// Mark this as a special weapon.
special = 1

//Display name for this weapon
wpnName = "Sentinel Combination"
tooltip = "Sentinel Combination"
verboseTooltip = "When combined with three other sentinels, the original gains an enormous boost in power and better weaponry. Fusion Costs 1500 Metal"

//Location of the button in the speed panel
//buttonSlot = 1
buttonSlot = 2

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 5

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 2


// Looping sound that gets played as the move together
firesound = "gcubeint.wav"
// One shot that gets played on the new ship when it converts.
offsound = "gcubeintoff.wav"

//Time Delay between shots
shotDelay = 5.0

// Range within which the weapon will fire.
range = 0

//Programming Stuff DO NOT CHANGE
classLabel = "fusingweapon"

// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2
hitCondition = 0

//Don't automatically switch to attack mode 
switchToAttack = 0

fusedClass = "Sentinelgroup"

// How much metal must we spend to fuse this?
fusingMetalCost = 1500

// Multiweapon, requires 8 Borg tactical cubes
multiReqClass0 = "sentinel"
multiReqMin0 = 4


// These are the initial and final
// formation distances
initialDistance = 150
finalDistance = 20

// Dont speak on attacking, it does special stuff.
speakOnAttack = 0
// Here's what you do say
eventFire = "CubeFusion"
eventCancel = "CubeFusionCancel"

hotkeyLabel = "HOTKEY_F8"