//Name of the ODF file for the ordnance for this weapon
ordName = "quantumEffect"

// Mark this as a special weapon.
special = 1

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 1000

//Display name for this weapon
wpnName = "Summon Sentinels"

//tooltips
tooltip = "Summon Sentinels"
verboseTooltip = "Summon an Onyx Sentinel from Slipspace"

//Location of the button in the speed panel
buttonSlot = 2

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 5

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

//Time Delay between shots
shotDelay = 5.0

// Range within which the weapon will fire.
range = 200.0f

//Sound which is played when the weapon fires
fireSound = "monitorsensum.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "quantumeffect"

// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2
// hitCondition = 1

//Don't automatically switch to attack mode 
switchToAttack = 0

// The wormhole to open
wormholeID = "xprmgate"
// The ship that flies out
shipID = "osentinel"
// Search parameters for placing the wormhole
minRadius = 200	// starting distance to search
maxRadius = 1000	// ending distance to search
deltaRadius = 200	// radius increments to search
numSections = 16	// how many sections when searching

//this special weapon can be assimilated by the borg tech assimilator
assimilatable = "carpod7"

hotkeyLabel = "HOTKEY_F10"

