//Name of the ODF file for the ordnance for this weapon
ordName = "pdlaser"

//Display name for this weapon
wpnName = "Point Defense Phaser"

//tooltips
tooltip = "FED_POD9"
verboseTooltip = "FED_POD9_V"

//Location of the button in the speed panel
buttonSlot = 4

// location of the button in the popup palette
popupSlot = 7

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 5

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 2

// Special stuff
special = 1

//Time Delay between shots
shotDelay = 3.5

// Range within which the weapon will shoot down incoming ordnances
range = 400.0f

//Sound which is played when the weapon fires
fireSound = "swfpontf.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "PointDefenseLaser"

// Special energy cost per second
specialEnergyCost = 5

// For a toggleable weapon
needTarget = 0
toggle = 1

//this special weapon can be assimilated by the borg tech assimilator
assimilatable = "fedpod9"

hotkeyLabel = "HOTKEY_F12"