Reman Warbird Scimitar v1.3

Model Credits:
     -	Mesh Developer: Taldren  http://www.taldren.com
     -	Texture Developer: Taldren  http://www.taldren.com

Wireframe, Build Buttons and Object Definition Files (ODFs):
     -	Pepperman

Other textures:
     -  Activision and Mad Doc Software
     -  Reman pulse disruptor texture by Rake's Weapon Textures
     -  Homepage: http://www.strategyplanet.com/starmada/weapons
        Contact: rake@strategyplanet.com
     -  Thaleron Beam Texture and associated files. Robdavidge and Kei Phillips
        designed the Thaleron Weapon for Armada 2.  It is currently available for
        download at http://www.armadafleetcommand.com
        Special thanks to them for allowing me to use it in my mod.

Audio Files:
     -  Star Trek Nemesis (TMP)
     -  Star Trek Aramda II (Video Game) //Activision

Changes in version 1.3
     - Fixed missing odf problem
     - Added Rake's pulse graphic for the Scimitar's disruptor cannons.
     - Modified the thalaron torpedo

Introduction:

The Reman Warbird is an armed and dangerous predator.  The ship is equipped with a 
large number of disruptor cannons, photon torpedo launchers, and both primary and 
secondary shielding systems.  All this is in addition to the Scimitar's special 
weapons--thalaron-based weapons--that can destroy every living thing on a starship 
or starbase in a matter of seconds.  The Reman Warbird Scimitar has been converted 
from SFC III.  The accompanying files have been setup to allow one to play the 
Scimitar as part of the Romulan Star Empire in Star Trek Armada I.  Warning:  The 
Scimitar has been setup to be a very powerful vessel.

Setup Instructions:
==========================================================================
1.  Download file
==========================================================================

Download file, virus check and extract files to a known location other than
the Armada directory

==========================================================================
2. Copy files
==========================================================================

Copy the *.SOD to your Armada SOD Directory
Copy the *.odf to your Armada Addon Directory
Copy the *.wav to your Armada Addon Directory
Copy the *.tga to your Armada Textures/Rgb Directory

==========================================================================
3. Mod the shipyard files and make it buildable by the shipyard
==========================================================================

Open a shipyard.odf file (e.g., ryard2.odf, ryard3.odf) and insert a new builditem 
under the construction parameters:

// Construction Parameters
buildItemX = "scimitar"

==========================================================================
4. Mod the appropriate Techfile files
==========================================================================

Open an appropriate techtree file (e.g., tech1.tt is for standard tech mode)
and add the following lines:

scimitar.odf 0
gsimclk.odf  0
tcannon.odf  0
ttorp.odf    0

==========================================================================
5. Mod the Gui_global.spr to add build buttons and wireframes
==========================================================================

Open the gui_global.spr file located in the Star Trek - Armada\Sprites
folder.

Add the following buttons under the # Romulan build buttons header:

@reference=64
# Build button for the Reman Warbird Scimitar
b_scimitar	gbscimitar	0	0	64	64

# Build button for the Scimitar's cloaking device
b_gsimclk	gbsimclk	0	0	64	64

# Build button for the Scimitar's Thalaron Cannon
b_tcannon	gbthalaron	0	0	64	64

# Build button for the Scimitar's Talaron Torpeodo
b_ttorp		gbttorp		0	0	64	64


Add the wireframe references under the follwing header:

# Ship Wireframes
@reference=128
@tmaterial=interface

# Wireframe for Reman Warbird Scimitar
scimitarw1	rwscimitar		40	0	40	40
scimitarw2	rwscimitar		0	40	40	40
scimitarw3	rwscimitar		40	40	40	40
scimitarw4	rwscimitar		80	0	40	40
scimitarw5	rwscimitar		0	0	40	40

==========================================================================
6. Mod the weapon.spr to add weapon references
==========================================================================

Open the weapon.spr file located in the Star Trek - Armada\Sprites
folder.

Add the following linesfor the respective headers:

@reference=256
@tmaterial=additive

# Reman Scimitar Disruptor Cannon
disrupt		wscpulse1		0	0	256	172	

@reference=128
@tmaterial=additive

# Thaleron Cannon Blast
thaleron	thaleron	0	0	128	21 	@anim=tex1x4

# Thaleron Torpedo
wartord2	Wartord2	0	0	32	32	@anim=tex4x4

# Reman Warbird Photon Torpedo
Wphoton5	Wphoton5	64	0	32	32	@anim=photanim

# Secondary Shielding for Scimitar
sshield		sshield		0	107	128	21

# Thaleron Wave Effect
thalgen		thalgen		0	64	128	32


==========================================================================
7. Mod the events.odf to add sound references
==========================================================================

Open the events.odf file located in the Star Trek - Armada main directory and
add the following lines under CAPTAINS VOICE SOUNDS section.

#################################################################################
# Reman Warbird (SCIMITAR) Sounds

ScimitarAcknowledge{
Table
	Sound <romulan> "scimACK.wav"
	Sound <romulan> "scimACK2.wav"
	Sound <romulan> "scimACK3.wav"
	Sound <romulan> "scimACK4.wav"
	Sound <borg> "gvobor31.wav"
	Sound <federation> "gvofbs01.wav"
	Sound <klingon> "gvokbs01.wav"
}

ScimitarSelect{
Table
	Sound <romulan> "scimSEL.wav"
	Sound <romulan> "scimSEL2.wav"
	Sound <romulan> "scimSEL3.wav"
	Sound <romulan> "scimSEL5.wav"
	Sound <romulan> "scimSEL6.wav"
	Sound <borg> "gvobor17.wav"
	Sound <borg> "gvobor63.wav"
	Sound <borg> "gvobor18.wav"
	Sound <federation> "gvofbs16.wav"
	Sound <federation> "gvofbs17.wav"
	Sound <federation> "gvofbs18.wav"
	Sound <klingon> "gvokbs16.wav"
	Sound <klingon> "gvokbs17.wav"
	Sound <klingon> "gvokbs18.wav"
}

ScimitarAttack{
Table
	Sound <romulan> "scimATT.wav"
	Sound <romulan> "scimATT2.wav"
	Sound <romulan> "scimATT3.wav"
	Sound <romulan> "scimATT4.wav"
	Sound <romulan> "scimATT5.wav"
	Sound <romulan> "scimATT6.wav"
	Sound <romulan> "scimATT7.wav"
	Sound <borg> "gvobor10.wav"
	Sound <borg> "gvobor45.wav"
	Sound <borg> "gvobor08.wav"
	Sound <federation> "gvofbs06.wav"
	Sound <federation> "gvofbs07.wav"
	Sound <federation> "gvofbs08.wav"
	Sound <klingon> "gvokbs06.wav"
	Sound <klingon> "gvokbs07.wav"
	Sound <klingon> "gvokbs08.wav"
}

ScimitarRedAlert{
	Sound <romulan> "scimRED.wav"
}

ScimitarYellowAlert{
	Sound <romulan> "scimYEL.wav"
}

ScimitarGreenAlert{
	Sound <romulan> "scimGRN.wav"
}

ScimitarStop{
Table
	Sound <romulan> "scimSTP.wav"
	Sound <romulan> "scimSTP2.wav"
	Sound <romulan> "scimSTP3.wav"
	Sound <borg> "gvobor21.wav"
	Sound <federation> "gvofbs21.wav"
	Sound <klingon> "gvokbs21.wav"
}

ScimitarMove{
Table
	Sound <romulan> "scimMVE.wav"
	Sound <romulan> "scimMVE2.wav"
	Sound <romulan> "scimMVE3.wav"
	Sound <romulan> "scimMVE4.wav"
	Sound <romulan> "scimMVE5.wav"
	Sound <romulan> "scimMVE6.wav"
	Sound <borg> "gvobor11.wav"
	Sound <borg> "gvobor12.wav"
	Sound <borg> "gvobor13.wav"
	Sound <federation> "gvofbs11.wav"
	Sound <federation> "gvofbs12.wav"
	Sound <federation> "gvofbs13.wav"
	Sound <klingon> "gvokbs11.wav"
	Sound <klingon> "gvokbs12.wav"
	Sound <klingon> "gvokbs13.wav"
}
	
ScimitarRepair{
Table
	Sound <romulan> "scimREP.wav"
	Sound <romulan> "scimREP2.wav"
	Sound <borg> "gvobor26.wav"
	Sound <federation> "gvofbs26.wav"
	Sound <klingon> "gvokbs26.wav"
}

#ScimitarCloakEngage{
#Table
#	Sound <romulan> "simclkb.wav"
#}

###################################################################################

==========================================================================
8. Have fun with the Reman Warbird Scimitar
==========================================================================

I hope you enjoy this addition to ST Armada.  Have fun.

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9. Contact Info
==========================================================================

Since I am new to the modding scene, feel free to drop me a line and let
me know what you thought of the addon.

pepperman35@hotmail.com

==========================================================================
10. Uninstall Info
==========================================================================

Reverse the steps above to remove this ship.


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11. Legal
==========================================================================

This material is not made or supported by Activision or MAD DOC Software. This material 
is freeware and may not be use for commercial purposes!  By installing this addon, you 
(the user) agree to and assume all risks of said addon.  As a result, I take no
responsibility for any damages that may occur to your game or hardware.

Star Trek and related marks are trademarks of Paramount Pictures. Activision is a 
registered trademark of Activision, Inc.  All right reserved.  All other trademarks
and trade names are the properties of their respective owners.
