#include "freight.odf"

//MAIN DESIGN PARAMETERS

//Race which can build ship & starting race of ship
race = "forerunner"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Sentinel Miner"

//tooltips
tooltip = "Sentinel Miner"
verboseTooltip = "The Sentinel miner can mine dilthium for processing back at the Mining Station. The Miner can also be used as a 'Latinum bomb'. Merely fill the Miner with Latinum then suicide it into an enemy base."

//Amount of time required to build ship
buildTime = 13.0

//Number of officers required to build this ship
officerCost = 1

//Dilithium Cost to build
dilithiumCost = 150

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 250

// Hitpoints

shieldGeneratorHitPoints = 75
enginesHitPoints = 40
weaponsHitPoints = 40
lifeSupportHitPoints = 50
sensorsHitPoints = 40

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.5

// which resources can this station process?
resourcesCanHandle = "dilithium" "latinum"
maxLatinum = 600

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"Sentinel Miner"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Mining Beam for dilithium
weapon1 = "gmineDilithium"
weaponHardpoints1 = "hp01" 

// Mining Beam Latinum
weapon2 = "gmineLatinum"
weaponHardpoints2 = "hp01" 



// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp11" "hp13"
lifeSupportTargetHardpoints = "hp04" "hp05" "hp06"
weaponsTargetHardpoints = "hp04" "hp05" "hp06"
shieldGeneratorTargetHardpoints = "hp04" "hp05" "hp06"
sensorsTargetHardpoints = "hp04" "hp05" "hp06"
hullTargetHardpoints = "hp07" "hp08" "hp09" "hp14"
criticalTargetHardpoints = "hp04" "hp05" "hp06"

latinum_spray_hardpoint = "hp04"

//**********************************************************************

hotkeyLabel = "HOTKEY_F2"
