#include "station.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Starbase"

//tooltips
tooltip = "Sentinel Starbase"
verboseTooltip = "The Sentinel Starbase acts as a central hub for all Forerunner activity in a sector. It constructs a wide variety of support ships as well as doubling as a mining station."

//Race which can build ship & starting race of ship
race = "forerunner"

//Amount of time required to build ship
buildTime = 110.0

//Number of officers required to build this ship
officerCost = 20

//Dilithium Cost to build
dilithiumCost = 2000

//Metal cost to build
metalCost = 2000

//Number of Officers starbase gives by default
officerGain = 20

//Maximum number of officer quarters
maximumUpgrades = 6

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 3500

// Hitpoints

shieldGeneratorHitPoints = 1000
enginesHitPoints = 0
weaponsHitPoints = 1000
lifeSupportHitPoints = 1000
sensorsHitPoints = 1000

//Rate at which shield recharges (points per second... we think)
shieldRate = 4.2

//Shield absorbs all damage until it's gone
shieldProtection = 1.0

// Rate at which latinum is transfered from freighters
latinumTransferRate = 20.0

// transfer rate from cargo ship to station
dilithiumTransferRate = 20.0
metalTransferRate = 20.0

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 5

//Possible Craft Names
possibleCraftNames = 
	"Starbase 612" "Starbase 473" "Starbase 263" "Starbase 823"
	"Starbase 173" "Starbase 383" "Starbase 420" "Starbase 252" 
	"Starbase 419" "Starbase 521" "Starbase 152" "Starbase 528"
	"Starbase 357" "Starbase 523" "Starbase 162" "Starbase 693"
	"Starbase 344" "Starbase 182" "Starbase 106" "Starbase 260"
	"Starbase 123" "Starbase 312" "Starbase 412" "Starbase 411"
	"Starbase 452" "Starbase 422" "Starbase 102" "Starbase 34"
	"Starbase 62" "Starbase 17" "Starbase 93" "Starbase 27"
	"Starbase 303" "Starbase 72" "Starbase 28" "Starbase 64"
	"Starbase 82" "Starbase 12" "Starbase 44" "Starbase 77"
	"Starbase 11" "Starbase 34" "Starbase 67" "Starbase 69"
	"Starbase 99" "Starbase 86" "Starbase 268" "Starbase 623"
	"Starbase 40" "Starbase 176"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Pulse Phaser
weapon1 = "SenBphas"
weaponHardpoints1 = "hp01" 

// Pulse Phaser
weapon2 = "SenBphas"
weaponHardpoints2 = "hp02" 

// Pulse Phaser
weapon3 = "SenBphas"
weaponHardpoints3 = "hp01" "hp02" 

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16"
lifeSupportTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08"
shieldGeneratorTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16"
sensorsTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16"
hullTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16" "hp17" "hp18" "hp19" "hp20"
criticalTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16" "hp17" "hp18" "hp19" "hp20"

//**********************************************************************

//**********************************************************************
//Construction Parameters
buildItem0 = "Senconst"

//Hardpoint location for building.
buildHardpoint = "hp07"

dockinghardpoint = "hp08"

//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.50f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 2.00f


//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.5f
//**********************************************************************

//**********************************************************************
//SYSTEM DAMAGE DISTRIBUTION
//The following section's values should add up to 100
//Percent Chance out of 100 of engines being destroyed
enginesHitPercent = 0.0f

//Percent Chance out of 100 of life support being destroyed
lifeSupportHitPercent = 0.0f

//Percent Chance out of 100 of weapons being destroyed
weaponsHitPercent = 0.0f

//Percent Chance out of 100 of shields being destroyed
shieldGeneratorHitPercent = 0.0f

//Percent Chance out of 100 of sensors being destroyed
sensorsHitPercent = 0.0f

//Percent Chance out of 100 of hull being hit (crew dying)
crewHitPercent = 0.0f

//Percent Chance out of 100 of entire ship exploding
hullHitPercent = 100.0f
//**********************************************************************


//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "StarbaseSelect"
eventAcknowledge = "StarbaseAcknowledge"
eventAttack = "StarbaseAttack"
eventDecommission = "StarbaseDecommission"


//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS

//Runtime class label for instantiation of object.
classLabel = "starbase"

//**********************************************************************


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "starbase"
hotkeyLabel = "HOTKEY_F1"

//************************************************************
// Brian additions for context sensitive menus
alert = 1
combat = 1
builder_ship = 1
transporter = 1
recycler = 1
SHOW_MOVEMENT_AUTONOMY = 1
SHOW_SW_AUTONOMY = 1


// How much metal you get for dilithium and vice versa
recycleExchangeRate = 1.0

// How well they break down ships.
dilithiumRecyclingFraction = 0.7
metalRecyclingFraction = 0.7

// let's make this a bit bigger
ScaleSOD = 3.0

//Explosion to use
fireball = "xomgbal"
