	// Map Definitions

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44230
	Handle bbattle44230

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44229
	Handle bbattle44229

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44228
	Handle bbattle44228

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44227
	Handle bbattle44227

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44226
	Handle bbattle44226

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44225
	Handle bbattle44225

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44224
	Handle bbattle44224

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44223
	Handle bbattle44223

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44222
	Handle bbattle44222

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44221
	Handle bbattle44221

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44220
	Handle bbattle44220

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44219
	Handle bbattle44219

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44218
	Handle bbattle44218

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44217
	Handle bbattle44217

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44216
	Handle bbattle44216

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44215
	Handle bbattle44215

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44214
	Handle bbattle44214

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44213
	Handle bbattle44213

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44212
	Handle bbattle44212

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44211
	Handle bbattle44211

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44210
	Handle bbattle44210

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44209
	Handle bbattle44209

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44208
	Handle bbattle44208

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44207
	Handle bbattle44207

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44206
	Handle bbattle44206

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44205
	Handle bbattle44205

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44204
	Handle bbattle44204

	// Handle for Tactical Fusion Cube (bbattle4) object bbattle44186
	Handle bbattle44186

	// Handle for Class M Planet (pb_clssm) object pb_clssm4147
	Handle pb_clssm4147

	// Handle for Class M Planet (pb_clssm) object pb_clssm4146
	Handle pb_clssm4146

	// Handle for Class M Planet (pb_clssm) object pb_clssm4145
	Handle pb_clssm4145

	// Handle for Class M Planet (pb_clssm) object pb_clssm4144
	Handle pb_clssm4144

	// Handle for Class M Planet (pb_clssm) object pb_clssm3222
	Handle pb_clssm3222

	// Handle for Class M Planet (pb_clssm) object pb_clssm3221
	Handle pb_clssm3221

	// Handle for Dilithium Moon (mdmoon) object mdmoon3204
	Handle mdmoon3204

	// Handle for Dilithium Moon (mdmoon) object mdmoon3203
	Handle mdmoon3203

	// Handle for Dilithium Moon (Inf.) (mmooninf) object mmooninf3202
	Handle mmooninf3202

	// Handle for Dilithium Moon (Inf.) (mmooninf) object mmooninf3201
	Handle mmooninf3201




	// Map Object Initialization

	bbattle44230 = GetHandle( "bbattle44230" );
	bbattle44229 = GetHandle( "bbattle44229" );
	bbattle44228 = GetHandle( "bbattle44228" );
	bbattle44227 = GetHandle( "bbattle44227" );
	bbattle44226 = GetHandle( "bbattle44226" );
	bbattle44225 = GetHandle( "bbattle44225" );
	bbattle44224 = GetHandle( "bbattle44224" );
	bbattle44223 = GetHandle( "bbattle44223" );
	bbattle44222 = GetHandle( "bbattle44222" );
	bbattle44221 = GetHandle( "bbattle44221" );
	bbattle44220 = GetHandle( "bbattle44220" );
	bbattle44219 = GetHandle( "bbattle44219" );
	bbattle44218 = GetHandle( "bbattle44218" );
	bbattle44217 = GetHandle( "bbattle44217" );
	bbattle44216 = GetHandle( "bbattle44216" );
	bbattle44215 = GetHandle( "bbattle44215" );
	bbattle44214 = GetHandle( "bbattle44214" );
	bbattle44213 = GetHandle( "bbattle44213" );
	bbattle44212 = GetHandle( "bbattle44212" );
	bbattle44211 = GetHandle( "bbattle44211" );
	bbattle44210 = GetHandle( "bbattle44210" );
	bbattle44209 = GetHandle( "bbattle44209" );
	bbattle44208 = GetHandle( "bbattle44208" );
	bbattle44207 = GetHandle( "bbattle44207" );
	bbattle44206 = GetHandle( "bbattle44206" );
	bbattle44205 = GetHandle( "bbattle44205" );
	bbattle44204 = GetHandle( "bbattle44204" );
	bbattle44186 = GetHandle( "bbattle44186" );
	pb_clssm4147 = GetHandle( "pb_clssm4147" );
	pb_clssm4146 = GetHandle( "pb_clssm4146" );
	pb_clssm4145 = GetHandle( "pb_clssm4145" );
	pb_clssm4144 = GetHandle( "pb_clssm4144" );
	pb_clssm3222 = GetHandle( "pb_clssm3222" );
	pb_clssm3221 = GetHandle( "pb_clssm3221" );
	mdmoon3204 = GetHandle( "mdmoon3204" );
	mdmoon3203 = GetHandle( "mdmoon3203" );
	mmooninf3202 = GetHandle( "mmooninf3202" );
	mmooninf3201 = GetHandle( "mmooninf3201" );



	// AI special forces

	SetSpecialForcesFlag( bbattle44230, true );
	SetSpecialForcesFlag( bbattle44229, true );
	SetSpecialForcesFlag( bbattle44228, true );
	SetSpecialForcesFlag( bbattle44227, true );
	SetSpecialForcesFlag( bbattle44226, true );
	SetSpecialForcesFlag( bbattle44225, true );
	SetSpecialForcesFlag( bbattle44224, true );
	SetSpecialForcesFlag( bbattle44223, true );
	SetSpecialForcesFlag( bbattle44222, true );
	SetSpecialForcesFlag( bbattle44221, true );
	SetSpecialForcesFlag( bbattle44220, true );
	SetSpecialForcesFlag( bbattle44219, true );
	SetSpecialForcesFlag( bbattle44218, true );
	SetSpecialForcesFlag( bbattle44217, true );
	SetSpecialForcesFlag( bbattle44216, true );
	SetSpecialForcesFlag( bbattle44215, true );
	SetSpecialForcesFlag( bbattle44214, true );
	SetSpecialForcesFlag( bbattle44213, true );
	SetSpecialForcesFlag( bbattle44212, true );
	SetSpecialForcesFlag( bbattle44211, true );
	SetSpecialForcesFlag( bbattle44210, true );
	SetSpecialForcesFlag( bbattle44209, true );
	SetSpecialForcesFlag( bbattle44208, true );
	SetSpecialForcesFlag( bbattle44207, true );
	SetSpecialForcesFlag( bbattle44206, true );
	SetSpecialForcesFlag( bbattle44205, true );
	SetSpecialForcesFlag( bbattle44204, true );
	SetSpecialForcesFlag( bbattle44186, true );


	//
	// PATHS
	//

	// Path: "Camera_2" (1 points)
	// Path: "Camera_1" (1 points)
