	// Map Definitions

	// Handle for Transwarp Portal (borg_portal_effect) object borg_por1623
	Handle borg_por1623

	// Handle for Transwarp Portal (borg_portal_effect) object borg_por1622
	Handle borg_por1622

	// Handle for Transwarp Portal (borg_portal_effect) object borg_por1621
	Handle borg_por1621

	// Handle for Transwarp Portal (borg_portal_effect) object borg_por1620
	Handle borg_por1620

	// Handle for Transwarp Portal (borg_portal_effect) object borg_por1619
	Handle borg_por1619

	// Handle for Transwarp Portal (borg_portal_effect) object borg_por1618
	Handle borg_por1618

	// Handle for Transwarp Portal (borg_portal_effect) object borg_por1617
	Handle borg_por1617

	// Handle for Transwarp Portal (borg_portal_effect) object borg_por1616
	Handle borg_por1616




	// Map Object Initialization

	borg_por1623 = GetHandle( "borg_por1623" );
	borg_por1622 = GetHandle( "borg_por1622" );
	borg_por1621 = GetHandle( "borg_por1621" );
	borg_por1620 = GetHandle( "borg_por1620" );
	borg_por1619 = GetHandle( "borg_por1619" );
	borg_por1618 = GetHandle( "borg_por1618" );
	borg_por1617 = GetHandle( "borg_por1617" );
	borg_por1616 = GetHandle( "borg_por1616" );



	// AI special forces



	//
	// PATHS
	//

	// Path: "Camera_1" (1 points)
	// Path: "Camera_2" (1 points)
	// Path: "Camera_4" (2 points)
	// Path: "Camera_3" (1 points)
	// Path: "Camera_5" (1 points)
	// Path: "Camera_6" (1 points)
	// Path: "Camera_7" (1 points)
	// Path: "Camera_8" (1 points)
