Alpha Quadrant map Alpha Quadrant map

(22 votes)
Speedbuggy, 2003-03-30

This is a recreation of the Alpha Quardrant! It can hold up to 8 players, have fun with it!


Greetings,

Submitted for your approval! This is a beta release of a map
I've been working on for a while. It's rather large 38400 x 38400 for
the grid size. I've tried to include most of the Alpha Quadrant planets
as per our favorite SCI-FI series. It can have up to 8 players.
This map took quite some time to build, but I will try to release the
next installment which will be the beta quadrant as time allows, hopefully
this summer.


As this is the beta release, I would like some feedback as to how it runs
or doesn't run depending on your configuration. The final release will be
based on the feedback I get. If it sucks tell me it sucks. The final will
consist of a standard map and a special edition to work with Major Payne's
BI2 ( Nice Planets!!!! ).

To Do List:

- fix preview bmp
- finish planet names
- fix start-point markers (working in game though?)

Regards

Speedbuggy
e-mail: speedbuggy@shaw.ca
ICQ# 1932334

Version    Author  Speedbuggy  Website   
Downloads  9,470  Size  54.89 KB  Created  2003-03-30 

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Comments  

#11 Captain_Righteous 2005-05-06 20:18
maximum map size depends on you're computer power. Generally the bigger you go, the slower it runs, until you hit a point where the game will just crash with one of those swap size errors or something like that. I know peopel who can get up to over 100000 squared, but the highest I can go is about 90000. Best thing to do when you want to make a map is find what your PC can handle and go from there.


Now, about this map. Is it my imagination or does the race your choose dictate you're starting position? Was that planned or was it a fluke or is it just my computer messing with my mind?
#12 speedbuggy 2005-05-14 12:38
For me it seemed to matter more what video card I was using than the CPU .. When I creating the map I had 3 cards avail. a GeForce 2MX, ATI AIW r128 and then later a first gen. Radeon. My original build system was an Athlon XP1700+ with 512M RAM the AIW card actually performed the best. I could play comfortably @ 56000, the geforce card was very choppy and when I "upgraded" to the radeon it performed well but made some modded textures very dark (namely borg ships that turned all black with a thin outline).

I chose 38400 for the map size to try to make it playable on as many different combinations while giving enough screen to make it fun. Running in normal time it actually takes a few minutes to cross the entire screen which was my goal, although I intended to make all 4 quads. and link them as in the mission maps. Unfortunately at the time it was outside the scope of my abilities.

In regards to the start positions I'm thinking it was a mixture of things. My intent was to make the Feds always start near earth and all others @ random locations but it seems that when played as a Fed it almost never starts me out at Earth while playing as borg it always starts me in the same upper right location. Go figure! So maybe ill-planned a lot of fluke and isn't that what computers were supposed to do "mess with our minds?" .. ha ha ..

A2 in my opinion is still the game I have the most fun playing and since there isn't any new Trek on TV anymore, I'm hoping to direct more energy into A2 as a way to keep the spirit alive ..

Thanks to all who enjoy this map, 3000+ dl's and going strong and of course thankx to all the modders out there for keeping a now aged game so relevant and fun!!!
#13 Hardyous_of_vulcan 2005-05-15 13:34
have the fun of this map is just exploring it and looking at the planets, really cool and well made Rock
#14 michealbrowning79 2005-07-01 22:23
nice map very large continue the work.
#15 Doom369 2007-04-27 11:13
I love this map. I love how big it is and there are no patterns in it.

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