New Meshes from FahreS New Meshes from FahreS

(5 votes)
FahreS @ -=WiCKeD=-HARKER, 2007-11-02

So FahreS sent in these two lovely meshes for us to use, and I don't quite know what to think. On the one hand, yay for new models for someone to work with and make Armada II compatible! And nice bonus for the people who play other games like Bridge Commander, Legacy and so on-- new ship port made easy!!

On the other hand, it personally does nothing for me. I can't port nor convert these ships to .SOD format. I can look at them (and they look nice), gaze longingly at them, wonder what they're like, but I can't touch them. It's like high school all over again. Tongue

I'm a bit off from the staff tradition here, it seems, because I don't really regard 3D meshes as being completed MODs. They're meshes, yes. But (having never done this myself) I was under the impression that it's creating the 3D model that's hard-- converting to .SOD, bunking together an .ODF, making buildbuttons and wireframes.... THESE are the easy parts. Are they or are they not? FahreS himself put together a whole tutorial to show us all how to make killer buttons and wireframes. This all makes me very confused as to why FahreS wouldn't throw together a quick .ODF and include the 3D model along with the .SOD file.

But don't take that as criticism of the mesh, by any means. One is a fancy looking "pre-TOS vessel" that looks like a cross between a Surya/Miranda class starship and a school desk. The other "non-Trek bomber" looks kinda like a giant torpedo. Or a zeppelin reproducing by mitosis. I don't know. Without textures it's hard to tell what to make of these ships. They could be great. And FahreS gives you permission to make of them what you will, provided you want to try. We'll see what y'all come up with, it seems. Just be sure to give FahreS credit when you do.

Cool

- the Kid


.=====================.
-Unfinished Spaceships-
°=====================°

Content:

-Introduction
-Information about this MOD
-Model-information
-Contact
-Legal


Introduction:

The Copyright of both models is by me, as I invented and modelled them.
But I allow you, and hope that you will, to change the models, to add textures and to publish the finished product.
But you have to follow these steps before releasing your version.

1. Let me know what you did and where you release it.
2. Add my name to your ReadMe and write down that I made the original mesh.

Contact me: e-mail or ICQ-UIN (both under Contact).

You are not allowed to publish these unedited models, you have to create textures and you can change the mesh itself.
I allow any kind of editing, as long as you do not brake laws or insult people.


Information about this MOD:

This MOD contains only 3D Models,
you have to edit them with a program that supports *.ms3d or *.3ds files.
Then place them in a computergame like Armada 2 by yourself.




Model-Information:

Non Trek Bomber Polys: 744
Pre TOS Ship Polys: 985
Joints: No
Textures: No
3D Borgtextures: No
Model invented and created by me: yes



Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453

Legal_______________________________________________
This file is in no way connected to, or affiliated with Activision,
its employees, representatives, consortiums, or other persons or
companies associated with it. Therefore, the creators of this file,
Activision, and it's subsidiares take no responsibilty for harm this
file may do to your computer.

Have fun with Modding!

FahreS @ -=WiCKeD=-HARKER

Version    Author  FahreS @ -=WiCKeD=-HARKER  Website   
Downloads  491  Size  227.16 KB  Created  2007-11-02 

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Comments  

#1 dan1025 2007-11-02 14:04
I can hardpoint and convert them to .SOD format, but I can't texture, so I guess I'll have to wait for someone to do that :-)
#2 IKS_Yo_Mama 2007-11-02 14:42
Dan... if you hardpoint then and convert it to SOD I will texture it.. deal?
#3 FahreS 2007-11-02 15:22
yeah plz do it, im really looking forward to your work!
#4 Freyr 2007-11-02 15:45
I think Fahres is probably trying to encourage people to get involved doing things they wouldn't otherwise do and expand their skills.


Probably.


Then again, I agree with the kid. Personally, I have always considered a completed mod to be something that can be dropped ingame.


Of course, that comes from an unconverted gamer that prefers blowing things up to modding them. How I ended up in a senior staff position on a modding website is still something that semi confuses me occasionally. :P
#5 theStarfleetKid 2007-11-02 16:09
Freyr and I seem to be made of the same stuff. The ONLY reason I mod is to blow stuff up. I was once told that "blowing stuff up is your first, best destiny. Anything else is a waste of material." :lol:
#6 dan1025 2007-11-02 19:08
#2 - Sure, I'll PM you with the details :-)
#7 ameba 2007-11-03 04:01
dan converts them, iks textures them, i hereby name them. they are the "uss park bench" and the "uss suppository". fits quite well, fahres, doesnt it?
#8 FahreS 2007-11-03 05:13
Normally I dont like unfinished Mods but atm I have not enough time to finish my mods and I think these two ships wont have any chance to be finished by me.

So I got the Idea of letting other people work on these models to see whats possible to do with them.


@amoebia, well lol yes I think I would use these names :P
#9 wildcard621 2007-11-03 13:07
I'm not trying to be mean or anything, but one of the best low budget modelling programs out there is Milkshape3d, it's only $25 US, and I'm telling you, it has taken my modding/game enjoyment to new heights! It's easy to use, easy to get the hang of, so if you like modding or are serious about it, that is a great stepping stone if you can't afford 3DS MAX (like me :-) )

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