// Geometry name.
baseName = "xprmgate"

// Runtime class type (DO NOT EDIT)
classLabel = "wormhole_obj"

// Object name.
unitName = "rift"

//play looped animation
animation = 2

//distance below the combat floor this object is placed
distanceBelowGrid = 40

//Time (in seconds) it takes to go from closed to open
AnimationTime = 2.0f

//Sets the "closed" scale of the wormhole
ClosedScale = 0.3f

//Sets the "open" scale of the wormhole
OpenScale = 3.5f

// Set the rotation
Rotation = -0.6f

// ???
DisableTimer = 10

//What's the color of the internal light
red_glow = 1.0
green_flow = 1.0
blue_glow = 1.0

//How does lighting fall off?
glow_falloff_start = 60.0
glow_falloff_range = 60.0

//Constants affecting how craft moves into wormhole

//the range at which the craft starts to speed up
SpeedEffectRange = 75.0f
//the maximum factor applied to the speed (at range = 0)
MaxSpeedFactor = 5.0f

//the range at which the craft begins to "stretch"
ScaleEffectRange = 75.0f
//the maximum stretch factor (achieved at range = 0)
MaxScaleFactor = 2.0f


// do not avoid
avoidMe = 0

// Icon for the minimap
mapIcon = "map_worm"

// The sound played when the wormhole opens
openSound = "msworm.wav"
