@colour=(1.0,1.0,1.0) @font=2 @loc=(800.0,600.0) @hold=6.0 Star Trek Armada II A Mad Doc Software Game An Activision Production Special Credits Brought To you by Darkelite @cls @font=1 @hold=8.0 Cheats For STAR TREK ARMADA 2 kobayashimaru - Skip to Next Mission showmethemoney - Increases Money imouttastepwithreality - Enter Gamma Quadrant youstopmecold - Faster Ship Production avoidance - Faster Crew Production phonehome - Chat List in Multiplayer Mode screwyouguysimgoinghome - Boot List in Multiplayer Mode canofwhoopass - Activate Limited AI Over Your Ships @cls @font=1 @hold=8.0 Special 'Hack' Cheats Invulnerability Open up the file RTS_CFG.H with any text editor. Find the line: float EASY_DAMAGE = 0.5; or float HARD_DAMAGE = 2.0; and change to: float EASY_DAMAGE = 0.0; or float HARD_DAMAGE = 0.0; Transport More People Open the file RTS_CFG.H with any text editor and look for the line: TRANSPORTER_MAX = 5; Change this number to anything you wish, but only change the number. Modify Resource Gathering Parameters Open up the file RTS_CFG.H with any text editor and go down to the line: // resource gathering parameteres Now the following lines you may change: int cfgMaxDilithium = The Maximum Dilithium that is allowed to be mined int cfgMaxOfficers = Max. amount of officers int cfgMaxCrew = Max. amount of crew int cfgStartingDilithium = The amount of starting Dilithium int cfgStartingCrew = The amount of starting crew @cls @font=1 @hold=8.0 Story It has been six months since the Federation and its allies drove back the Borg incursion into Alpha Quadrant, wrestling the Omega Particle from the Borg collective’s grasp, and driving the Borg from Federation space. Though the Quadrant is still recovering from the devastation brought about by the invasion, an emergency meeting of the Federation Council has directed Starfleet to find out how and where the Borg were entering the Alpha Quadrant. Once found, the Federation forces have orders to launch the first ever offensive in their war with the Borg – a strategic operation into the heart of the Delta Quadrant to eliminate the Borg threat once and for all. Such an operation carries risks – only some of which can be anticipated. With the Federation’s strength and attention focused on the Delta Quadrant, there are those in the Alpha Quadrant who might feel the time is right to reassert their power. While the forces of the Klingon Empire are begrudgingly left to play the role of Alpha Quadrant peacekeepers, they learn that it will take all of their strength – and their forces – to preserve the Quadrant. In the Delta Quadrant, the Borg find themselves set upon by not just the intruders from the Alpha Quadrant, but by a merciless assault from the fluidic space dwellers Species 8472. To make matters worse, a portion of their forces have been stranded in the midst of their enemies – in the heart of the Alpha Quadrant. @cls @font=1 @hold=8.0 OVERVIEW At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. In 30 missions divided into three campaigns, the player experiences the excitement of the story unfolding from the perspective of the United Federation of Planets, the Klingon Empire, and the Borg Collective. Commanding the ships and infrastructure of these very different races, the player is able to feel the excitement of exploring new sectors of space with the Federation as Captain Jean-Luc Picard, the thrill of conquering worlds and crushing enemies as the Klingon Chancellor Martok, and the cold efficiency of assimilating worlds and vessels as the Borg Queen. As the commander of an armada, the player must make choices that will affect thousands of lives and the future of the galaxy. As in Star Trek Armada, the player has the ability to command large numbers of ships in a top down interactive environment. Star Trek Armada II takes the concept to it's logical conclusion by allowing the player to also experience the game in a full 3D mode, so the battles and elements of space conquest and exploration take on the vividness of the best of Star Trek. With over 45 new ship classes, 22 new special weapons, over 30 new stations, building a devastating armada has been taken to a new level. The universe has been further brought to life with the addition of planets to be colonized, additional types of resources to be utilized, and a detailed trading and economics model. A powerful armada must have the infrastructure to support it, so the player is given the resources and knowledge to make full use of this rich new universe. With over 30 Multiplayer maps to choose from, players can test their skills against up to seven other players. In addition to the Single Player races (Federation, Klingon, Borg), the Multiplayer side of Star Trek Armada II allows players to match wits and armadas as the Romulan Star Empire, the Cardassian Union, and as Species 8472, each with their own unique compliments of ships, stations, and special weapons. Like in the Star Trek universe itself, success in Star Trek Armada II depends on careful strategy, deft decision making, and quick reactions. The scope of the game brings all this and more into the hands of the player. At the heart of Star Trek Armada II are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. 30 Single Player Missions and 30 Multiplayer maps. More ship classes New facing based damage system Variety of weapons with varying ranges 3-D ship formations with up to 16 ships More in-depth strategic combat Cinematic control that allows you to become fully immersed in explosive battles Intense Multiplayer competition over Lan and the Internet using GameSpy @cls @font=1 @hold=8.0 A few ratings "9/10" -Darkelite "69%" -Gamepro (deserved better) "4/5" -IMDb "7.1 Good" -Gamespot "70%" -Gamerankings "79%" -User Rating ZDnet Downloads "7.4" IGN "7.9" IGN User Rating "This is the game I keep coming back to play 3.0/5.0" -Gaming Voice @cls @font=1 @hold=8.0 *Now For The People who made this great game* @cls @font=1 @hold=8.0 MAD DOC SOFTWARE CORE ARMADA II Team Elizabeth Budington Peter J. Calabria Jr. Dr. Ian Lane Davis Ken Davis Tim Farrar James Fleming Mark C. Graham Shaun McDermott Gordon Moyes Brian Mysliwy Steven W. Nadeau Matthew Nordhaus Michael Thomas Ryan Michael Swiderek Tara Teich Kevin Wasserman Karen Wolff @cls @hold=8.0 INTERNS Jason Craig Dunlop Sarah Hastings ADDITIONAL ART Franz Boehm Nicholas Greco Rick "pneumonic81" Knox TESTERS Nathaniel Blumberg Daniel Krikorian Doug Linder Nathan G. Raymond Chris Wyman PRODUCTION COORDINATION Jennifer Mysliwy @cls @hold=8.0 VOICE TALENTS CAPTAIN JEAN-LUC PICARD Patrick Stewart CHANCELLOR MARTOK J.G. Hertzler BORG QUEEN Alice Krige FEDERATION COMPUTER Judi Durand @cls @hold=8.0 ADDITIONAL VOICE TALENTS Vaughn Armstrong, Iris Bahr, Terrance Beasor, Michael Bell, Earl Boen, Charles Bartlett, Charles Chun, Jonathan Cook, John Cragen, Jonathan Del Arco, Barry Dennen, Gregg Eagles, Paul Eiding, Dan Gilvezan, Max Grodenchik, Nicholas Guest, Martha Hackett, James Horan, @cls @hold=8.0 ADDITIONAL VOICE TALENTS Sherman Howard, Tony Jay, Denise Kumagai, Lex Lang, Lisa Locicero, Brian Mysliwy, Tony Pasqualini, David Randolph, Peter Renaday, Michael Reisz, Neil Ross, Joel Swetow, Jim Ward, Patti Yasutake @cls @hold=8.0 SOUND SOUND DESIGNER Kemal Amarasingham CASTING Ron Surma Casting Barbara Harris Casting VOICE OVER DIRECTION Kris Zimmerman SALAMI STUDIOS Devon Bowman Mark Mercado Gregory Cathcart @cls @hold=8.0 MUSIC THEME AND ORIGINAL SCORE Danny Pelfrey INTRO MOVIE CG ANIMATION Creat Studios, LLC PRODUCER Daniel Prousline CG SUPERVISOR Avenir Sniatkov @cls @hold=8.0 ACTIVISION, INC. PRODUCER Doug Pearson ASSOCIATE PRODUCER Jim Hudson Glenn Ige EXECUTIVE PRODUCER Marc Struhl PRODUCTION TESTERS Eric Lee Doug Mirabello Tim Ogle @cls @hold=8.0 V.P. OF PRODUCTION, NORTH AMERICA Mark Lamia E.V.P. WORLDWIDE STUDIOS Larry Goldberg GLOBAL BRAND MANAGER Jennifer Stornetta ASSOCIATE BRAND MANAGER Elizabeth Dunn V.P., GLOBAL BRAND MANAGEMENT Tricia Betero E.V.P., GLOBAL BRAND MANAGEMENT Kathy Vrabeck @cls @hold=8.0 PUBLIC RELATIONS V.P., CORPORATE COMMUNICATIONS Maryanne Lataif SENIOR PUBLICIST CORPORATE COMMUNICATIONS Michael J. Larson LEGAL George Rose Mike Walker @cls @hold=8.0 INTERNATIONAL SENIOR V.P., EUROPEAN PUBLISHING Scott Dodkins HEAD OF PUBLISHING SERVICES Nathalie Dove SENIOR LOCALISATIONS PROJECT MANAGER Tamsin Lucas LOCALISATIONS PROJECT MANAGER Simon Dawes @cls @hold=8.0 DIRECTOR OF STRATEGIC MARKETING EUROPE Roger Walkden MARKETING MANAGER, UK & ROE Carolyn London PR MANANGER, UK Guy Cunis PR MANAGER, ROE Suzanne Panter MARKETING DIRECTOR, GERMANY Andreas Stock @cls @hold=8.0 MARKETING MANAGER, GERMANY Achim Kaspers JR. BRAND MANAGER, GERMANY Stephan Ricken MARKETING DIRECTOR, ASIA PACIFIC Paul Butcher BRAND MANAGER, ASIA PACIFIC Leigh Glover White @cls @hold=8.0 CENTRAL TECHNOLOGY SENIOR MANAGER Ed Clune INSTALLER John Fritts Andrew Petterson @cls @hold=8.0 QUALITY ASSURANCE PROJECT LEAD Matt McClure FLOOR LEAD Doug Rothman DATABASE MANAGER Dan Carreker MULTIPLAYER LEAD Nick Falzon SINGLE PLAYER LEAD Michael Wade @cls @hold=8.0 QUALITY ASSURANCE TESTERS Brad Arnold, Mike Beck, Matthew Burns, Bruce Campbell, Aaron Cantu, Paul Colbert, Jason Cook, Alex Epstein, Behrang Fassihi-Rad, Brian Fisher, Eddies Flores, Glen Gregory, Paul Goldilla, Doug Hartley, Lip Ho, John Hong, Mark Horner, James Jacob, Francis Jimenez, Jeremiah Jones, Frankie Kang, Patrick Keenan, Anthony Korotko, Dan Ko, Doug Koupal, Corey Levin, Jason Levine, Doug Linder, Halo Mauch, Victor Meng, Dave Miao, @cls @hold=8.0 QUALITY ASSURANCE TESTERS Michael McConn, Ayal Moreno, Andy Pan, Joe Pena, Ray Ploesser, Arvind Ramamoorthy, J. Richards, John Rickers, Eric Rodriguez, Mike Ryan, Frank So, Jay Sosnicki, Dustin Thomas, Nick Weaver, Paul Williams, Walter Williams, Brian Zigich SENIOR LEAD Marilena Rixford MANAGER PC TESTING Sam Nouriani @cls @hold=8.0 QUALITY ASSURANCE LEAD, COMPATIBILITY LAB Neil Barizo QA COMPATIBILITY TECHNICIAN Jason Kim QA COMPATIBILITY TESTERS John Santry Jane Lee SR. LEAD, NETWORK LAB LEAD Christopher Keim LEAD, CODE RELEASE GROUP Brad Saavedra @cls @hold=8.0 CUSTOMER SUPPORT CUSTOMER SUPPORT MANAGER Bob McPherson CUSTOMER SUPPORT LEADS Rob Lim Gary Bolduc Mike Hill @cls @hold=8.0 EXTERNAL TEST COORDINATOR Chad Siedhoff VISIONEER TESTING GROUP Eric Lo, Travis Prebble, John Silva, David C. Seale, Baldwin Yen, Henry Wang, Rich Reed, Maxwell DeChant, Theresa Spielbauer, Aaron Cox, Graham Nardone, Paul Castillo, Calvin Oliveria, Dan Carter, Scott Cook, CJ Biro, Mickael Gross, Scott Kasai, Mark Spadavecchia, Michael Dwiel, @cls @hold=8.0 VISIONEER TESTING GROUP Ken Rumsey, Jamie K. Badgerow, Kevin Hoekman, Alan Wexelblat, Joseph Bott, Trevor Cook, Phillip Hansen, David Teague, Dominick Ziccarelli, Tom Hepner, Timothy Wilson, John Vernon, James Dillinger, Myron McMullen, Don R. Swanner Jr., Dave Barron, Dee Anderson, Carolann Quinn, Lee Thium, William Carl Slayton Jr., Chris Penney, Daniel Smith, Mark Zaritsky, Derek Lung, Wayne Chang, Clay Culver, Iain Hill, Andy Serwatuk, Peter Lolley @cls @hold=8.0 QA SPECIAL THANKS Jim Summers, Jason Wong, Indra Gunawan, Juan Valdes, Todd Komesu, The Brothers Chap, Nadine Theuzillot, Glenn Vistante, Jessica Burnett, Homestar Runner, Tim Vanlaw @cls @hold=8.0 VIACOM CONSUMER PRODUCTS/ PARAMOUNT PICTURES LIASONS DIRECTOR, PRODUCT DEVELOPMENT INTERACTIVE & TECHNOLOGY Harry Lang SUPERVISOR, PRODUCT DEVELOPMENT INTERACTIVE & TECHNOLOGY Daniel Felts VIACOM CONSUMER PRODUCTS/ PARAMOUNT PICTURES Andrea Hein, Terri Helton, Pam Newton, Rick Berman, Dave Rossi, Peter Lauritson, Mike Okuda, Sandi Isaacs @cls @hold=8.0 GAMESPY Joost Schuur Travis Hogue RAD GAME TOOLS, INC. Mitch Soule Jeff Roberts @cls @hold=8.0 CREATIVE SERVICES V.P., CREATIVE SERVICES Denise Walsh MANAGER, CREATIVE SERVICES Jill Barry PACKAGING AND MANUAL PRODUCED BY IGNITED MINDS, LLC. SPECIAL THANKS Magnus Morgan, Ron Gould, Mike Rivera, Josh Lieber @cls @hold=8.0 ACTIVISION MANAGEMENT Ron Doornink Brian Kelly Bobby Kotick @cls @hold=8.0 SPECIAL THANKS The Original Armada Team Mike Webster, Sandy O'Toole, Leah, James Matthew Ryan, Adviye Tolunay, Steve Crane, Gene Mauro, Wicked, Max, Maya, Rachel, Owen, Amberly, Emelia, Addie, Emma 'Schnootch' Graham, Schnootch 2, Dr. Audrey Graham, Jim Martin, Bob Deluca, Jim Thorp, Bert Paley, Doc Davis, Sr., Attorney Davis., Alfred Angelo Tomaselli III, Rick Glenn, David Dalzell, Alfalfa, Bailey, Buckwheat, Chessmess, Wombit, Trickster @cls @hold=8.0 VERY SPECIAL THANKS Gene Roddenberry @cls @hold=8.0 LICENSES USES BINK VIDEO Copyright (c) 1997-2001 by Rad Game Tools, Inc. GAMESPY AND GAMESPY ARCADE Copyright (c) 2001 by GameSpy Industries, Inc.