//
// Borg_Build_List.aip
//
// Contains a default build list for the klingon AI
//
// edited by the Nord

// Load up the basic structures...
#include "aipdef.h"

// This aip needs to play by the rules
int checkTechnologyAvailable = 1;

Way_Better_Build_List_Element the_build_list[MAX_ELEMENTS] = 
{
//--------------------------------------------------------------------  

//
// Syntax: "ODF name", number to build, base to build at, max number from this line, min tech level
//

	//
	// Phase I. Base & Yard
	//

	"Senbase",	1,0, -1,  1,	// starbase
	"Senconst",	1,0, -1,  0,	// construction ship 
	"Senconst",	1,0, -1,  0,	// second construction ship
	"Monitor",		1,0, -1,  0,	// scout
	"Senconst",	2,0,-1,0, //another const
	"Senmining",	1,1, -1,  0,	// mining stations
	"Halo",	1,1, -1,  0,	// build an orbital station
	"Senminer",	6,0, -1,  0,	// mining freighter - two freighters for each station
	"Senyard",	2,0, -1,  0,	// basic shipyard
	"Senturret",  4,1,  -1, 0,    // basic mining defense
	"sentinel",	5,0,  3, -2,	// Defiant

	//
	// Phase II. Research
	//
	"Senresear",	1,0, -1,  2,	// basic research
	"SenPod1",  1,0,  -1,  0,	// colony ship
	"Halo",	1,1, -1,  0,	// second orbital station
	"Sentinel", 5,0,  3, -2,	// Defiant	
	"Senmining",	1,2, -1,  0,	// second mining station
	"Senminer",	4,2, -1,  0,	// mining freighters
	"Senturret",	4,2,  -1, -3,	// mining defense

	"SenPod2", 1,0, -1,  0,	// Chain Reaction Pulsar (Akira)
	"osentinel", 5,0,  -1, -2,	// Intrepid

	"HaloPod",1,0, -1, 0,	// Akira
	"Senturret", 3,0, -1, 0,	// Intrepid
	"osentinel",	5,0, 3,  0,	// Tachyon Detection Grid (scout)


	//
	// Phase III. Advanced Shipyard
	//

	"SenW2pod",1,0, -1,  3,	// advanced shipyard
	"osentinel",5,0, -1, -3,	// Akira
	"sentinel", 5,0, -1, -3,	// Intrepid
	"SenW3pod",	1,0, -1, 0,	// Galaxy (Battleship)
	"osentinel",5,0, -1, -3,	// Galaxy (Battleship)
	"sentinel",	5,0,  -1,  0,	// third orbital processing facility
	"senmining",	1,4,  -1,  0,	// third mining station
	"senminer",	3,4, -1, 0,	// Galaxy (Battleship)
	"senturret",	4,4,-1,0,	//turret
	"SenSh2pod",	1,0, -1, 0,	// Galaxy (Battleship)
	"SenSh3pod",	1,0, -1, 0,	// Galaxy (Battleship)
	"osentinel",2,0, -1, -3,	// Akira
	"sentinel", 1,0, -1, -3,	// Intrepid	
	"SenE2pod",	1,0, -1, 0,	// Galaxy (Battleship)
	"SenE3pod",	1,0, -1, 0,	// Galaxy (Battleship)
	"osentinel",2,0, -1, -3,	// Akira
	"sentinel", 1,0, -1, -3,	// Intrepid
	"SenS2pod",	1,0, -1, 0,	// Galaxy (Battleship)
	"SenS3pod",	1,0, -1, 0,	// Galaxy (Battleship)
	"osentinel",	400,0, -1, 0,	// Sovereign

}; 

