#include "repairBase.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Monitor"

//tooltips
tooltip = "Monitor"
verboseTooltip = "The Monitors are highly advanced Artificial Intelligence constructs created by the Forerunners 100,000 years ago to service and maintain the Halo installations, and to make sure that The Flood stays imprisoned"

//Race which can build ship & starting race of ship
race = "forerunner"

//Amount of time required to build ship
buildTime = 205.0

//Number of officers required to build this ship
officerCost = 1

//Number of crew required to build ship & Starting crew
crewCost = 0

//Dilithium Cost to build
dilithiumCost = 4000

//Metal Cost to build
metalCost = 2000

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 100000

// Hitpoints

shieldGeneratorHitPoints = 176
enginesHitPoints = 176
weaponsHitPoints = 176
lifeSupportHitPoints = 176
sensorsHitPoints = 176

//Rate at which shield recharges (points per second... we think)
shieldRate = 1000


//Maximum Value of Special Energy
maxSpecialEnergy = 1200

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 5.7

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"343 Guilty Spark" "2401 Penitent Tangent" 

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Pulse Phaser
weapon1 = "gRepairBeam"
weaponHardpoints1 = "hp01"

//Clairvoyence
weapon2 = "gmonitorclair"
weaponHardpoints2 = "hp01"

//Sentinel Summon
weapon3 = "gmonitorsensum"
weaponHardpoints3 = "hp01"

//Disable weapons!!
weapon4 = "gmonitordisable"
weaponHardpoints4 = "hp01"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" 
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20"
criticalTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"  "hp17" "hp18" "hp19" "hp20"


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.0f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.0f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//The following section's values should add up to 100
enginesHitPercent = 0.0f
lifeSupportHitPercent = 0.0f
weaponsHitPercent = 0.0f
shieldGeneratorHitPercent = 2.0f
sensorsHitPercent = 0.0f
hullHitPercent = 100.0f
crewHitPercent = 0.0f
shieldProtection = 1.0

//**********************************************************************
//PHYSICS PARAMETERS

// Scripted 3D Attack paths
attack_path0 = "p2.pth"
attack_path1 = "p3.pth"



//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_destroyer"
hotkeyLabel = "HOTKEY_F2"

// let's make this a bit smaller
ScaleSOD = 0.8

// All battleships can attack planets
canAttackPlanets = 1

//>_> Stupid monitor that hums...
alert = 1
combat = 1
SHOW_MOVEMENT_AUTONOMY = 1
SHOW_SW_AUTONOMY = 1
can_repair = 1
can_sandd = 1
can_explore = 1
has_hitpoints = 1


// Repair Parameters
// Great at recrew, great at repair
recrewRate = .2
repairRate = .9


//OMG THAT HUM!!! KILL IT!!!
ambientSound = "monitorambient.wav"
// make min smaller to adjust volume.
ambientMinimumDistance = .014
ambientMaximumDistance = 9.0