           ----------------------------------------
          |  Federation Arrow Class Runabout v1.1  |
          |              by k_merse           	   |
           ----------------------------------------

PLEASE FOLLOW THE INSTALLATION STEP BY STEP, OT YOUR SHIPS MIGHT WON'T WORK, OR THE GAME MIGHT CRASH!

1. Open your Star Trek Armada II directory (default: C:\Program Files\Activision\Star Trek Armada II).

2. Put farrow.sod in your Star Trek Armada II\SOD directory Overwrite file, when asks.

3. Put
arrow1.tga 
arrow2.tga 
gbfedarrow.tga
wffedarrow.tga
in your Star Trek Armada II\Textures\RGB directory.

This package contains five alternate versions of textures. Use whichever you prefer. To use the alternate textures, you have to delete arrow1.tga and arrow2.tga and rename the corresponding texture files (for example: arrow1_E.tga to arrow1.tga) and put them into the apropriate folder.

4. Put fedarrow.odf in your Star Trek Armada II\odf\ships directory.

5. Put fyard.odf in your Star Trek Armada II\odf\stations directory. Overwrite the file when it asks.

6. Put arrowphas.odf and arrowphaso.odf in your Star Trek Armada II\odf\weapons\phasers directory.

7. Put microquant.odf and microqunato.odf in your Star Trek Armada II\odf\weapons\photons directory.

8. Put fedarrow.bmp in your Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages directory.

9. Open gui_global.spr from your Star Trek Armada II\sprites directory. I suggest to use Wordpad to open it. Search for the following rows:

# Federation wireframes
@reference=256

and insert the following rows between the tw rows:

@reference=128

fedarroww1		wffedarrow	0	0	128	128

If you did it right, it will look like this:

# Federation wireframes

@reference=128

fedarroww1		wffedarrow	0	0	128	128

@reference=256

Alternatively, you can put the gui_global.spr into your Star Trek Armada II\sprites directory and overwrite the old file. But BE CAREFUL! If you modded your game, overwriting gui_global.spr could cause that several buttons and wireframes won't appear properly!

This file might be write-protected. Close it without saving, right click on the file, choose Properties, and uncheck Read-only at the lower part of the panel.

10. Open tech1.tt from your Star Trek Armada II\techtree directory by a simple text editor. Look for the following row:

fspecial.odf  2 fyard2.odf fresear2.odf             // special (nebula class)

and insert this row (exactly this one!)

fedarrow.odf		2 fyard.odf fresear.odf			// Arrow Class

You can replace your tech1.tt with the one provided with this pack, but BE CAREFUL! If you edited your game, you may won't be able to build certain ships and stations after replacing your file!
If you edited your tech1.tt file earlier, insert the row of the Arrow class at the end of the Federation ships or at the end of the file.

11. Open fulltech.tt from your Star Trek Armada II\techtree directory by a simple text editor and insert the following line at the end of the file:

fedarrow.odf	0 

You can replace your fulltech.tt with the one provided with this pack, but BE CAREFUL! If you edited your game, you may won't be able to build certain ships and stations after replacing your file!
If you edited your tech1.tt file earlier, insert the row of the Arrow class at the end of the Federation ships or at the end of the file.

12. Open your Star Trek Armada II\AI\AIPs folder. Open federation_build_list.aip and look for the following line:

	"fresear",	1,0, -1,  2,	// basic research

Insert this line bellow that line:

	"fedarrow",	3, 0, -1, 0	// Arrow Class

If you did it right, it will look like this:
	"fresear",	1,0, -1,  2,	// basic research
	"fedarrow",	3, 0, -1, 0	// Arrow Class

12. Now repeat Step 11 with federation_defensive_list.aip, federation_endgame_list.aip, federation_instant_action_build_list.aip and federation_offensive_list.

13. As an alternative to step 11 and 12 You can replace the AIP files with the provided files. But BE CAREFUL! If you edited your Armada II and AIP files were changed, AI may won't be able to build certain ships or stations!

You've installed k_merse's Arrow Class successfully!
If you have any problem, feel free to contact me, or look at www.starbase34.net for additional help!