#include "phaser.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "SenTphaso"

//Display name for this weapon
wpnName = "Phaser"

//Time Delay between shots
shotDelay = 0.2f


//Sound which is played when the weapon fires
fireSound = "sentinelbeam.wav"

// Range within which the weapon will fire.
range = 800.0f
